Hello everybody! This week begins a new series of posts asking your input on a number of topics. This week's topic is Game Statistics there are many kinds of stats we could wonder about, such as how many A-grade weapons are in players hands? What percentage of the population is a female Dark Elf? What percentage a male Light Elf? Now, not all of these are simple to gather or possible for us to report but what kind of in-game stats would you be interested in seeing? Why? Keep replies constructive and on-topic, please.
Disclaimer: No part of this post is to be construed as a promise of any sort. While we will be bringing up topics we are interested in, they may never be implemented. Any posts implying that a Question of the Week constitutes a promise of any sort will cause the poster to be publicly mocked.
Which reminds me that other than :rolleyes: these forums quite definitely lack :wub:
I would be interested in
- Class Distribution, possibly with levels (although not of single characters, obviously)
- Server population (total characters? total accounts with active characters?)
- Total wealth in adena
- Quest statistics - how much are which quests being done?
:D ... but say, shouldn't this go in game suggestions?
Now lets see. A lie, an even bigger lie, statistics.
All this per server:
% of races
% of each class in each race
% of male / female characters total / race / class
% of each race by levels, say 0-20, 21-40, 40-52, 53-62? (A-grade) and 63-70 and 71+
# of level 75 characters / race / class / gender
Most popular subclass
Average level of all characters
% of each grade weapons (NG, D, C, B, A) i.e. 15% NG, 25% D, 40% C, etc...
% of grade armours (NG, D, C, B, A) i.e. 15% NG, 25% D, 40% C, etc...
% of grade jewlery (NG, D, C, B, A) i.e. 15% NG, 25% D, 40% C, etc...
Most common/scarce weapons / grade
Most common/scarce armour / grade
Most common/scarce items / grade
Highest enchanted weapons / grade
Highest enchanted armour / grade
Highest enchanted items / grade
Total amount of adena in circulation
Average adena / character
Top 5 most common materials with quantity
Top 5 most scarce materials with quantity
# of characters
# of accounts(that have characters)
# of connections / day on average
# of petitions made
# or % of clans / clan level
# of alliances
These are the ones that popped into my head now. I'll possibly add more later :)
ACTIVE accounts on each server (logged in once in the past month) and then % of total population
Most commonly dropped items (mob & player combined...SOE will be most common of course but it'd be interesting to see)
Distribution of playtime (% of total accounts playing > 40 hours a week, 30-40, 20-30, 10-20, and < 10). If you have a way to break this out into ACTIVE playtime (ie not in shops) that would be good.
Number and then also distribution of 75s across all servers (% on bartz, sieg, etc.)
Breakdown of level 75s by class (15% of 75s are SR, 10% SH, 10% BD, etc)
Breakdown of active subclasses.
And actually for me, I'm going to construe the OP as a promise to begin a series of posts asking our input via a Question of the Week. I'll take the mocking that may come along with my assumption of a promise for that :)
Classes per Server
Sub Classes per server (with their corresponding Main Class)
Races Per Server
Highest lvl per Class
Top 10 (or so) Wealthiest People (names aren't needed, just curious)
PvP/Pk numbers
Highest Enchanted Items
Most Hours per week played (again... no need to name names)... maybe top 10 people
yeah to the class breakdown (we know dwarves will own this since everyone has at least 1 dwarf buy shop.. lol)
Class breakdown by level would be better.
I want some economy info too:
Total Adena Value / Periodic Growth (weekly or monthly)
Number of Failed enchants per period vs Successful enchants.
I'm not sure what other Economic indicators you guys look at, but come on and share!!
yeah to the class breakdown (we know dwarves will own this since everyone has at least 1 dwarf buy shop.. lol)
Class breakdown by level would be better.
I want some economy info too:
Total Adena Value / Periodic Growth (weekly or monthly)
Number of Failed enchants per period vs Successful enchants.
I'm not sure what other Economic indicators you guys look at, but come on and share!!
Yes of course... classes per lvl (per server) I just didn't state that well.
Total XP Earned. (Per Server & Total)
Total SP Earned. (Per Server & Total)
Total Adena Earned (dropped by mobs). (Per Server & Total). Please don't include the number dropped on the ground then picked up again. Would be nasty to see one server that had 100,000,000,000,000,000 adena earned in a day.
/Complain
Keep the Stats very general in a player sense....
Don't link Main and Sub Classes together...bit too much info for some.
Stop posting asking about bannings and bots....those are silly and pointless questions.
Number of raid bosses killed in the last week, and since the beginning (if possible).
Number of PvPs/PKs in the last week, and since the beginning. This one should settle all the interserver arguments over which server is the real PvP server.
Number of people running around with "please rec me" in their title and then the number of THOSE people that actually rec back when they receive one :mad:
I am also curious about the difference in taste/playstyle of the other countries. So I would love to see the demographics (class/race/gender) of other countries such as japan, South Korea and China.
It is often puzzling for us why NCSoft sometimes makes their decisions about which class to boost and so on. It might help if we know what the others are playing.
aside of that everybody would love to see with past data if you have it, charted:
Definitions:
Networth = adena + aa + item worth (the adena you'd get by selling the item to shop times two);
Account Level = integer of highest level character on account divided by 10
everything is per server:
- total pvp kills and deaths by clan;
- distribution of total server Networth per Account Level;
- distribution of number of accounts per Account Level (and per class would be awesome);
- average daily account Networth change per Account Level (and per class would be awesome);
i know such queries would take many hours to complete so:
as somebody already said, make some raw/log file available for download for peeps to make their own analisys ;P that would be superb and would prove to peeps why they need to study math better in schools to have advantage in computer games. what a great idea isnt it! now NCsoft can have the BEST marketing ever! new NCsoft slogan: "We increase world living standards, health, boost research into all science fields that will feed the worlds poor and starving and find cures for deadly diseases. all of that because we promote world education as a whole!" and NCsoft can do all of that just by opening their log files to the public! no cost, enormous benefits! hire me now? ;P
How bout the percentage of high level peeps that actually leveled their own character? You know...like how many characters are on 24/7. That would be nice. BTW sorry if someone already posted that one. This thread is too long to read through all of it.
I owuld like to see statistics on the average time played between a level range, divided into classes.
For example, on average, how long does it take a dark avenger to level from 60-70? How long does it take a bishop?
Only game time should be included (the ammount of time the character was logged in), and the results will be a little scewed because of private shops. I think it would be interesting to see though.
1)Distribution of levels across each server
2)Number of male and female characters of each class on each server
3)Probabilities of quest item drops
4)Number of mobs of each level across each server
5)Distribution of adena per character per level for each server
6)Average adena per person for each server
7)Max/min, IQR of adena per character per server
8)Average price of each item per server per day
9)number of weapons of each overenchantment amount per server
Basically any and all economy related stats would be nice
Today on the L2 stock exchange, enchant scrolls are still taking a plunge, while enria, thons and asofe are still solid investments. Coins are stable after a slight down, due to the arrival of new stocks on the market, namely nectar.
Today's trading tip : Stockpile you mats until you get a REALLY good price for your wares if you can't afk sell.
Any posts implying that a Question of the Week constitutes a promise of any sort will cause the poster to be publicly mocked.
I'd really like to see something from NC on this "Question of the week"... anybody want to share stats on yer side of the fence Sarge? I mean, how many Pepsi cans consumed by yer programming team per day would be great at the least. ;) Ye shouldn't tease us like this. :D
Any posts implying that a Question of the Week constitutes a promise of any sort will cause the poster to be publicly mocked.
I'd really like to see something from NC on this "Question of the week"... anybody want to share stats on yer side of the fence Sarge? I mean, how many Pepsi cans consumed by yer programming team per day would be great at the least. ;) Ye shouldn't tease us like this. :D
Mock away. :D
There is no forest, only trees.
I remember a suggestion in the last Q of the week, regarding the newsletter. Somebody suggested event teasers in the newsletter.
And guess what ? ** ** ** an "holiday" event teaser in this month's newsletter...
Sarge is sneaky, and is known to work close to Mistryl.
I would like to see silly numbers ^^
Whats the most used skill in the game? I bet recharge, or craft, if every craft count as one skill.
How many damage is dealed per min by server? Should be a mad number O.o
Since Open beta, how much mana has been used? =O (mad number again, I must have a problem)
So, how much adena has dropped from mob since open beta, and how much is still circulating until today;
Now, on a more serious base =p
Avarage players per server;
Average age of players;
How many players online at Peak times;
Avarege level os characters.
Theres some more, but the thread is not that new =p Maybe ill drop some more later.
I agree that I'd like to know the % of each class per server. It makes a huge difference when going through class transfers for those of us who want to be most useful to our clans.
I disagree on a lot of the game mechanics requests. I personally think the spoil/enchant/drop percentages are better left unknown. (sorry guys)
My bf has asked me to add that he'd like to know the percentage of new players joining per month.
Wasn't this question asked before this? Couldn't find it though.
That's because this is the old thread. It's just been bumped and some of us who didn't notice it before want to add our 2 cents. :) hehe
I think some of the best stats would be things like Average lv of players on the server or % of players at such a grade range. As well as number of subclasses chars. A really cool one would be times such and such raid bosses have been slain.