Daggers VS. Mages

Hindemith Started Last reply 51 posts
I brought this post to Hinde mainly because you guys are the more intelligent of the bunch, and plus, its my server... i got told "to quit whining" the other day when complaining bout dagger land rates.. so here's my reply... mages prolly won't like.... i say nerf everyone and then we can't complain.

Why is everyone's answer: "MM would fix that" or "go buy a MM dagger, and quit whinning"? Well, if they added MM back thats would be a totally different story.

For those of you who do say that, especially mages:
How bout this? Take away your Acumen SA, make it so +8 wit does jack to cast speed, take away +wit bonus from your robes, and acumen buffs are there for looks. No wit skill increases your cast speed, only increases you magic crit rate, but at the same rate as always... once every 1000 casts. so how bout you go buy a Homunkulu's sword with Acumen that actually increases cast speed for 55mils... oh and btw... there's only 25 left on your server... "Go get a homunkulu's with acumen, and quit whining"....

Dagger at heart, BD by necessity of clan. I miss MM and daggers!
All I can say is that one never knows what changes will be made to any class.

You either like the class or you don't. It's possible that Spellhowler will one day have it's casting speed made slower or might have a change in damage.

I'll play it until I am no longer having any fun. Luckily... there is the subclass system so if I don't want to play a SH anymore I can easily play someting else.

It's obvious you feel strongly about this but there is little you can do.

As far as people telling you to "stop whining"?

Make sure you present your arguments in an intelligent and clear fashion so that you don't invite those comments. If people still make them?

Well.. the Elephant pays no mind to the gnat that bites at it's tail.
I suppose you do have a point, as usual... all it was, was a mage talking trash cause all the dagger were getting droped hard by said mage. i tried to defend them is all. i once had a TH on another server, and loved it. when I join Hinde, i wanted a change and went BD... seem to like them for now.
Well... perhaps the changes that have been made in C4 will lvl the playing field quite a bit.

I've often thought of playing a dagger (even after the changes") just because they seem very fun.

However.. I imagine that that one particular mage would have talked trash regardless.

Believe me... if I am confronted by anyone I don't take them for granted, no matter what class they are. Even if it is a non-traditional pvp class.

Every class has its dangers.

I brought this post to Hinde mainly because you guys are the more intelligent of the bunch



This thread was over in the 1st sentence.


I brought this post to Hinde mainly because you guys are the more intelligent of the bunch



This thread was over in the 1st sentence.


I are smrt.



I brought this post to Hinde mainly because you guys are the more intelligent of the bunch



This thread was over in the 1st sentence.


I are smrt.



no u nt! >.<

i say nerf everyone and then we can't complain.

If you're serious, then it's a good thing NC doesn't listen to that kind of suggestion. :)

Why is everyone's answer: "MM would fix that" or "go buy a MM dagger, and quit whinning"?

That's not everyone's answer. Mine is "grab a bow and a focus dagger", but I guess I'm just weird.
its not worth posting about cause NC will never change it.

Daggers owned in C2, everyone cried about MM, the striped it / down the rates and now daggers are nothin really.

NC wont do anything, dont try to post about it, and hindy smart? i doubt that seeing how many 15 year olds we have buying accounts on this server. (gg new draw)
I think mages are underpowered. We should get UD, Heavy Armour Masteries, AoE paralyze, a one shot kill skill, an AoE one shot kill skill... and... errr... some mp pots might be nice :p

Nukers should be doing a lot of damage... we got terrible pdef so we gotta have something to make up for this (why does no one get this?). Aura Flare and Cancel were too overpowered.. and C4 has fixed this in pvp at least. Tattoos are still a problem.. but making it such that wit is just as useless as men isnt going to help the problem.

I think mages are underpowered. We should get UD, Heavy Armour Masteries, AoE paralyze, a one shot kill skill, an AoE one shot kill skill... and... errr... some mp pots might be nice :p

Nukers should be doing a lot of damage... we got terrible pdef so we gotta have something to make up for this (why does no one get this?). Aura Flare and Cancel were too overpowered.. and C4 has fixed this in pvp at least. Tattoos are still a problem.. but making it such that wit is just as useless as men isnt going to help the problem.



actually making wit as useless as men might solve alot of problems. Cancel is not nerfed, its just not 100% and can be cast so much more often. Flare nerfed? No, just don't hold down the button and your fine, it's a tiny wee nerf. Now theres a replacement for Aura Flare, just set yourself up with 2k+ cast speed and spam your main nuke, there problem solved.

C4 nerfed mages? No. They are as strong as ever.

I think mages are underpowered. We should get UD, Heavy Armour Masteries, AoE paralyze, a one shot kill skill, an AoE one shot kill skill... and... errr... some mp pots might be nice :p

Nukers should be doing a lot of damage... we got terrible pdef so we gotta have something to make up for this (why does no one get this?). Aura Flare and Cancel were too overpowered.. and C4 has fixed this in pvp at least. Tattoos are still a problem.. but making it such that wit is just as useless as men isnt going to help the problem.



Hi this is just a quick message from reality. Ready, here goes.

Have any of you played on the PTS? A 78 SH (well not SH but the 3rd class thereof :P) can get up over 1200 cast speed and 4k matk. SHs will be twohitting eachother at sieges, wait and see. The combination of the arcane power buff, empower, and things like the hot springs has definately made nukers the weapon of choice. Necro sicken the pot. Now you have a class with human mage hp, that can transfer pain and spam pots, can send its minion in to do 600+ damage on robes per hit, and still nukes...hard. Again, combine some nasty buffs hell how about an OE health weapon. You've got a 3k matk nuker with basically 12k hp and 1200 cast speed. I don't care what you have to say about pdef or weaknesses, that is tragically out of balance. You don't think so? Wait til he hits you with mage bane before the followup.

Nukers are strong now, some say overpowered, but really they are still short of that edge. Don't worry, IMO the C4 nukes become sick. So sick I intend to level a SE because it is pointless to play any class but a nuker or the buffers thereof. You heard me, sick.

You can all argue with this as you wish, but my nuker has 1k mdef atm and a 3rd class change char can easily smack me for 2k damage...no crit. Add 1200 cast speed and that wonderful 900 range...give them a more powerful vampiric claw with 50% life tap...C4 will see the same nuker nerfing that daggers DESERVED in C2. Daggers aren't underpowered. There are lots of classes they can take on. Fight any archer, but start toe to toe. You'll win. They key in a siege is closing that gap without getting whomped on and thats where strategy comes into play. All the daggers screamed "there's no way theyre gonna nerf us, all the koreans play daggers." Yeah you got nerfed. Now all the nukers are powerful, but maybe at the top edge of reason. That quickly changes in C4 and this will give them about 2 months of glory before the nerf hammer hits.

I personally would love some siege grounds with cover, trees, rocks. I'm fine with nukers and such hitting hard, but make spells collide with objects in the way. Parties could advance between cover to get to positions. Instead of the giant open field...and we wonder why ranged classes are so great at sieges? Come pvp down in the catacombs and you'll find the weak become strong and the strong become weak.

All I have to say is enjoy the fun nukers, you heard it here first.

Nukers should be doing a lot of damage... we got terrible pdef so we gotta have something to make up for this (why does no one get this?). Aura Flare and Cancel were too overpowered.. and C4 has fixed this in pvp at least. Tattoos are still a problem.. but making it such that wit is just as useless as men isnt going to help the problem.



yo know its not as bad as all nukers complain.

Me and strom (both high 67-9ish) tried to 1v1 a SpS with both character using no spells. me and strom tried fully buffed with Soul Cry on and the SpS beat us both... By just swinging her SoM!!!..... I was in bw light and strom was in bw heavy...... now Something is screwy!!!!!
And you can't argue with Tokara

Me and strom (both high 67-9ish) tried to 1v1 a SpS with both character using no spells. me and strom tried fully buffed with Soul Cry on and the SpS beat us both... By just swinging her SoM!!!..... I was in bw light and strom was in bw heavy...... now Something is screwy!!!!!

Hang on...you're saying that an elf mystic in robes and a caster weapon beat up your orc? What kind of weapon were you swinging?
Strom was using a +3 gs w/ focus

I was using a +8 zerker with focus.....

SpS was 6 lvls above us.... still swing her sword.....
I think Gladiator will rule in C5.

j/k, they will always suck
1200 casting speed is W/O hot springs buffs.. It's just acu3/zerk/DC/SA acumen/Dance/+4wit.
w/o zerk and w/o earth song nukers can almost reach 800 pdef (not in arcana) w/o OE.
w/ DC a SH has amazing 173 speed w/ WW2/Zerk2.
Zerk hits the mdef harder (but not that hard if you have the masteries to start w/). TH has 170 speed w/ WW2 only.
i hope tokara is making a bad joke :P

but the main thing is... Pdef of a mage AINT that low, with the right set, and using a shield they can take PLENTY of hits. my orc can hit around 700+ Pdef , which might not seem to high, but they hit 10 times harder then the rest, so also should die as fast
I'm serious..

(though I susepct the mage had songs)

Still to beat a meleer by swinging a sword.... The p def must not suck that much
play, setup, and buff melee correctly and they are good, they can even beat mages :eek:. Now I agree mages are overpowered in the area of casting speed and being able to crit block but other than that and the already fixed things in C4 mages are not the Gods people make them out to be. Destroyers can have 16K+ HP+CP, with songs they can make lvl 65+ SH nuke them for 800 damage. Thats 20 nukes to bring down. Not to mention CP pot usage and the fact they can live long enough for a healer to heal them DURING combat :eek:. A nuker cannot say the same, once you see their HP start going down they are usually dead by the time a healer targets them. Now Destroyers can down mages in a few hits as well. Now mages can sleep them but in a smart, reliable group someone will use waking scroll. Tyrants, hell they can rabbit totem up to a mage, stun them, and bust out Puma and lay waste. With proper buffs they have the same advantages I noted with Destroyer. Believe it or not but a group of melee beat a mage group WITHOUT any deaths in ToI one day. Next time certain people will think before attacking a group with BD, SwS, Destroyer, Gladiator and I believe there was another one, another Gladiator or maybe it was a Tyrant. Anyway Luke may know what I speak of :D.

play, setup, and buff melee correctly and they are good, they can even beat mages :eek:. Now I agree mages are overpowered in the area of casting speed and being able to crit block but other than that and the already fixed things in C4 mages are not the Gods people make them out to be. Destroyers can have 16K+ HP+CP, with songs they can make lvl 65+ SH nuke them for 800 damage. Thats 20 nukes to bring down. Not to mention CP pot usage and the fact they can live long enough for a healer to heal them DURING combat :eek:. A nuker cannot say the same, once you see their HP start going down they are usually dead by the time a healer targets them. Now Destroyers can down mages in a few hits as well. Now mages can sleep them but in a smart, reliable group someone will use waking scroll. Tyrants, hell they can rabbit totem up to a mage, stun them, and bust out Puma and lay waste. With proper buffs they have the same advantages I noted with Destroyer. Believe it or not but a group of melee beat a mage group WITHOUT any deaths in ToI one day. Next time certain people will think before attacking a group with BD, SwS, Destroyer, Gladiator and I believe there was another one, another Gladiator or maybe it was a Tyrant. Anyway Luke may know what I speak of :D.



Taraza I think you might be wrong, its not the damage thats overpowered its the speed! You are giving situations providing all the mage does is sleep. What about Paralyze, slow, root etc? Destroyers cant do anything rooted... 600 range with a bow sure compared to a nukers 900. And 20 nukes? Hmm depends if the nuker is buffed as well. Thats only 1k MP if your using Death Spike on the Destroyer and personally a destroyer is a non threat in sieges/mass pvp, they die last as with tanks. With the level 76+ buffs and skills a mage can hit for 1500-2k+ damage on 1k m.def WITH 1200-2k+ cast speed. MAGES ARE NOT NERFED IN C4.
/agree vent

trying to fight a necro is insane unless you are one. they have matk and patk skills x.x and typical nukers are just as vent said. when a nuker has 3k+ mp and 75mp casts.....cant run them out of mp easily :(

Believe it or not but a group of melee beat a mage group WITHOUT any deaths in ToI one day. Next time certain people will think before attacking a group with BD, SwS, Destroyer, Gladiator and I believe there was another one, another Gladiator or maybe it was a Tyrant. Anyway Luke may know what I speak of .



BD, WC(me :P), glad,bish,destro with SE and sws buffs (sorry taraza u didn't get any fighting ;) ) Another glad was in the group but he was gone before it started


Believe it or not but a group of melee beat a mage group WITHOUT any deaths in ToI one day. Next time certain people will think before attacking a group with BD, SwS, Destroyer, Gladiator and I believe there was another one, another Gladiator or maybe it was a Tyrant. Anyway Luke may know what I speak of .



BD, WC(me :P), glad,bish,destro with SE and sws buffs (sorry taraza u didn't get any fighting ;) ) Another glad was in the group but he was gone before it started



You have no idea how ****** I was that I BSoE but I got my songs off and left with like 600 HP because I thought our healer was afk. To be honest I don't even think our BD danced :p. Not only was the Gladiator SoEed but so was our SE as well, and me shortly after I realized Monoxide wasn't just playing around with me. Took me a while to process in my head that he was trying to kill me :).

Also Vent i did say it was casting speed thats overpowered :p but even if they double their cast speed you can half their nuke damage. And the damage I spoke of on a Destroyer WAS by a buffed SH with BD dances. I'll try to get some Fraps to show you what I mean, I always forget to start recording :p.

600 range with a bow sure



No vent, 600 range on your PW because you earned longshot 1 as a scout. A destroyer or Tyrant has the basic 300. Range is really the issue. If you can hit from max range for the most damage of anyone on the server, you should be a two hit. If they want to balance things, they'd have to remove robe masteries and remove crit block from players without shield mastery. That might balance things so archers can actually neutralize mages...whom neutralize everything else.

Taraza have you been on the PTS? The problem isn't going to be the lvl 65 nuker, it's going to be the lvl 78. What's your mdef Tar, 1.2k? 1.5k damage per hit. Yeah...that's how ridiculous it can get. Mdef needs to matter more, or pdef for mages needs to drop.

IMHO the real solution is to remove the concentration buff above lvl 3. A mage unopposed should mop the floor with anything near him. Fear would be their greatest weapon. If the enemy didn't meet them head on they would slaughter. However, if they started getting hit, a good 50% of casts would cancel. Don't tell me they do now. 1v1 with a SH, I get a lot of hits in. Im lucky to disrupt once in 10 casts. That isn't enough. A nuker should be a soft target. It already has drains. It's hp should drop rapidly. At 78, with 4k+ hp/cp, the problem becomes that even if a destroyer gets on them and starts hitting for 500 per hit, the nuker slows, lowers your resist to his spells, and opens fire. You end up kited.

I don't mind the nukers atm. I think they're a bit strong but not overpowered. I totally agree with taraza, sws is their worst enemy. But come C4, you will be of more use in a nuker pt, lowering their recast time by 50%, boosting hp and pdef, they will be immortal. Don't forget, nukers need fewer buffs than melee. They have much more room for songs/dances as well. C4 provides this all.


600 range with a bow sure



No vent, 600 range on your PW because you earned longshot 1 as a scout. A destroyer or Tyrant has the basic 300. Range is really the issue. If you can hit from max range for the most damage of anyone on the server, you should be a two hit. If they want to balance things, they'd have to remove robe masteries and remove crit block from players without shield mastery. That might balance things so archers can actually neutralize mages...whom neutralize everything else.

Taraza have you been on the PTS? The problem isn't going to be the lvl 65 nuker, it's going to be the lvl 78. What's your mdef Tar, 1.2k? 1.5k damage per hit. Yeah...that's how ridiculous it can get. Mdef needs to matter more, or pdef for mages needs to drop.

IMHO the real solution is to remove the concentration buff above lvl 3. A mage unopposed should mop the floor with anything near him. Fear would be their greatest weapon. If the enemy didn't meet them head on they would slaughter. However, if they started getting hit, a good 50% of casts would cancel. Don't tell me they do now. 1v1 with a SH, I get a lot of hits in. Im lucky to disrupt once in 10 casts. That isn't enough. A nuker should be a soft target. It already has drains. It's hp should drop rapidly. At 78, with 4k+ hp/cp, the problem becomes that even if a destroyer gets on them and starts hitting for 500 per hit, the nuker slows, lowers your resist to his spells, and opens fire. You end up kited.

I don't mind the nukers atm. I think they're a bit strong but not overpowered. I totally agree with taraza, sws is their worst enemy. But come C4, you will be of more use in a nuker pt, lowering their recast time by 50%, boosting hp and pdef, they will be immortal. Don't forget, nukers need fewer buffs than melee. They have much more room for songs/dances as well. C4 provides this all.



Negative, Scout has 750 range, same as a D grade mage nuke.

Negative, Scout has 750 range, same as a D grade mage nuke.



Ooo you're right, they made my hate out to 800 thats why I cant shoot that far :p

No vent, 600 range on your PW because you earned longshot 1 as a scout. A destroyer or Tyrant has the basic 300. Range is really the issue.

I had thought it ran 600 base, 750 rogues, 900 full archers. A 25% improvement for each level of Long Shot. I haven't seriously played an archer-type in months, so correct me if I'm wrong, but...range isn't the issue for people with bows, just people who are trying to melee a ranged opponent.


No vent, 600 range on your PW because you earned longshot 1 as a scout. A destroyer or Tyrant has the basic 300. Range is really the issue.

I had thought it ran 600 base, 750 rogues, 900 full archers. A 25% improvement for each level of Long Shot. I haven't seriously played an archer-type in months, so correct me if I'm wrong, but...range isn't the issue for people with bows, just people who are trying to melee a ranged opponent.



Yes, agreed. And you are correct, Vent noted it and I explained where my guess came from.


600 range with a bow sure



No vent, 600 range on your PW because you earned longshot 1 as a scout. A destroyer or Tyrant has the basic 300. Range is really the issue. If you can hit from max range for the most damage of anyone on the server, you should be a two hit. If they want to balance things, they'd have to remove robe masteries and remove crit block from players without shield mastery. That might balance things so archers can actually neutralize mages...whom neutralize everything else.

Taraza have you been on the PTS? The problem isn't going to be the lvl 65 nuker, it's going to be the lvl 78. What's your mdef Tar, 1.2k? 1.5k damage per hit. Yeah...that's how ridiculous it can get. Mdef needs to matter more, or pdef for mages needs to drop.

IMHO the real solution is to remove the concentration buff above lvl 3. A mage unopposed should mop the floor with anything near him. Fear would be their greatest weapon. If the enemy didn't meet them head on they would slaughter. However, if they started getting hit, a good 50% of casts would cancel. Don't tell me they do now. 1v1 with a SH, I get a lot of hits in. Im lucky to disrupt once in 10 casts. That isn't enough. A nuker should be a soft target. It already has drains. It's hp should drop rapidly. At 78, with 4k+ hp/cp, the problem becomes that even if a destroyer gets on them and starts hitting for 500 per hit, the nuker slows, lowers your resist to his spells, and opens fire. You end up kited.

I don't mind the nukers atm. I think they're a bit strong but not overpowered. I totally agree with taraza, sws is their worst enemy. But come C4, you will be of more use in a nuker pt, lowering their recast time by 50%, boosting hp and pdef, they will be immortal. Don't forget, nukers need fewer buffs than melee. They have much more room for songs/dances as well. C4 provides this all.



No I have not played PTS but I take ALL things into account, unlike a lot of what I see on these forums. You must realize with new offensive buffs come new defensive buffs as well, basically another Song of Warding that stacks from some Prophecy buff. Also in seige warfare there HAS to be specialized tank/dwarf groups. If you look at the 76+ skills for tanks they have skills that HATE opponents and while making the person you target target you, you also are put into a Ultimate Defense-type state. Also look Armor Crush, it lowers pdef as well as stuns. That means you hit that ONCE on a nuker/archer they will be downed the next hit or two no problem. Also Necros get Mass Mage Bane that cancels out magic damage and casting speed buffs. Also, from what I have heard from people on PTS, is that Silence lands much better now, but it also can be cured by ES now. I also found out that Destroyers can actually have 16.5k HP and 3.5k CP, with current buffs atm Destroyers will take about 800 damage from a high lvl SH. Now tanks can have that kind of HP as well and they have MUCH better mdef than Destroyers. That means you can run up and stun mages and such. Sleep? hell 76+ get passive resist to sleep and there are always waking scrolls. The problem I see with melee nowadays, particularly at seiges, is that they are NEVER in the most effective group. The most effective tank-type group would be SwS, Prophet, Bishop, tanks. SwS are DEFENSIVE buffers. Nobody seems to actually grasp this and it disgusts me. Game design is not the problem, its lack of certain classes like SwS and Bishops and lack of SKILL of the players. EVERY seige video I watch has melee running out ALONE and of course with no surprise like 5 ranged classes will target them and drop them. Melee need to be in mass and now with people's misunderstanding of them they can no longer make them effective melee rushes that make them great at seiges.
Look, all buffs disappear w/ Arcane Chaos plus the HP gets reduced. In case you haven't played PTS don't comment on that. 800Dmg from SH you must be kidding; this is 2500mattack SH vs 1400mdef (assuming A grade bonus for the SH) in case the target is not surrendered (which is very likely to happen)

Arcane Chaos, followed by dark vortex (w/ arcane power on), granted they are quite slow to cast but still pretty ok before the melee comes into range, then the SH may resort on death spike/drains to kill you.
Wind/fire/light/ice vortex are even worse in PvP, they reduce movement&attack speed (works like surrnder to xxx/slow/wind shacke/139 or 140power nuke). If lands it's pretty much over w/ the melee.
800 damage ATM with current buffs, however to me (SwS0 its more like 600 damage. But just as I said with new offensive bufs come new defensive buffs. You do realize SwS have resist Wind and Resist Dark songs right? You do realize WC have a resist debuff buf right? Seriously, you guys don't take in the WHOLE picture. There are STILL morons out there not using Warding or Storm Guard in PvP, that is just ridiculous and disgusts me because people DO have more of a chance to kill mages then people like YOU lead them to believe. Also Prophets got a new buff that resists all elements as well. LOOK AT ALL BUFFS, NOT JUST OFFENSIVE BUFFS!!! For Christ's sake to say people have NO defense against mages and you do not even mention DEFENSE buffs just makes you look like a moron.
also some classes (actually many classes) have skills that REFLECT debuffs, Phoenix Knights and Eva Templars touch of life also adds resistance to debuffs. Try to look at ALL skills instead of focusing on what mages can do how about also focusing on what other classes can do as well
Arcane protection adds resistance as well [I have the skill on my sub SE before you say anything]... Fact is all the resistance gets quite neglected by the 4x mattack of blessed shots.

Why do you think blessed shots (even for pets) are not allowed on the olympiad?

====
The res buff voids when a target is hit by vortex... And surprisngly vortex land rate is INcreased w/ the latest patch of c4 (like it was needed).

Also you'd really like armor crush to have higher land rate... but it doesn't
You guys are reading skills and expecting them to work the way you read them. It doesn't happen that way. SwS, name the players that actually want to stay on their SWS for sieges? Hell even the bd's all want to play nuker these days. Even if you get past that opening issue, mages went up 2x in matk and trust me, mdef and resist skills did not. Watch some pvp on the PTS maybe? The mages pound people apart. Even archer parties with sws, bd, tons of buffs up, they get ripped apart by that massive matk. As I said, my nuker has 1k mdef and still takes tons of damage (over 1.2k) from mages. You guys act like tactic is the issue. I agree there are things you can do to improve but think of it this way.

I give you an army of clubmen and I ask you to attack a fortified position of US Marines. Sure you can do it smart, but in the end all that's gonna matter is you don't ** with a Marine.

I think tactics on Hindemith now would really improve sieges. We've had some bad decisions on the siege ground the past couple runs. But let's be realistic here. C4 really expands that gap. You talk about Necro? Yeah, that skill is AOE about him. How many mages you think are gonna run up next to him when he comes charging? It's one thing to spawn in and all get silenced, but you can't charge a fortified position and expect to live without heavy losses. That's ******ed.

Trust me, now there are ways around it, but come C4, nothing matters.
Agreed, especially the part about tactics on Hindemith, but with one caveat: MAtk isn't the real problem, it's Casting Speed.

Agreed, especially the part about tactics on Hindemith, but with one caveat: MAtk isn't the real problem, it's Casting Speed.



Wait til the first 6k matk nuker hits you...you'll feel differently.
don't misunderstand me, nukers are overpowered, but the gap between melee and ranged classes in this game has little to do with game design and more to do with people. For melee to be effective they need certain support, unfortunately that support lies in rare classes. People must realize that melee are not MEANT to be as efficient killers as ranged. Archer and nukers ARE the main damage dealers out in open fields but people saying melee don't stand a chance is ridiculous. Its all about the rush, not running out thinking you are Rambo with medival weapons. you can tell me that resistance buffs mean nothing, people have been saying that forever and they have been wrong. I suspect you are wrong too. I've been arguig with people on the melee issue for like 2 weeks now and the videos they come up with to 'prove' me wrong always show melee running away, lone melee attacking MASSIVE groups of ranged and melee getting dropped in 3 shots by an unbuffed mage which with correct buffs that would NEVER happen. You all saw the screenie of that Tyrant with like 19k HP and 3.5k CP, didn't you? What makes you think he can't reach ranged classes? He's the fastest class in the game, has fast attack speed which cancels casting and has an assload of HP, hell I don't even think the dude had Song of Vitality on. And in C4 melee getting skills that have a chance to reflect debuffs. I don't know if sleep is a debuff but it would be hystarical to see a nuker try to sleep someone and then doze off himself, which most likely will mean his death. I haven't played PTS but do things like Weakness to XXXX curses actually cancel out Prophet's new Element resist buff? somehow I doubt it, hell it might even stack on Resist Wind, Aqua, etc. And about them weakness to XXXX curses, they don't land every time. Most nukers have to sleep me and then spend the next 10 seconds attempting to debuff me and then eventually get it of. However in mass PvP I will not sleep that long. I've listened to people's advise on forums and in-game, I listened to people say, "ohhh [censored] that, thats useless" only to use it myself and find out it makes tremendous difference. You guys MAY be right but I'll simply wait for C4 and wait for more melee to learn how to set up for PvP because its MUCH different than PvE set ups.
Who pve's on the PTS? Maybe SirE and paladinx :P The rest of us spend all day pvping. Wait til Dark Vortex wacks you from a 5k matk SH. When you finish crying, call me. We can weep together :(
previous post "You guys are reading skills and expecting them to work the way you read them..."

Wa directed to me. What I told is from personal xp. I have 77Screamer and 77 shilen saint on PTS. Leveling 77-78 takes over 30 hours so i might not be able to get there.

Who pve's on the PTS? Maybe SirE and paladinx :P The rest of us spend all day pvping. Wait til Dark Vortex wacks you from a 5k matk SH. When you finish crying, call me. We can weep together :(



If it's truly this bad I'll join Tido2 on a killing spree in my final weeks on L2 :). In a sick and twisted way I almost hope it is this bad, I wanna go out and kill some fools without consequences :)
76-78 will take like 600-700 hours dedicated play, so there will be some time to see the full power of new mages.
btw w/ nobless quest finished the attack power is further increased in sieges/clan wars

(the clan wars suck to start w/, i'd rather PK someone and wash than make lose 1% max, more like 0.3 - that's a buff round at 77; save for solo training w/ anchor)

76-78 will take like 600-700 hours dedicated play, so there will be some time to see the full power of new mages.
btw w/ nobless quest finished the attack power is further increased in sieges/clan wars

(the clan wars suck to start w/, i'd rather PK someone and wash than make lose 1% max, more like 0.3 - that's a buff round at 77; save for solo training w/ anchor)



Bah 1%? Instead of gank wars clans will more willing be able to meet up for numerous head to head mass pvps which are WAY more fun than randomly pking helpless people trying to solo somewhere. You guys are all too busy tryin to pk and think it's uber. Frankly that bores me cause it takes no skill, just a pt running around and killing. The mass pvp is whats fun and if you can kill the 4% loss, ***, we might be able to pvp all day long in an epic battle that people actually appreciate! A real war, not @OMG I found our enemy alone soloing at FG lets go pk him! Pathetic.
Most you say is based on a wrong assumption. Clan wars allow (A real war, not @OMG I found our enemy alone soloing at FG lets go pk him) hell a lot training. silence/anchor while someone is soloing; this sucks; or root/sleep bring mobs w/ switch+confusion; collect gear.
---
I cant recall PK non KoS ppl; so the point doesn't hold.
Clan wars are just not well designed, esp w/ tagging out all healers. You cant touch healers in mass clan war pvp unless you go red. Also in war you try to cause max casualities not 1% loss (which w/ EE/Bishops is like 0.3-0.2; even CH it's mere 0.5%). Rename it to clan pvp and it'd be better. Wars are meant to be destructive which clan wars are not. No drop/no xp loss; what's the point?

Clan wars actually end up in gate wars which is lame; it's hard to have most of the clan members online for long period so most clan wars turn into partizan ones.

Don't get me wrong I don't PK just beacuse I have uber nuker and I can. Dark Vortex/death spike/death spike/drain.. w/ 800+ casting speed.

Imagine DA w/ bow and in UT being healed (not the best example); DA won't be taken down easily (unless cancel the UD). In normal PvP the healer will be wasted in a wink, in clan war you must go red to kill the healer. Yes the healer will suffer ful xp loss but going red in a clan war is not meant. (after UD just PR2)

Clan wars actually end up in gate wars which is lame; it's hard to have most of the clan members online for long period so most clan wars turn into partizan ones.




It's simple. Fight, have fun, then end it. You don't have to war for 4 days. Fight for 2 hours and get over yourselves. Too many people so bent on winning. C4 fixes most of the out of clan healer bugs. /clanwarinvite Fight it out. End it. Save yourself all the ******* and enjoy the break from the grind. Instead we'd rather go red, drop items, gank, grief, and forget the words VIDEO GAME.
What you talk about is not 'War', it's mutual fun. Unfortunately the game provides enough drama, trash talk and grudges. So...


Agreed, especially the part about tactics on Hindemith, but with one caveat: MAtk isn't the real problem, it's Casting Speed.

Wait til the first 6k matk nuker hits you...you'll feel differently.

No I won't. Check the math. MAtk does less and less per point as it increases, while casting speed gets better because it directly raises damage and reduces interruption chance.

Double MAtk is around 40% increased damage with no other benefits. Double Casting Speed is double damage and halved interruption chance. I stand by my statement, casting speed is way more important in PvP than MAtk.




I brought this post to Hinde mainly because you guys are the more intelligent of the bunch



This thread was over in the 1st sentence.


I are smrt.



no u nt! >.<



My cats breath smells of cat food ......
>>Double MAtk is around 40% increased damage with no other benefits
Exception landing of skills like vortex and arcane chaos...

>>Double MAtk is around 40% increased damage with no other benefits
Exception landing of skills like vortex and arcane chaos...



You miss the point, it went...


Sick >>> Worse

As Domi put it "Nukers are overpowered right now, thats why I thought they said we were getting nerfed in C4."

Me: "No, for you, they just increase your matk and cast speed."

Domi: "LOL"