Well since Nukers get crits, melee gets crits, Why shouldnt healers get crits? it can be the same probability as a magic crit, effected by the "wild magic" buff. it would give the healers something to go wow about you know...
Wait, but 30x4=120 so that means you'd have a 120% heal, meaning either it gives the player more hp than his total hp, and afterwards his hp stays above the max (kinda like in the earlier days (not sure if it still happens now) when you put on a set that -hp so you keep your original hp, but your max hp drops) or the player's character's muscles swell up so much from the extra energy and causes the player to explode and die. I prefer the exploding one :D
And even if the siege golem was healed 100.... so? What if an enemy mage gets a magic crit on a golem? It loses tons of health. A healer who is defending it should get the ability to heal it for a large amount as well. Its "fair", lol. And it doesn't really create too many problems...
The sieges I've ben on :P I have never got my golem in any close of death, it have 790k hp :P most it lost was 50k or so hp and thats when it's being nuked for quite some time :P oh I mind you it got massive P.def and M.def :P
It's a waste of mana/shots and so on, go after teh dwarf insted.
crit heals is useless if the healer heals in time anyway...
you see the guy dropped 1K hp you you heal... you crit it and he gets 3K extra hp that does nothing since hes max
It would be useful in a critical situation - and on dwarves/golems at sieges. Unless the healer is many levels above the dwarf, they can't heal them to 100% health if they're low.
Useful also in regular pvp situations.
it's just one of those pick me ups you know, like when a nuker crits on the last hit of a mob, there not like "crap i wasted a crit on an already dead mob" no they are like "Holy Sh** dude 12k dmg WoooT"