I know this was post somewhere just wasn't able to find it.
Having Thank being able to use hate in PVP. what about given tanks Hate buff. casted on party members the 1/3 of damage the tank would get instead of having it going to your healer or archer etc. so if a archer gets hit 1/3 of the damage would go to the tank.
This was proposed :p Something like transfer pain for tanks and weaker chars.Thx for signing it though :p
Although they will have to balance it somehow.And some tanks wont find it a good idead to be something like a summon :eek:
The most logical solution is still that hate acts as a debuff that impacts the target when they attack anyone other then the tank. Say a significant decrease in cast speed/attack speed/accuracy if the target of the hate debuff chooses to attack anyone other then the tank. This sidesteps the entire switching targets argument (because that is seriously open to abuse against healers) and gives the target incentive to kill the tank first.
From what I heared that skills avereges HP by % and not by actual amount. And how does that skill will make tanks more useful in pvp? What i can see is making healing of tank more eficient (in pve) bu using natural regeneration of all the party members.
Um how about NOOOOOOOOOOO. I am a tank and hell no am I going to tank everyone else's pvp damage when P.Def is so off scale compared to p attack. And magic damage doesn't even slow with the extra 100-200 m defense tanks have over other melee. If you want to suggest an idea where a tank aborbs damage or has damage redirected to them you need to figure in a way where their P defense and M defense are going to start doing more otherwise all its going to mean for the tank is that when pvp starts you are the sacrifical lamb! Who will want to be the tank when their only role in PVP is to take all the damage and die first hellz no. Which is why I am stuck to my goal of hitting 75 subbing a nuker and never looking back.
Tanks got screwed in L2 all this suggestion does is screw them even more!