nothing in c4 changed to make me post this, i just decided to take the 2 mins to do it now
Necromancer is a summoner right?
ok heres the deal
1. keep their TP garbage and decrease their nuke power by 50%
or
2. Keep their Nuke power and decrease their TP to 20%
You may think im crazy but i gaurentee NC makes a decision on this soon. The class is borderline GM-Mode
Hi Im a necro. I have faster cast speed than a Sh, more matk than a SpS and I have about 6k HP because im that **** ****
also want to point out. TP should have 0 effect if the summon isnt within xp range. Pretty much meaning the didstance you can go from your party before you stop getting xp from the mobs they are killing.
Call me crazy but I think the class is confused, for some reason they think they a full blown nuker but are called a summoner. Either change their name and rip their summon or reduce the power of their attacks
Then you see, you too say fix for something that shouldn't have gone passed ANY testing.
EDIT : BTW, i think that removing death spike will do good job. They will retain their vampire claw so they can nuke once in a while.
Having their summon they will still be strong in pvp, but it'll make fights with necro a bit more interesting.
Should go like Claws, debuff1, debuff2, claws, etc...
Players would have actually to learn their class, and have a bit of strategy in using it.
Rather than spike, spike, spike, claws, spike, spike, spike - gg.
Have you seen necros in c4??? Gloom+Dark vortex = 70% more damage.
At 77 they get silence like skill which has a very good land rate (basically insta win not that they need it anyway)
And they get arcane power so they should have about 4k matk fully buffed.
Follows the ++ magic resistance and ++ hp most other classes get. and the resist dark magic. it stays about even.
@Sandron. I do agree. transfer pain should fail if you alter the summons state of mind and distance from the user.
LOL@ GMB. You're stuck here and you won't get away. WTB Doomcryer buffs asap.
@Marcus keep dreaming. Actually, I heard "tales" that mentioned something about Resist dmg toggle. look to the future.
@Percival. what!!?? where was I? YOU LIE!!! :p
PS: Beast Soulshot is pretty cool. 68 DP two-shots Doom Knights on crits.
basically my question is what are they?
a summoner or a nuker?
If they are a summoner then kill their skill power. If we want to make them nukers thats fine. Get rid of their lame TP or kill the effectiveness
that class has single handedly disrupted the balance of the game.
Not only do we have to put up with peopel playing a unbalanced class.....but now everyone wants to play them because they are so ridiculously unbalanced lol
pvp is going to turn out being a few healers a couple archers and 37234723847243 necros
IMO, like with many other human classes, humans get the best of both worlds. Their mages are balanced vis a vis the SH and SpS, their tanks are diverse and balanced vis a vis the TK and SK, same for all classes. The necro is a hyrid class so they have both nuker skills and summon skills. I am not one to scream out NERF NERF all the time at all. But TP is broken. Sandron's suggestion re: TP should be followed. If the summon is out of range, no TP. Now, necros' summons get SS and SpS so, if ur not careful, the summon can drop you by itself. Add dances and songs and, yea, they are overpowered. A PURE summon class a PURE nuker class is NOT overpowered b/c their weaknesses are so glaring. In their current state, necros have NO weakness except to cancelling classes like SpS and Sorcs - they stand the only chance 1v1. I think that is wrong. I blame NCSoft and believe that ppl who play FOTM classes (like 80% of the server) should die.
well I think its acutally funny then if you really dont know why they became/are overpowered. you are a smart one, it has something to do with hardins academy. If you fix the source they would go back to summoner instead of hax....
But thats ncsoft for you, make peoples lives easier ie your SH but make another class godly ie necro. :D
well I think its acutally funny then if you really dont know why they became/are overpowered. you are a smart one, it has something to do with hardins academy. If you fix the source they would go back to summoner instead of hax....
But thats ncsoft for you, make peoples lives easier ie your SH but make another class godly ie necro. :D
what?? hardins? what does hardins have to do with the strength of a class? are you RPing again GMB?
is it due to terrain exploits? sin eater? ganking from inside a safe zone? and, AFAIK, necros have not had any major changes (aside from adding sleep and bsps) since retail. when kwanza started his necro, he prolly thought he was gimp. and many did too.
hahhaahhaa you guys are RIOTSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSs, hardins is the SOURCE of the FOTM necro!!! lolz ok ill just say it im so bored at work.
C1: necro WTH is that??
C2: dagger 1 2 3 necro WTH is that? Kwanzabot level 56? what who are you??
C2-C3: im blurry when it happened, All of the ER nukers dindt go afk at night with buyshops for
dant
dant
dahhhhhhhhhhhhh
CURSED BONESSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Because they now could BUY them from hardins infinitely........ tad welcome to the age of the necro, proceed to show that NECRO had no NUKE and was a pure summoner until this happened because finding cursed bones at like 100 at a times is nongrindable.
so there u have it, Necro is only overpowerd because guess what they arent even suppose to have a nuke, they only have 1 nuker death spike thats it >< and you need bones for that ----> aka hardins academy.
Put cursed bones back to only farmabale (and trust me there wasnt enough to go around) = End of the necro.
You people suck at 1 + 1 !!!!
ok i wanna go home now :-(
p.s i know they have blazing circle or whatever but lol @ that level 30 skil
hahhaahhaa you guys are RIOTSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSs, hardins is the SOURCE of the FOTM necro!!! lolz ok ill just say it im so bored at work.
C1: necro WTH is that??
C2: dagger 1 2 3 necro WTH is that? Kwanzabot level 56? what who are you??
C2-C3: im blurry when it happened, All of the ER nukers dindt go afk at night with buyshops for
dant
dant
dahhhhhhhhhhhhh
CURSED BONESSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Because they now could BUY them from hardins infinitely........ tad welcome to the age of the necro, proceed to show that NECRO had no NUKE and was a pure summoner until this happened because finding cursed bones at like 100 at a times is nongrindable.
so there u have it, Necro is only overpowerd because guess what they arent even suppose to have a nuke, they only have 1 nuker death spike thats it >< and you need bones for that ----> aka hardins academy.
Put cursed bones back to only farmabale (and trust me there wasnt enough to go around) = End of the necro.
You people suck at 1 + 1 !!!!
ok i wanna go home now :-(
p.s i know they have blazing circle or whatever but lol @ that level 30 skil
they have vamp claw but u cant grind with that w/o 4 SE buff bots
but give me some time to answer. i actually have a lot of work to do today lol.
but that is a good point. I used to farm my own so i could go on "good solo grinds" once in a while
i see your point. yea, they still have vamp claw and gloom but their death spike nuke was supposed to be a luxury, not a 24/7 thing like it is now. good point. but making them farmable gimps SHs too so idk what the solution would be. and if all a necro had was drain (which fail a lot), they'd still be very strong but not godly.
Hardins is only part of the problem. Eliminating the sale of CB's will only hurt necros in PVE (yes, there will be less higher level necros etc.). PVP only takes a few bones tho, three in fact = the number of nukes it takes Kwanza on me before I have to BSOE. Here's how it went this morning:
You can feel curse gloom's effect.
Use cancel.
Casting was interupted.
Kwanza hit you for 16xx dmg!
Use prominence. (Just for the hell of it, I've no chance at this point)
You hit for 3xx dmg, 2xx to servitor (whatever no empower, +10 homu).
Kwanza hit you for 16xx.
Kwanza hit you for 16xx.
BSOE.
Prophet buffs only today, with -mdef zerk and magic barrier (no empower/BD buffs), I just have no chance of getting off cancel without insanely high mdef and/or dance of concentration. Pretty much impossible for a sorc to take a necro without cancel. ++jewels, tallum, no zerk? What next, tatts?
I didn't read all pages, just the page 1, so to answer Sandron's question-
Necromancers are no summoners and no nukers, they are an -hybrid- class with a bit of both worlds. You see, they don't have stuffs like Servitor Physical Shield, Servitor Haste, Servitor Cure, Servitor Magic Shield (all summoners abilities), yet they have a summon and transfer pain, also they don't have what some could consider main nuke, like prominence, hydro, clear mind (what make nukers, well, nukers), but they have drains and spike. So yeah, at high lvls summoners get really powerful and very versatile since they can do a bit of everything and most important, since they can also debuff very well like no other spellcaster (except OLs maybe that still don't have gloom or anchor).
I would sub one because they seem really nice to play, but since they became a fotm I don't want anymore. It was more than enough for me when my class became a fotm in C3 and 9038940839028309 spellsingers popped out of nowhere... :eek:
well, welcome in L2 NA. look around, what do you see: archers, nukers. Look CLOSER around, what do you see: main bd/wc/anysupport subbing necro, archers etc...
L2 is about mass pvp where all classes should play a role. Do i see many healers? no, nuker have their SE buffpet. Do i see many buffers? no, people buy prophets.
so what's left? people playing support class tired of it, subbing or rerolling necros, archers etc.
what i mean by that is every chronicle will see its own "roxor" class because people want to own the opponant. they do it in a 1v1 style because westerners = self ego individuals ftw and asians = community and masses ftw.
that's why you have a western game like WoW where even a **** priest can solo his way to 60 when in L2 you need key classes to level up.
when i see a SH or archer killing me in 4-5 hits, trust me sandron i dont feel bad for your class.
Seems like nothing ever changes with l2, ncsoft keeps bringing us overpowered classes. It doesn't make sense, why have a test server when you don't test for game balance. I agree with the OP, I think TP should reduce the necromancer matk by 50%. That was my original suggestion as well. It makes sense for a summoner to have TP because they are weak and only serve as a healer/buffer. They have no nukes and no crowd control. Where as necromancer hits like a truck and takes hits like a tank due to TP. They have every single type of crowd control you can think of. Stun,sleep, para and silence and now their summons use ss/bsps. I mean wow what was ncsoft thinking.
I think Necro should go warsmith/Overlord style and not be sub-classable, But they wont do that. However I see a light at the end of the tunnel (many Necro's crying...NCsoft sux you gimped our god like char's in C5)at that point I'll feel bad for the legit players that started Necro's early on because it was a race/class that appealed to them not just because they were the uber pvp machines.
Here is the letter I wrote to NC Soft about 4 months ago....
Hey Rust,
Thanks again for crashing all our enemies out of the castle again last siege. The timing was perfect.
Could you please help me with another item? I sub'd necro and they are good, but I have a few tips for improving game play...for me that is. Necros can sleep, silence, para...but I could use a fast summons that could chase people down and stun them so I could catch up.
Oh and if my summons could also use sps so that while I am nuking the crap out of ppl if somehow I got stunned then I could still do great damage with my summons, ya that would be nice too.
Oh and lastly I heard about the C4 changes with the jewelry bonuses giving resist to dark attacks, and where Transfer Pain was being reduced. No no no. Can't have that.
Your pal,
True Lies
PS. Oh and if you can throw in a few Weak to Darkness attack mobs so I can level faster, that would be great. See you in Vegas.
Here is the letter I wrote to NC Soft about 4 months ago....
Hey Rust,
Thanks again for crashing all our enemies out of the castle again last siege. The timing was perfect.
Could you please help me with another item? I sub'd necro and they are good, but I have a few tips for improving game play...for me that is. Necros can sleep, silence, para...but I could use a fast summons that could chase people down and stun them so I could catch up.
Oh and if my summons could also use sps so that while I am nuking the crap out of ppl if somehow I got stunned then I could still do great damage with my summons, ya that would be nice too.
Oh and lastly I heard about the C4 changes with the jewelry bonuses giving resist to dark attacks, and where Transfer Pain was being reduced. No no no. Can't have that.
Your pal,
True Lies
PS. Oh and if you can throw in a few Weak to Darkness attack mobs so I can level faster, that would be great. See you in Vegas.
LOL this is the one of the best things I've ever read.
Here is the letter I wrote to NC Soft about 4 months ago....
Hey Rust,
Thanks again for crashing all our enemies out of the castle again last siege. The timing was perfect.
Could you please help me with another item? I sub'd necro and they are good, but I have a few tips for improving game play...for me that is. Necros can sleep, silence, para...but I could use a fast summons that could chase people down and stun them so I could catch up.
Oh and if my summons could also use sps so that while I am nuking the crap out of ppl if somehow I got stunned then I could still do great damage with my summons, ya that would be nice too.
Oh and lastly I heard about the C4 changes with the jewelry bonuses giving resist to dark attacks, and where Transfer Pain was being reduced. No no no. Can't have that.
Your pal,
True Lies
PS. Oh and if you can throw in a few Weak to Darkness attack mobs so I can level faster, that would be great. See you in Vegas.
Here is the letter I wrote to NC Soft about 4 months ago....
Hey Rust,
Thanks again for crashing all our enemies out of the castle again last siege. The timing was perfect.
Could you please help me with another item? I sub'd necro and they are good, but I have a few tips for improving game play...for me that is. Necros can sleep, silence, para...but I could use a fast summons that could chase people down and stun them so I could catch up.
Oh and if my summons could also use sps so that while I am nuking the crap out of ppl if somehow I got stunned then I could still do great damage with my summons, ya that would be nice too.
Oh and lastly I heard about the C4 changes with the jewelry bonuses giving resist to dark attacks, and where Transfer Pain was being reduced. No no no. Can't have that.
Your pal,
True Lies
PS. Oh and if you can throw in a few Weak to Darkness attack mobs so I can level faster, that would be great. See you in Vegas.
Here is the letter I wrote to NC Soft about 4 months ago....
Hey Rust,
Thanks again for crashing all our enemies out of the castle again last siege. The timing was perfect.
Could you please help me with another item? I sub'd necro and they are good, but I have a few tips for improving game play...for me that is. Necros can sleep, silence, para...but I could use a fast summons that could chase people down and stun them so I could catch up.
Oh and if my summons could also use sps so that while I am nuking the crap out of ppl if somehow I got stunned then I could still do great damage with my summons, ya that would be nice too.
Oh and lastly I heard about the C4 changes with the jewelry bonuses giving resist to dark attacks, and where Transfer Pain was being reduced. No no no. Can't have that.
Your pal,
True Lies
PS. Oh and if you can throw in a few Weak to Darkness attack mobs so I can level faster, that would be great. See you in Vegas.
The Necromancer is a hybrid, Sandron. weaker "Nuker" ability than Nukers, weak "Summoner" ability than Summoners.
I give props to your Cursed Bone/Hardins Academy deduction, but the only thing that did was let a lot more people play the necromancer than normally would have happened. back in the day, when you wanted to play a necro and realized your only "nuke" needed cursed bones, you balked at the cost and the rarity of the item. even though it wasn't a hard item to farm.
The reason the Necromancer class became so powerful is casting speed.
Basically, magic damage increased out of proportion with magic defense, coupled with the Necromancer's "summoner" ability to take a [censored] load of hits makes it overpowered. effectively becomming a bulletproof glass cannon.
PS: By all laws of RPGs and physics, Dspike should be a physical attack. No?
Man thats a lot of [censored] from people, why not be happy with what you made??? Everyone is gonna complain unless its thier class with the advantage. I hate to use death spike because of the cost involved, I dont have a bots funding me and money counts. I use CDL all the time in hunting parties and hit harder then sorcs 8 lvl above me, but I die a lot. If u ask me SH are the ones with mad power, and they get all the good nuke skillz, and silence, oh and not to mention they hit hard as fu... The only thing I agree on is the TP should only be effective if the summon is in range.
Necro is balanced in pve (at least when you're poor, and can't spam death spike). Nobody said the contrary.
It's just that necroes in pvp are insane, the economy factor there is null.
I think it was meant to fight opponent by crippling the damage dealing of its opponent while sustaining himself thx to drain and to transfer pain. Over time, damages done by summon and and the few nukes thrown in, make the necro win.
But that never happens not even in dream.
Easiest way, fastest way, in one word, best way to pvp, is :
->summon
->transfer pain, toggle auto ss/bsps for summon
->ready to rumble
->nukenukenukenukenukenukenuke -- gg
This class is not overpowered nono. It's ugly.
Actually, some necro use their summons only for transfer pain, they do not even send them to attack.
Don't forget summoners get skillsets to duo with their summons past 40, but necros do not. If you take away death spike how are they supposed to level ? Use 1st class change skill sets to buff the summon and duo with it? The summons are 2 shot kill from an archer as it is, so just kill the summon first in case of pvp =p. I don't think any class really need nerfing all this talk about over powered archers / nukers bla bla, those divisions of classes will only get stronger as the chronicles progress. I think Necro's are fine as they are, but I agree with 1 thing though, reduce the Transfer Pain %, I saw a screen shot with a necro having over 4500 HP with +11 AOBA Health, with TP up that means that necro has 9000 Combatable HP along with CP. Maybe nerf the TP % to 15 ~ 20% should be good. Also Cursed man or something hurts... fully buffed the **** thing crits me for 1700.