Necros have always been overpowered.
Right ..... and you started playing them when? Ah thats right c2, maybe c3? Because that is when ncsoft gave us new progressive skills instead of having to wait 2 skill sets for 1 increase. Ah suddenly things start to change ... Now the light is being seen at the end of the tunnel.
Necros have a new pet with a high crit rate
All pets are classified as blunt, therefore BAD crit rate. Unless you state with other classes buffs, oh well then thats just wishfull thinking.
Necros get every debuf except root, and a unique debuf that silences melee and magic skills.
Soultakers get Curse of doom: 'Temporarily prevent the use of enemy's physical skills and magic.' or Curse of abyss: 'Significantly decreases an enemys Speed, P. Def., Evasion, M. Atk., Casting Spd, and critical chance of damage magic for a certain time period.'. Every debuff is an exageration unless you plan on casting every debuff spell they have which most have a wonderfull 10 second duration.
Necros get aoe cancels.
There is no aoe cancel in the game, nowhere do you read that in any patch note or on any website. What your refering to is either mass warrior bane: 'Removes buffs that increase Atk. Spd. and Speed from nearby enemies.', Mass mage bane: 'Removes buffs that increase M. Atk and Casting Spd. from nearby enemies.'
In regards to the CDL crowd, GL leveling like that for any extended period of time.
In terms of adena, if you spam cursed bones you will find that you can still come out even or make some adena. You do however lose adena in groups doing the same.
Finally let me just state that all the subs to necro mean squat because a) they now have to get thier mains to 78 with xp walls at every level past 75 and b) it will be long into the chronicle before those few extreme players who get 78 will then proceed to level thier sub. Meanwhile the real necromancers with thier mains are already into thier 70's or doing the 3rd class change quest as we speak. Ask any subed necro what the spell forget does and see if they can answer it immediatly. Most, and you would be surprised that most do not even know what the majority of thier spells do. The majority know how to use 6 basic things, spam deathspike, gloom -> anchor, silence , sleep and transfer pain. The 6th is to brag later how cool they are. Im serious, there is alot of bs under that layer.
Sadly this thread is nothing more then an exageration of the typical hype from inexperienced players who have never played a necro as thier main or have jumped on the sub bandwagon. Give me a break from this tiresome, boring bs.
Welcome to Poor Conclusions, population, You.
In Prelude, I did my 2nd class transition with a necro in my clan. We would 1v1, and he would always win. Our summons would 1v1, his summon would always win. I would feed him cursed bones I farmed in cruma, he would supply d crystals for my panther. Then he disappeared and I haven't seen him since. I've xped and pvp'ed alongside necros almost as long as there have been characters with the class. With a name like "Deathcoil", it seems you're a bit defensive here about a class (let me guess...) that you are, and realize just how useful they will be. (And by useful, I mean able to **** full parties of players by yourself. Whee!)
The new summon has lower patk, but high crit rate. Something like 257 crit rate, from what clan members tell me. I'm uncertain whether this is with bufs or not, but either way, it's not blunt rate. It also has a force stun. Maybe I should've said, "every common debuf", and by common debuf I mean root, sleep, stun, slow, and para.
Necros get "Mass warrior bane" and "Mass Mage Bane" (
http://www.lineage2.com/news/chronicle4_04.html), which are by definition, cancels. They only cancel specific bufs, but they do cancel (and, as an added benefit, prevent the bufs from being recast!).
C3 brought nukers up to more than just competitive levels. They made them extremely powerful. Necros benefited from this as much as anyone.
C4 brought a nerf of the Sorcerer and the Spellsinger, but didn't really change the abilities of the SH or Necromancer. In addition, the necromancer has his new pets, and all of the new pet bonuses (eg, soul/spiritshots) to improve his fighting ability.
Since the patch notes were originally translated, and the abilities of necromancers were known, many high level players have subbed necromancer. I have a person in my clan that is now a 75/75 SPS/Necromancer, all done in C3. What's his choice to play nowadays? The necromancer, unquestionably. Ever since the patch notes came out, and the incredible boosts were shown for summoners and the Sorc/SPS nerf, people have been subclassing necro left and right.
The necro will be the C4 FOTM, because, well, it's already been determined as such. Nuker? Check. Summoner? Check. Who got boosted the most in c4? Nukers and Summoners. Ding! It doesn't take a genius to see which class will be the most useful in PvP.
"What people subclass doesn't mean squat" ? Are you kidding? The choice of subclasses is probably one of the best indicators of a class with problems. When you find a significant portion of the L2 population is choosing one subclass or another, there is a problem in the balance regarding that class or set of classes. Since NCSoft likes to take long periods of time to rebalance classes, there's no downside to doing it.
Just head to the local arena. Where are all the linehopping sorcerer rerolls? Gone. Who's there now? Humans in avadon and a very glowey homunculus, with a cursed man or other necro summon at their side.
Even with a necro doing Cursed bone nukes to level, at the endgame, they still make more per mob than the cost of the cursed bone and soulshot, and the endgame is all NCSoft is concerned about. In addition, It still costs less than what a melee must spend to kill the same mob. To top it off, you'll still level faster than any melee class.
In C4, they will be the most useful PVP class in the game, and to NA players, that's all that matters. Highest con possible of the elf/mage/de nuking classes, several nukes, gloom, para, aoe slows, aoe cancels, para, mana-conservative nukes, soulshot summons, transfer pain, there's just no question. If you can't see it, then you're blinded by your own power.