Weve noticed a lot of concern lately over the status of the servers showing as Full in the selection screen. With the arrival of Chronicle 4, the capacity of the players on the servers has increased, so the description of Full is now a little misleading. This status indicates that there are a high number of players on the server, but it does not necessarily mean that you will be unable to log in or that the server performance is negatively affected. We plan on changing this status message in the near future to be more accurate.
Players on Teon were unable to log in last week, and that issue has been corrected. If you find that you are unable to log in to a server due to population, please let us know. Thanks!
Weve noticed a lot of concern lately over the status of the servers showing as Full in the selection screen. With the arrival of Chronicle 4, the capacity of the players on the servers has increased, so the description of Full is now a little misleading. This status indicates that there are a high number of players on the server, but it does not necessarily mean that you will be unable to log in or that the server performance is negatively affected. We plan on changing this status message in the near future to be more accurate.
Players on Teon were unable to log in last week, and that issue has been corrected. If you find that you are unable to log in to a server due to population, please let us know. Thanks!
What about the issue concerning the item server lag? Soulshots and Spiritshots are loading alot less frequently than in C3. At least I've noticed this on Hindemith. When using skills such as Curse Death Link this could mean life or death and while using certain nukes, if I don't have the bsps charged on time it costs me more adena and mp to kill the mob. This is a real issue that needs to be addressed please.
Yes, item server lag is really severe for me since C4. I never really had this problem before. I click on a potion, and it takes three or four seconds before it activates. I use a macro with 1. use spiritshot 2. use skill, and the skill goes off and the spiritshot activates AFTERWARDS. This is bad, really bad. And EVERYBODY has this problem. Oh, and at the server login screen I had a ping of ca. 120 before C4, now I ALWAYS have a ping of 300+ for Hindemith.
Sorry, but since C4 server performance got worse. And that is really not a problem only some players have, it is a real problem for everybody.
I've recently received a "Server Full Access Denied" message quite often in the attempt to login to a server. And if i do manage, i still have getting the boot.
So the server capacity check for good/normal/full will be changed to suit the increased capacity. However, there are still many users receiving FULL error messages. So i'm guessing that when the changes are applied.. the error message will also be increased to the full limit.
Still i await the NON-PVP server to be fired up....
true... but perhap the block on loging in is what's stopping us when indeed it should be higher...
A Non-PVP server would be greatly used if the NON-PVP is fully forced on it.... i know several hundreds of people would move to it in a heartbeat.. leaving lvl 75+'s with subclasses on other servers..
J.P.: You might be interested to know that you are *not* under the jurisdiction of just any old fishing license dispenser and stamp pad jockey! We've always been set to deal with the offenders *once* and for all at their first appearance! Quick as sump grease through a ten-year old goose!
[whistles]
J.P.: Welcome to Supper! How 'bout a nice glass of Hawaiian Punch?
The only problems i've had with C4 is the teleporting of some creatures. When ya click on them then there not where they appeard to be but usually not to far from where it showed they were at.