is this correct?
is this correct?
is this correct?
is this correct?
is this correct?
A Bishop is a Dwarfs best friend when the dwarf is tanking. 30% Heals make all the difference. It makes things so much easier. 30% of my health is like double what he does with a normal heal(with an SWS Im over 10k HP).
I hate swordsingers. They cant tank what do they need mdef for? ****.
I hate swordsingers. They cant tank what do they need mdef for? ****.
I hate swordsingers. They cant tank what do they need mdef for? ****.
is this correct?
SE's rule when a BH is tanking.
Moreover they have DW, Guidance and Focus which will have your dmg output increase dramatically.. shorter time on killing, better XP, less heals with more output due to VR3... repeat...
is this correct?
I hate swordsingers. They cant tank what do they need mdef for? [censored].
dont forget bh = crappy p def theay got alot of life but theay take more damage also im a sk havent lost to a tk ... ever so i dounno about you saying tk's are sutch gods of pvp and pve
ive seen dwarvs 10 levels lower without there summons kiull sws's a asws has to be the most imp mele classin the game the only way it gets any kills is pure luck
I hate swordsingers. They cant tank what do they need mdef for? [censored].
I hate swordsingers. They cant tank what do they need mdef for? [censored].
is this correct?
So overall: TK is not a great class. What they supposedly excel at is being the "best pvm tank", but this isn't really true. The other three tanks do the job just as well. TKs completely lack in pvp, except in 1vs1. In 1vs1 you will probably lose or be very low on HP by the time the TK dies ~unless~ you are a nuker.
- 1v1 TKs will get smoked against most classes at your level, I dont know who you have been playing in PvP matches but TKs below L77 are useless against anything but archers and daggers. Mages, summoners, other tanks, well put together tyrants/glads, and even dwarfs will beat a TK easily. TKs need L77 and L78 to be strong pvp contenders.
- Life cubic is great, we run parties daily at Hot Springs, Varkas Silenos etc that dont need a healer at all, out of group VR and life cubic is enough to keep things stable across long PVE sessions. You put any other type of tank in there and that would be *impossible* - the same goes for soloing, smaller groups, etc. Life cubic is useful, albeit inconsistent.
- You miss a major benefit of TKs which is their shield block rate via their high dex, this makes a substantial difference to a TKs defensive capability. A DA might have 150 or so more pdef with majesty for exmaple, but with the right setup (DC heavy, Doom, or use of shield fortress) a TK is getting shield pdef factored into almost every singe piece of physical damage taken, which is much greater overall pdef than a DA will ever have.
If I was going to argue anything, I would argue that all tanks in L2 are crap, and almost completely not required, outside of a minor role in Imperial Tomb respawn rooms, for tanking raid bosses, and definitely needed in Forge of Gods. They used to have a cruciual role in AoE, but even that got nerfed to the point where its not really viable anymore. Tanks really are that useless, I hope for C5 they go down the path they took with Forge of Gods and implement hunting spots where your group will likely get owned if you dont have a tank.
Yeah, own that POS TK.
TK FTL
SWS FTL
Light elf knights are losers!!!
How is your TK built? HP rigged? Dex too? Or do you have the +4 str -4 con setup? I've had a lot of success thus far using +str and a dark legion's edge with health. I won't always win but no one ever gets away without being pretty low..except nukers of course. (I usually beat glads thx to entangle mostly)
I've done such a group before. But usually (and especially because I box a prophet and a friend boxes an SE), heals are a nonfactor anyway. It's this way with most groups.
I've tried changing my dex to see how much difference dex made to shield block rate. I know it doesn't make much difference at all. It's around 1% per point of dex. This isn't a major benefit imo; it's a minor one.
/AGREE ;-; Well, I wish I shared your enthusiasm for TK. If you look at the 76+ skills though - we may as well say 77+ as 76 is a useless level lol - you might notice SK has all of the same skills with only one difference, the nuke versus ToL.
Do you have shield slam yet? Is it really 100%? Because for the human knight one, this DA in the arena was complaining about how it wouldn't even land on a level 4 dwarf. x.x That truly is one advantage TK/SK has over humans if the stun does land 100%.
Lol... haha... guess what... Swordsingers are probably those with the highest selfbuffed mdef :)
I could laugh all day if it wouldn't be so sad.
Cal
Hmm....
Well, on the str vs con thing. You've got to realize -str cripples your patk. A health SA doesn't...and neither does nm heavy. When you have 5k HP with 2k CP and 700 patk, is 6k HP with 2.2k CP and 500 patk really better? I don't really believe that. Especially with the damage reduction we have; I view it as a time limit I have to kill my target - the faster I kill them while taking very little damage, the better. Probably dragging that out too much but you shouldn't think in terms of extremes - getting the most HP or getting the most patk. When you're the only person dealing damage to your target and you have zero damage skills to use, patk matters very much.
I actually can't even afford a full a grade armor set and my DLE is still +0 heh. I'll switch between doom heavy and bw heavy depending but I really want to get both nightmare and tallum heavy. Doom works very well because a little pdef (as in A grade) doesn't make much difference since neither guard stance nor shield fortress work on %s. I get the same pdef from those skills minus maybe 50 pdef difference between nm and doom. On the other hand I get about 1k HP at the loss of a little over 100 patk. It works out well when I can make my opponent run out of mp, but otherwise I'll use bw and play "kill them before they kill me". I want to get a critical bleed carnage for fighting other tanks, glads, etc too.
I'm not really sure why you would consider SK the weakest tank. I guess our p.o.v.'s are totally different on what makes a good tank. CON is pretty irrelevant in pvp imo because I'm not a high priority target. Again, the +str works well for me in 1vs1s. What I'm getting at is that the skills SKs have make them probably the best tank. Hex especially for pvm, and they have almost every option a TK has and more in pvp. Yeah they lack an amazing 4 con from TK but it doesn't really make much difference.
Did your DA block rate come from using the 360* block skill? Because all DAs I have ever spoken to say they block almost every time with bless shield.
Well I don't make plans regarding future skills. They are almost always dissapointments. Maybe if we're lucky wisdom+nm heavy+ToL+MM will make us able to kill nukers in the olympiad? Haha yeah right. >_<
I smell BS.
I smell BS.
And for SPS, the glad above who posted about his success in PvP versus tanks - its not 100% that glads beat a TK, it often depends on their build and the match rules. Self-buffed in real, balanced PvP rules (hero tourney-style), I beat most glads because I can run with 1600 pdef for 2/3 of the match. And that doesnt include having two 30 second Ultimate Defences either which I generally dont use for practice matches. And that also doesn't include having ToL where I can almost totally heal myself from low HP, and get a 1min buff that regens HP at 100/tic!
I smell BS.
It's BS. I logged in last night to try to watch this "olympiad" and there wasn't even a single fight all night on Bartz. So, I find it hard to believe some TK is going around owning everyone as has been said.