What Spoils Better Scav or BH?

Player Questions Started Last reply 9 posts
Also where are some good Spoil hunting areas??

For lvl's

28-33

33-38

40-45

etc.
Umm it all depends on your level, after 40 you better class change to BH or spoils will just stop working well at all. And good spoil areas can be anything, you have to be more specific. What do you want to spoil?
scav and BH are the same thing.... just one is a baby (20-40) and one is bigger (40-76) .... of course a bounty hunter spoils better, they have higher skills <bonks you for asking a silly question>
I think BHs are better ^^.... as long as you don't want to pvp you will love the class. or just pvp lower lvls ^^
a bh can correct me if im wrong but..
im of the opinion that a scav spoils better. that is they have a better chance to spoil a mob and get something

of course the higher you get the better the spoils such as 8 varnish and an a grade blade at 70+ on single hp mobs
no chance of soloing though
Ok my bad, on not knowing that a scav and a bounty hunter are same thing. But still does anyone know of a good place to spoil to make adena. I dont care what I'm spoiling as long as it is profitable. Right now I am lvl 28 but since I am new to the game I would like to know good spoil hunting areas as I get Higher. Right now I'm hunting Partisan Hideaway for Animal bone spoils. Can I do better??
Markets are always changing, it's hard to say. I've seen animal bone at 320, and I've seen it at 1100. You really have to watch the market and keep track of the trends on your server.
When you get a bit higher and can handle the Ol Mu Generals in PH, they spoil good stuff (either varnish or iron ore, can't remember) as well. Also, mobs in the catas/necros spoil well - you could probably solo in NOS if you have good equipment, or get a group in Heretics or Pilgrims once you get to lvl 30+

Which mats are best, profit wise, depends on your server - eg on Bartz, it is animal bone and varnish which are best, closely followed by iron ore, whereas thread and animal skin are hardly worth it.

Good luck!
spoiling in general should not EVER be confuzzled with grinding exp.

the two just dont mix. if you want to make lots of spoils and money go for 1x hp mobs that are green. hunt them OVER AND OVER AND OVER.

dont delevel if you dont want to, but to save yourself some much needed money, grind as SLOW as possible for the best output.

at 28 i suggest heading over to the north part of Orc Barracks into a little nest called "windy hill" (not to be confused with windmill hill near gludin). there you will face Singing wind, Giggling wind, Babbling wind and Whispering wind. these will hit with magic pre-emptive attacks so take some good Mdef with you. these spoil lots of varnish stems and threads which are all very good base mats and highly valuable. they stun easily, and will be good to gind with until lvl 32. at that point you should have gotten an Elven bow drop.

after 32, there are 3 places to hunt for goood cash.

spot 1: ant nest. hunt the kingpins and ant soldiers etc for multiple spoils in antidotes and animal bones. stay here till 35 or 37 depeding what you hunt.

spot 4:

"two, sir"

oh, sorry.

Death pass. now dont start in with the bot comments, cos i know as well as every mod reading this post, that although they camp that spot for the one mob that drops good stuff (fettered souls) you just will have to train them to get them to leave. but i digress...

fettered souls drop SoR and SoR blades pretty frequently. good money and nice exp. but you wont be hunting that. you will be hinting Wyrms and roadside scavengers. basalisks only if necessary. bad exp (yay!) and fairly easy spoils for SOP, Fabrics and Patterns for armors, Shield fragments etc.

Spot 3: Fields of Silence/Fields of Whipers. these will yield spoils also in the shield fragments, but now for C shields. chance to drop top D at 1/3000 or so according to [censored].com hunt here at 38 but bring some res scrolls, as there is a good chance that soloing here can kill you fairly fast. these are socially aggro mobs and tend to flee.