System message for spoil success

Game Suggestions Started Last reply 10 posts
A revival of an old request.

Make the spoil success message more visible by changing it's colour. You have done it for seed sowing success so it is possible.

I don't have sound on when I play and if I have Haste2 (which I usually do) the message can be off the screen very quickly. Then my only option is to try to find the message by scrolling up or to respoil, potentially wasting MP.

So, help your scavs/BHs eyesight by making the message stand out from the other system messages.
I would still love to see a sign on the MOB, showing its Spoil status.
When I use spoil festival on 5 mobs and I get 3 times spoil activated, then I got absolutely no chance to know, which 3 of the 5 were spoiled, so I can either loose the chance on 2 spoils or I need to spoil again. Then I get 3 times "already spoiled" and hopefully 2 new spoil activated, or else I still do not know, which mobs are spoiled.

We got signs for silence, Stun, Sleep, Root, etc... How about adding a little coin above the head of a spoil activated mob ?

And of course I support the better visibility of the system message, along with a more clearly audible sound.

Invisible Kitten

I would still love to see a sign on the MOB, showing its Spoil status.



this is the best suggestion i seen
might remember i suggested a better coloured text just after i retired my scav to help you guys out
I wish the sweep icon worked like the pick up icon. You don't have to target the mob just if you are close by it will sweep automatically. That why you wont loose your spoil while trying to target the right dead mob.

But yes I think the spoil text should be a different color to easily see and now it suceeded.

I wish the sweep icon worked like the pick up icon. You don't have to target the mob just if you are close by it will sweep automatically. That why you wont loose your spoil while trying to target the right dead mob.



that would friggn rock
but i'd say thats too much to hope for
i mean spoil festival actually being effective?
Or give us message "the targed had been already spoiled" without spending all mana on respoiling the mob, the way they have it on seeding.
For spoil festival i will settle for shift+next target working to select dead mobs..
So many good ideas.

I suggest we guage the love for dwarves/regard for the NA market within NCSoft by how many get implemented. :p

Or give us message "the targed had been already spoiled" without spending all mana on respoiling the mob, the way they have it on seeding.
For spoil festival i will settle for shift+next target working to select dead mobs..



I think that would be soooo helpful to us. I think they already have something similar for hate (or a tank skill like it, I forgot the exact name) that specifically says which mobs it worked on. At least that way we could narrow it down a bit. So if its in there for different skill, maybe it wouldn't be too far of a leap to work for us.
I personally think if we have mass spoil, we should have mass sweep.
Love all the ideas:
- highlight spoil activation message
- make spoiled status visible on spoiled mobs in some way
- make sweep more compfortable by not needing to target the dead mobs (what is indeed a pain depending on where they are lying and what overlaps them)

Plus I don't know if it's just me but the spoil-activation sound is nearly unhearable especially when music is activated. Normal fighting sounds overlap it too easily. Maybe volume for it should be a bit increased or make it possible to increase system sounds in general by option? I think there's already an system-sounds option but it's not working. Would be nice to be able to boost the volume for those sounds a bit (including like for example also the sellshop-"Bing"'ing).