Damage Formula involving STR

Player Questions Started Last reply 16 posts
Anyone knows the formula to calculate dmg/pattck that involves STR? Please post thanks.
damage will depend on mob defenses.

patk is fairly straightforward although i am not exact in the formulation.

race base patk+weapon patk

you modify your race based patk with Str and level. i.e. level up, more patk, more str more patk.

you wont likely go over 1000 patk in your lifetime without big bad buffs to help you.
Umm, yes you will if you're a Destroyer ;) With big bad selfbuffs only, I can have a pattk that no other class can ever achieve ;)

1k pattk unbuffed = no big deal, A-grade destro with Dragon Slayer and Str tattoos has alot more. Dont even wanna think about the S-grade 2hander :P
BD lvl 61 with Dual damascus +4 and a tallum heavy set put me at just under the 900patk mark... self buffed i think i'm sitting at 1100ish.... (excluding dances)..

all i know is in S grade setup.. using Dragonic Leather armor and +6 Dual S grade... i had fully buffed, 670patk speed and just shy of 1800 patk....
with +4 spirit sword dauls and self buffs my p.atk goes into the 500s and im lvl 43 :)
I dont think you understand my question, what I am asking is the formula for pattck/dmg INVOLVING str, like how much dmg or pattck do you get if your str is 30 or 40. For example the formula for physical dmg is:

(patk*70)/pdef

but this formula doesnt have STR as a parameter.
Ok patk according to the ole Prima guide is:

Patk = Patk weapon x Str x level bonus

Level modifier seems to be: your level minus 11.
Str bonus has changed in C2 and the modifier is not stated in the guide.

Now it is unclear in this formula where the weapon skills are included.

Ok patk according to the ole Prima guide is:

Patk = Patk weapon x Str x level bonus






Now it is unclear in this formula where the weapon skills are included.

wasn't it's a percentage base? isn't it something like 2% or 1.5%?

wasn't it's a percentage base? isn't it something like 2% or 1.5%?



Yes it was, but with the tattoos they changed things a bit so I have no idea how muct things have changed.
You mean this spudnik?


Ok patk according to the ole Prima guide is:

Patk = Patk weapon+skillbonus x Str x level bonus



I dont think this formula is correct because that would be too much power....


Ok patk according to the ole Prima guide is:

Patk = Patk weapon x Str x level bonus

Level modifier seems to be: your level minus 11.
Str bonus has changed in C2 and the modifier is not stated in the guide.

Now it is unclear in this formula where the weapon skills are included.

Try adding a +5 str and see what the diff in patk is like unbuffed.
Then try -5 str and look at the difference there.

The reason for +5 and not +1 is that there might be a fraction of a patk that you can't see. You'll notice this with weapon masteries, adding an extra mastery sometimes bumped you up 2 patk.

From this you should be able to calculate the str bonus that gets added to your patk.

To work out the level bonus in patk, just record what patk you have with a certain weapon each time you level up.
hehe that will cost me quite alot of money :(

Try adding a +5 str and see what the diff in patk is like unbuffed.
Then try -5 str and look at the difference there.

The reason for +5 and not +1 is that there might be a fraction of a patk that you can't see. You'll notice this with weapon masteries, adding an extra mastery sometimes bumped you up 2 patk.

From this you should be able to calculate the str bonus that gets added to your patk.

To work out the level bonus in patk, just record what patk you have with a certain weapon each time you level up.


Try adding a +5 str and see what the diff in patk is like unbuffed.
Then try -5 str and look at the difference there.

The reason for +5 and not +1 is that there might be a fraction of a patk that you can't see. You'll notice this with weapon masteries, adding an extra mastery sometimes bumped you up 2 patk.

From this you should be able to calculate the str bonus that gets added to your patk.

To work out the level bonus in patk, just record what patk you have with a certain weapon each time you level up.



Not every weapon skill gives the same bonus. Example from the prima guide:
The Human fighter:
Weapon mastery 1 = +2
Weapon mastery 2 = +1 total 3
Weapon mastery 3 = +1 total 4

Then going warrior:
Sword/blunt 1 = +4.5
Sword/blunt 2 = +2.8 total 7.3
Sword/blunt 3 = +1.6 total 8.9
Sword/blunt 4 = +1.8 total 10.7
etc.

It is a lot more complicated then it looks at first glance.

Also please note that STR in the formula should read STR bonus! A Human fighter for example had a +19% A human wizard -10%

But in C2 they gave us tattoos and things changed a bit from that point.
Well if you're strapped for cash, a +1/-1 str tat isn't too expensive, it won't be 100% accurate but ull get an idea