Patch Notes

General Discussion Started Last reply 21 posts
Why is it that the NA server patch notes are so much more general writen then the Korean?

take a look at this from the patch notes for tomorrow 23/06.
"The effects of the following skills have been adjusted: Wisdom, Balance Life, Fire/Ice/Wind/Light/Dark Vortex, Song of Renewal, Bluff, Shock Blast, Armor Crush, Song of Meditation, Touch of Life, Touch of Death, Focus Death, Focus Chance, Focus Power, Curse of Abyss, Seal of Despair, Arcane Chaos, and Evade Shot. "

it dont say anything about what has actually been changed.
this below is a translation of the Korean patch notes that they were given.

"For the purposes of balancing each class after the 3rd job change, some skills' effects have been changed as follows.
Wisdom: Increased the resistance to mental attacks.
Balance Life: The amount of MP consumed/reuse time has been increased.
Fire Vortex, Ice Vortex, Wind Vortex, Light Vortex, Dark Vortex: The success rate has been increased.
Elemental Protection: the amount of fire resistance has been increased.
Song of Renewal: The decrease in the amount of MP used by physical/magic skills has been made smaller.
Bluff: Amount of MP consumed has been increased and the success rate has been lowered.
Shock Blast, Armor Crush: Success rate has been lowered.
Song of Meditation: The amount by which MP is recovered has been decreased.
Song of Champion: The decrease in the amount of MP used by physical skills has been lowered.
Mass Block Shield, Mass Block Wind Walk: Reuse time has been shortened.
Touch of Life: The amount by which HP is recovered has been greatly increased. The amount by which a buff's resistance to cancellation is increased has been made higher. The increase in the amount of debuff resistance has been lowered.
Touch of Death: The amount by which it reduces the effectiveness of HP-recovering magic has been made smaller.
Focus Death: The critical probability has been lowered. Increased probability of piercing vital parts.
Focus Chance, Focus Power: Increased effect of side attacks. Lessened the amount by which the effect of frontal attacks is reduced. Enlarged the amount by which the effect of rear attacks is increased.
Curse of Abyss, Seal of Despair: The amount by which it lowers accuracy/movement speed has been made smaller. The amount by which it decreases magic attack has been made larger.
Arcane Chaos: The amount by which it increases the MP used by physical/magic skills has been lowered. The amount by which it lowers a buff's chance at resisting cancellation and resistance to debuff attacks has been increased.
Evade Shot: The amount by which it increases evasion has been lowered. "

why isnt the NA patch notes as detailed as the one that is given in korea?
People here are not so hot in the reading department... ask around to see how many have actually read the mythos or the chronicle chapters.

People here are not so hot in the reading department... ask around to see how many have actually read the mythos or the chronicle chapters.

well imo its always nice to know WHAT has been changed when they say something has been.
I won't deny that, but apparently since you can look for detailed patch notes elsewhere, the company has decided you are doing well just being told that something changed.

BTW I just got a nice price on a half plate shield :)


Fire Vortex, Ice Vortex, Wind Vortex, Light Vortex, Dark Vortex: The success rate has been increased.




Now is that really neccessary should decrease their success rate because they land almost everytime now as it is



Fire Vortex, Ice Vortex, Wind Vortex, Light Vortex, Dark Vortex: The success rate has been increased.




Now is that really neccessary should decrease their success rate because they land almost everytime now as it is



Yea and they land almost every time even with Arcane Protection buff, which if you ask me is bugged because it seems to do nothing.
They increased the votex spells?

Bloody hell?

I can barely remember when it ever failed... and i had it for nearly a month on the PTS.

And yet they nerfed Bluff.... which was a major redeeming point for daggers.....
Simple, action=effort...less action=less effort.....
I actually wonder how much other stuff is included in this patch that is not mentioned in the notes at all. The korean version of this patch shows lots of other changes ...
I dunno, our list for this update is awfully long, couple of screenfulls.

I actually wonder how much other stuff is included in this patch that is not mentioned in the notes at all. The korean version of this patch shows lots of other changes ...




Can you translate and post, perhaps?


I actually wonder how much other stuff is included in this patch that is not mentioned in the notes at all. The korean version of this patch shows lots of other changes ...


Can you translate and post, perhaps?



www.l2center.com (http://www.l2center.com)
There is a complete list of all korean patchnotes so far translated at www.l2center.com (http://www.l2center.com/) - with this patch we are on 1/18/2006 level. Also good to know if you want to know in advance what bugfixes are coming up.

Edit: Varaya was faster :D
I just noticed that instead of stating PST like they have always done, the time now is CST....

Is that right or a mistake?
Maybe they've changed it since they've moved from PST(CA) to CST(TX)? Austin is on CST.
Announcements made on the official Lineage II web site are now in Central Standard Time (CST). The maintenance will begin shortly.

Announcements made on the official Lineage II web site are now in Central Standard Time (CST). The maintenance will begin shortly.



Yet anotehr time where notes of this wuld have ben greate, thx to FINALY explain why manor rollover is 2 hours earlier, including castle sieges, and other things in the game.

You guys really need to learn how to adress this earlier and let the peopels know about it.
What you need to do is to look at the time i made my post asking that time zone question.... compare it to the announcement post.... Then compare that to the post she made repling to mine. :D :eek: :p

thx to FINALY explain why manor rollover is 2 hours earlier


Wait, isnt this just 1 hour difference between Pacific and Central?
/confused :confused:


thx to FINALY explain why manor rollover is 2 hours earlier


Wait, isnt this just 1 hour difference between Pacific and Central?
/confused :confused:



I have no clue, but this is as far as I can get why all the times in the game have changed, as they have not said why.

Example http://www.lineage2.com/news/chronicle4_19.html

This dostn add time zone at all and since they always had PST befor so.... well it wasent 8pm PST at all it was more like 6 PM PST but whatever.


thx to FINALY explain why manor rollover is 2 hours earlier


Wait, isnt this just 1 hour difference between Pacific and Central?
/confused :confused:



No, there's a 2 hour difference.