Hawkeye > Glad

General Discussion Started Last reply 51 posts
With all the changes in c4 and the 3rd class changes. How would win in a 1 vs 1 fight and who is better for all around pvp? My friend (lies to much) says duelests are living gods now and the only this better is necros.
Is this true?
Thank you
All depends on how well you know your class. Anyone can beat anyone under the right circumstances.

With all the changes in c4 and the 3rd class changes. How would win in a 1 vs 1 fight and who is better for all around pvp? My friend (lies to much) says duelests are living gods now and the only this better is necros.
Is this true?
Thank you


Problem is we have to be able to catch them...
A Hawkeye is much better than a Gladiator in PvP. In all honesty, Gladiator is one of the worst classes for PvP in Lineage 2. I'm afraid your friend has been misinformed. =[
Nukers and archers are better DDs than all other DD classes, and it's not even remotely close. One fully buffed nuker party would annihilate 3 fully buffed melee partys, and they wouldn't suffer one point of damage, unless they were played by unskilled players.

Nukers and archers are better DDs than all other DD classes, and it's not even remotely close. One fully buffed nuker party would annihilate 3 fully buffed melee partys, and they wouldn't suffer one point of damage, unless they were played by unskilled players.



lol, now that is a blatent overexageration. 90% of the L2 population has never been up against properly set up melee characters.
Right, like my bishop could kick a HE's butt. If the HE was naked. And paralysed. For 15 mins. Ha ha.


Nukers and archers are better DDs than all other DD classes, and it's not even remotely close. One fully buffed nuker party would annihilate 3 fully buffed melee partys, and they wouldn't suffer one point of damage, unless they were played by unskilled players.



lol, now that is a blatent overexageration. 90% of the L2 population has never been up against properly set up melee characters.



lol I guess you still haven't figured out Offense>Defense in l2. The best defense in this game(aka survivability) is how fast you can take the enemy down. Please fraps this stacked melee group you keep talking about lol.


lol I guess you still haven't figured out Offense>Defense in l2. The best defense in this game(aka survivability) is how fast you can take the enemy down. Please fraps this stacked melee group you keep talking about lol.



I do need to get a fraps of proper melee vs. nukers but its hard to do when almost all melee go PvE set up but I'm still working on it. Offense>defense is true for the most part in PvE but in PvP this mentality is why you only see melee do terrible in PvP.

But also its not like all PvP is melee vs. range, I'd just like to make sure people understand this. Silence is devastating to nukers. The melee equivelent can be said to be Root but at least there is an effective defense against root.
Why does it seem that only gustin players know how to play the gladiator. "In all honesty, Gladiator is one of the worst classes for PvP in Lineage 2." This so far from the truth you sir sound like an idiot, no offense. On gustin the glads are not only good at pvp, but feared...... EVEN BY MAGES!!

Gladiator - high hp/cp, high pdef, moderate patk, moderate evasion,various setups to try for best affectiveness.
Hawkeye - moderate hp/cp, moderate pdef, moderate evasion, extremely high patk, only a few minor changes to setups for best affectiveness.

Either one is effective in pvp if you learn how to play them. However the glad does have problems with archers due to lack of speed. However if setup right glad's can and have 2 - 3 shotted equal lvl mages with their specials.
I must apologize, I forgot to mention that my view was one of experience, not theory. Therefore I imagine it sounds fairly off-base to you, considering you obviously don't PvP much. (Successfully hehe)

Hear those bells? ^^

Gladiators are one of the worst PvP classes in Lineage 2. The original question was whether or not Gladiator or Hawkeye was better at all-around PvP, correct?

- Gladiators are useless in sieges, because by time they make it to the front line they're dropped by mages/archers. (Actual Damage Dealers. ^__^)

- Gladiators are useless against Archers / Mages (PvP Classes) because of their ridiculous run speed and low-damage output from long range. Mages have slow spells, Archers have run speed. In most 1v1's a Gladiator has time to get one TSS off, if he's got luck and first strike on his side. (Rare) After that he spends the fight getting murdered from a distance.

- Gladiators in a 9v9 are nothing but HP sponges. No, actual, PvP guild would allow a gladiator into their 9v9. For reasons listed above. I'm afraid range is the key to PvP in Lineage 2. Feel free to argue that; ignorance doesn't bother me.

"On gustin the glads are not only good at pvp, but feared...... EVEN BY MAGES!!"

Don't speak for your server like that, it's embarrassing.
Thx all how about tyrants? They can use a bow well and do awsome in melee, they look fun :)
Better than Gladi. :D
so sad....so true :)
No, what's embarrasing is that on the PTS gustin glads were tearing ppl new wholes and their enemies were like ? you're just a glad, you're supposed to suck" - it's embarrasing that you other servers don't know how to play glad's.

Right, like my bishop could kick a HE's butt. If the HE was naked. And paralysed. For 15 mins. Ha ha.



I hear if you hit him with a critical heal the numbers will roll over causing his hp to go negative and thus die.

No, what's embarrasing is that on the PTS Hindemith Prophets were tearing ppl new wholes and their enemies were like "? you're just a Prophet, you're supposed to suck" - it's embarrasing that you other servers don't know how to play Prophets.



[censored], son.

Don't leave me in the dark! How DO they do it? ^^
Glad 3-shotting mages of equal gear and level. For this example we'll just use arena with sanctioned 1v1 since ppl seem to think mages can't be beat in 1v1 by melee.

Glad full charges, vicious stance, fight starts, launches sonic blaster, lionheart, runs to mage while charging 3x, uses triple sonic slash followed by triple slash, mage dies fight ends.

Yes this works, lionheart does do it's job and mages can't kite/sleep you, sonic blaster destroys cp and dips into hp in first shot stopping their first spell with about 85% success. If you think I'm lieing just come to gustin and talk to some high lvl gladiators.
You're not 52+, are you?

The only way I can imagine that scenario happening is if the Gladiator was level 75, the mage was 62-64, and he stripped his robes before the TSS.

I'm glad you think Lionheart would give the Gladi some magical resistance to slow, but unfortunately that's not the case. I'll break down the scenarios for you. Take some notes, eh?

Sorc slows -> prom -> kites -> prom -> etc. Fight ends with the sorc MAYBE losing half CP.

Sorc cancels -> sleep -> slow -> (Maybe decay, not necessary though) -> kite -> prom prom prom.

What are the Gladi's options, one might ask? Time his blaster so that it has a CHANCE at interrupting the cancel, (Interrupting even leveled casters with Concentration? Have fun) then pray to god the sorc blackscreens for the next 15 seconds while you run him down then beat on him.

Fun fact: It takes a 73 sorc with an SoM six shots to kill a full CP/HP 73 Gladi with +3 Maj Jewels.

Takes an SH five. =[

(All these scenarios are with full prophet / SE buffs, of course)

You're very bad at PvP. I'm sorry, but Gladiators just aren't any good.
Lemme just give you a clue as to what the skill cancel does. It actually strips the opponent of most if not all of their buffs. This could include your wonderful lion heart skill. Even if lion heart wasn't stripped, a high level mage nowadays has both incredible casting speed and matk. If the first sleep doesn't land then 1/2 second later the next one will.

I'm willing to guess that Gustin gladiators probably aren't as godly as you deem them and can only assume that your whole server is just complete [censored] when it comes to pvp. It's ok, don't have to respond, you proved me right when you said gladi's can take mages 1v1.


(All these scenarios are with full prophet / SE buffs, of course)

You're very bad at PvP. I'm sorry, but Gladiators just aren't any good.



I noticed that when people preach about how great mages are they always say with SE buffs but what about a melee with SwS and Prophet resist buffs (Elemental Protection FTW)?! Both those buffs together more than half the damage of nukes. I'm sorry but mages are not gods, Gladiators are effective, and people have got to stop speaking of best case scenario for a nuker but never the best case scenario for melee. Its obvious nukers are easier to play but that in no way makes them better. Best case scenario for a nuker is a SE buffing and recharging them, best case scenario for melee is that SE rooting enemies or allied SH, Necros, and OLs Silencing them. Melee can have effective resistances to Root, Sleep is not a problem at all with a smart group. Nukers will hardly, if ever, use Nightmare set. Ranged dominate outside of the castles but once inside they lose most of their effectiveness so you cannot even say Gladiators are useless at seiges. But even outside of castles melee can be quite effective when used correctly. Melee are a rushing class whereas ranged are hit and run. Too often do I see melee try to hit and run in seiges and it just makes them look pathetic and is probably one of the reason people think they are bad in PvP.
Resist elemental buffs would be worth something if the surrender skills didn't strip them.

I must apologize, I forgot to mention that my view was one of experience, not theory. Therefore I imagine it sounds fairly off-base to you, considering you obviously don't PvP much. (Successfully hehe)

Hear those bells? ^^

Gladiators are one of the worst PvP classes in Lineage 2. The original question was whether or not Gladiator or Hawkeye was better at all-around PvP, correct?

- Gladiators are useless in sieges, because by time they make it to the front line they're dropped by mages/archers. (Actual Damage Dealers. ^__^)

- Gladiators are useless against Archers / Mages (PvP Classes) because of their ridiculous run speed and low-damage output from long range. Mages have slow spells, Archers have run speed. In most 1v1's a Gladiator has time to get one TSS off, if he's got luck and first strike on his side. (Rare) After that he spends the fight getting murdered from a distance.

- Gladiators in a 9v9 are nothing but HP sponges. No, actual, PvP guild would allow a gladiator into their 9v9. For reasons listed above. I'm afraid range is the key to PvP in Lineage 2. Feel free to argue that; ignorance doesn't bother me.

"On gustin the glads are not only good at pvp, but feared...... EVEN BY MAGES!!"

Don't speak for your server like that, it's embarrassing.


Shut up man you dont know jack, i can out damage archers using my ranged attacks, and thats not BS. I can beat them with a moderate amoutn of HP left without TSS being used, if i do land TSS then the game is over before it even began. TSS hits for 2k dmg and my ranged does 1k and the other 500. Then i can hit on 2 charge stones and alternate spam my range attacks without haveing to sit and charge and just ninja out my MP and finish the guy off. Glads are in no-way the worst pvp class, Glads can beat all melee classes a few of the mages, all 3 archers and with luck on your side a necro. We dont stand a chance tho VS summoners.
AS far as a glads resistance to root(and i could imagine sleep) im a lvl 75 prophet with DC and a +4 aoba. When i have Emp3 Mystic and con and all that good stuff and a gladiator with lionheart comes rollin through it can take a good 10 roots before A) i give up or B) they finnaly get rooted but by then it was not worth my time cause i wasted 700 mp doing it.
Gladiators are not the worste pvp class out there because of there range attack doing some much dmg. A gladiator can kick the [censored] out of the other melees that come up onto your healers/nukers/archers allowing the archers and mages to handle the big hitters. Glads can be considered a melee support class of sorts. And should someone decide they wanna target the glad it would make my day healing wise. They can last a **** long time.
*looks at signature* hmmmm nope not 52+ - twit.

Ok we slow, yippy now they are the same speed as us and have 5x the hp/cp as us. Their long range attacks do more to us then our long range does to them. Perhaps you haven't figured out how to fight as a glad is all, it's ok, just come to gustin and learn from the masters. And no it's not that our server is stupid, it's that your glads are. Like I said, our server's glads were shredding ppl from other servers on the PTS. So if our server's players are stupid enough to lose to glads then I guess so are your's since they lose to gustin glad's on the pts.
I was dualist hero on the PTS for 3 of the 4 terms, and have been a gladiator since beta, i know how to pvp as a glad so you cant touch me there.
Glads and Duelists are beatuiful pvp characters, anyone who says differently hasnt faced up to a hardcore pvp glad. Most gladiators are just casual players who think dual swords look cool so role that class as their 1st main. These guys dont know the ins-and-outs of the class as they are pve'ers. Theres nothing wrong with that, but when you claim glads suck cos you pwned one, i put it to you that it was either an unbalanced fight or the glad didnt know his class well. You must know how to play a glad to the highest degree before you can be skilled at using it, were not like archers or nukers where you just hit the Nuke/Attack F key, we require great amounts of skill to use. The only class i fear as a glad are sorcs, SpS's, summoners and to a lesser extent SH's & Destroyers. I will lose to these classes but it doesnt bother me because i know i can beat tons of other classes, we all need to have a weakness after all.
Tytytyty, finally a glad that knows how great that class is and how to use one has spoken up to tell these disbelievers that they are wrong on "glad's are one of the worst pvp classes in game". Thank you for your input. :)
In the player guides section is a very good guide as to how to make your glad rock, it was done in C3 but it mostly applys to C4 aswell.
I remember that post, maybe we should link that here for them to go read so they'll at least try to learn how to set up the glad as an awesome pvper.
Taraza: You say I was speaking of best scenario for a mage? Not true. I was talking both classes fully buffed by SE and Prophet, because that's the most common field PvP buffs you'll find. Best case scenario for both? Give both of them SE / Proph / BD / SWS buffs. Anyone vs a fully buffed/song/dance mage? My argument still stands. Resist buffs are stripped by surrender debuffs (As I saw mentioned) and cancel will strip at least half of the rest when the PvPers in question are of equal level. You also say that inside a castle is close range PvP better suited for a Gladiator over a Mage? Have you ever been inside a castle? Any given room is larger than the arena. I'm afraid range still isn't an ally for Gladi's inside a castle. Not to mention all the ledges mages can snipe from? Please, if you don't have any actual experience don't speak about [censored] you think might be true.

SPS: I don't know Jack? I'll have you know Jack is a very good friend of mine. You're a 55 Gladiator. Your ranged attack doesn't do more than an archer crit of equal level. Maybe you kill C grade archers all day? I'm a 73 HE with 2777 p.atk. Outdamage that. There isn't a Gladi in existence that outdamages me. Know why? Because I'm an archer. I'm not talkin' about skill, ladies, I'm talkin' about facts. Listen up. Go find a level 55 SR / PR / HE and ask him for a 1v1. Post the fraps of you winning and I'll shut up.

Jareka: I'm truly sorry you're just so misguided. I saw your sig, but being the optimist I am, I labelled you a liar instead of a complete moron. Let me guess, you wear Zubei robes and use a 2H staff with something other then acumen? If an equal level gladi truly outdamages you with range you should reroll, quit, or stop trying to act like you know about PvP.

After all that I've posted you people still cling to your hopes of Gladiator superiority. I'm forced to question your intelligence at this point. Good luck.

In conclusion: LOL GLADIATORS!

In conclusion: LOL GLADIATORS!


Big meanie.
I'm sorry. =[
Ty all I see this is a heated subject in the end I rolled a tyrant seeing it a nice median between the two.
Kepp up the aruging though im actually learning alot. :p
Oh yes I'm a moron that knows a glad's 'nuke' counts as physical damage, you know the one thing we mages are weak to, seeing as how robes give us such UBER pdef. Well I guess you're the misguided one since if I did have zubei and a magic power type weapon my matk would be alot higher therefor doing even more damage. I guess you forgot that part huh. But no I'm outfitted for speed. Can I beat a glad, yes, can a glad beat me, if played right yes. Can I beet an equal lvl HE, yes, can an equal lvl HE beat me, not if it's played by someone as stupid as you, but otherwise, yes if stun can land more then once.

I just have to laugh at you thinking that since you just suck at the glad that everyone else is just an idiot or misinformed. You obviously just know how to do the 1 - 2 button killing since you favor the HE. No wonder you think glad's suck, you refuse to try using tactics, just run and shoot. As for having been in a castle, I know I have, our alliance held dion for about 3 - 4 monthes. Inside the castle is a lot better for glads. Oh yah the sniping, guess you forgot all those pillars that ppl like to run behind that cause "cannot see target". Or how about in all the mass numbers in the room you don't quite see that glad that came up the back way and just hit you for 2k+ damage with tss. Oh that's right, you wouldn't think of that since you can't understand tactics.

How about instead of calling us newbs or morons who can't pvp, you go learn to pvp with something other then longe range artilery. To be honest, I can kill HE's better then glad's, why, cause you attack slow, have low mdef, and MUCH lower hp/cp. Sorry to tell you but, it's just you who's the idiot, not the glad's that know how to pvp. Oh yah and shields do actually work for mages against archers, but they don't work against glad's specials.
I don't often like pointing the obvious out to mentally handicapped children but you, sir, ma'am, whatever you are are in need of it. If you are a mage with speed over pure matk you attack faster right? Thus putting out damage...faster? Meaning you could cast things like, 'cancel', then 'sleep', then 'prominence', then 'sleep', then 'prominence', then....oh yeah, the glad never even moved from the position that he flagged from. If this isn't how the fight with a gladiator went for you, then you're a complete [censored] moron that doesn't know how to use a mage, which I'm sorry to say is, clicking the F3 prom button, then the F4 sleep button over and over again. I'm sorry you play on a server full of complete newbs. If a random gladi sneaks up on your clan pack in the middle of a siege, you should just disband your clan and delete your character as you obviously don't know what's going on around you. There's this thing call zooming out and twirling your camera view. Use those options when playing Lineage 2. If you can't target a glad that is hiding behind a pillar, he also can't target you, and when he comes out from hiding, he should have his face fried off from a fireball. Go reroll a glad on Kain so you can show my SR how badass these Gustin gladiators are/how bad the rest of the players on Gustin are. I'm sure when i fraps it I'll have a laugh every time I open the file.
Ok look, glads are lvling machines. lack pvp skill but can be very effective as can any class. It all depends on the situation. In most cases pvp are not planned. It's usually getting ganked by a squad are ganking someone in a squad when it comes to clan wars. In the arena who cares who can do what its the ARENA. Out in the field its different and when it comes to pvp i will take a Hawkeye over a Gladi any day. The point is put the two up against eachother equal lvl in the arena and yes it can go either way. Go out lvling and get in a tussle and i bet 9 out of 10 times the hawkeye will kill the gladi before he can catch him. Nothing against the glads but you dont have the range attack like the hawkeye. Sure you can use sonic blast but you have to charge up for that and by the time you charge it to use the archer has put 3 arrows in your butt. On the other hand i guess if the glad is throwing the fist punch he does have a chance but I would still put my money on the archer.

P.S. as to all the talk about glads vs nukers come on. Nukers can drop most characters before they reach them. Yes if you reach them you deffinatly have a chance due to there weak pdef but realalisticly they usually go red before u get a chance to put a dent in them. Not saying a glad CAN'T kill a nuker but nukers deffinatly have the advantage.
Apparently, we don't agree on some things. I believe in using facts and experiments to back my arguments while you obviously prefer assumptions.

My only advice for you is to dedicate that same passion you have for Gladiators to your Sorc. You truly are a stubborn person.

Once again, good luck.

I'm done.
SPS said:

Glads can beat all melee classes a few of the mages, all 3 archers and with luck on your side a necro.


Omg SPS! Either you are 12 years old or you MUST be kidkn..

"Glads beat all melee classes a few mages, all 3 archers "
Well WOW gustin glads must have many +15 jewel,armor sets

I really lough while i write this dude not kidin

Can you tell me which melee classes Glad can beat ?
Destroyers? DA with soulshot at their dam cats ? Shilien Knights? TK,s with bow?
"Oh mama that nasty glad did 400 dmg with his TSS to my tank! Now thats what we call damage"
Now the Archers part yo tell e whats the cooldown time of
Sonic blaster ?
And Glads P.def - 30 % from that SR HEX .Will make him call an ambulance at the first crit...(Not to metion SR has Power brake -20% p.atk)
Not to mention Glads 10 second MP ...

Dude u just sad..
Gladiators are overpowered! XD

Taraza: You say I was speaking of best scenario for a mage? Not true. I was talking both classes fully buffed by SE and Prophet, because that's the most common field PvP buffs you'll find. Best case scenario for both? Give both of them SE / Proph / BD / SWS buffs. Anyone vs a fully buffed/song/dance mage? My argument still stands. Resist buffs are stripped by surrender debuffs (As I saw mentioned) and cancel will strip at least half of the rest when the PvPers in question are of equal level. You also say that inside a castle is close range PvP better suited for a Gladiator over a Mage? Have you ever been inside a castle? Any given room is larger than the arena. I'm afraid range still isn't an ally for Gladi's inside a castle. Not to mention all the ledges mages can snipe from? Please, if you don't have any actual experience don't speak about [censored] you think might be true.




Dude, weakness curses do not strip Warding and whatever 'Guard' song/dance is up, which account for most of the defense vs. the nuke anyway. And to my knowledge weakness curses do not strip Elemental Protection. Cancel is not that reliable anymore, I have actually had it completely miss on me. And I DO have experience with seiges. I have been in a clan that has owned a castle for MOST of the time I have been playing this game since C1 (I started the game at release but obviously seiges weren't introduced till C1). Since I was in Horrors of the Reborn alliance till now as Core (most of Horrors remade) in the Apex alliance. There are balconies and such that give ranged an advantage but there are lots of halls and doorway that people can run to for refuge to heal themselves. Also great for melee to block access too. And in mass seige with lots of people ranged classes cannot exactly kite enemies which is their main advantage to begin with. Man play AGAINST some people with experience, I don't care about the nublets you play against, they only make certain classes look bad because they are TERRIBLE at playing as them. Also inside a castle alliance Overlords can COMPLETELY [censored] shiit up for ranged and especially mages. AoE root and AoE Silence are INSANE while inside a castle. I understand that AoE root can be just as devastating on melee but many melee classes that are into PvP would go NM set anyway and thus have great protection vs. root. Most PvP archers or nukers go Majestic or Dark Crystal.

SPS said:

Glads can beat all melee classes a few of the mages, all 3 archers and with luck on your side a necro.


Omg SPS! Either you are 12 years old or you MUST be kidkn..

"Glads beat all melee classes a few mages, all 3 archers "
Well WOW gustin glads must have many +15 jewel,armor sets

I really lough while i write this dude not kidin

Can you tell me which melee classes Glad can beat ?
Destroyers? DA with soulshot at their dam cats ? Shilien Knights? TK,s with bow?
"Oh mama that nasty glad did 400 dmg with his TSS to my tank! Now thats what we call damage"
Now the Archers part yo tell e whats the cooldown time of
Sonic blaster ?
And Glads P.def - 30 % from that SR HEX .Will make him call an ambulance at the first crit...(Not to metion SR has Power brake -20% p.atk)
Not to mention Glads 10 second MP ...

Dude u just sad..


LOL. The ONLY melee class which can beat my glad is a destroyer, and then its close. TSS does 1k on a Tank, not 400 dmg. You seem to think glads have crap p def, your complety wrong. With NM heavy on my glad has about 300 p def less then equal level TK's and SK's, and i have about 500 p atk more. I can beat every dwarf class, every dark elf fighter (bd-sk) and light elf fighters (sws-tk), i can beat down a DA with ease, their panther has crap all hp and def, i know as i have a lvl 59 DA. Paladin isnt even a fair fight so i wont even bother justifying how i beat them.
As for the guy saying im a lvl 55 gladiator newb, my sig hasnt been updated everytime i lvl, it says 55+ meaning higher . Name any melee other then Destroyer who can beat a glad? There isnt anyone, some classes come close or can make me struggle but none can beat me hands down 100% of the time. As for the archers, almost every archer ive seen has -con in some cases as much as -9, my Hp and CP combined can be almost tripple theirs, so in theory if im doing 1/3 of their damage we would draw. I can shoot out constant near to 900 range blasters which will do on an equal level HE 500-700 dmg depending on the number of charges, if i go all the way to 7 i do max damage, but mostly ill only hit 2 stones and 2 charges before lanuching them off. Im not saying my glad owns archers, but i can beat them as much as they beat me. In sieges Archers have a distinct advantage and will always beat melee, but arena or 1v1 style melee they dont do aswell. The mages own me most of the time, but i can still beat them, about 70% of the time a mage will beat me 1v1. I have recorded a ton of my pvp's using the in-game recorder and i will show you asap, they are mostly A and S grade fights, thats when the gladi becomes his strongest and stands out from all the other classes. Im talking about lvl 61+ pvp here, all pvp changes with each grade. We are not called GLADIATORS & DUELISTS for nothing.
Yes yes, thank you for that wonderful insite, I'll remember how mentally handicapped and bad at pvp I am the next time I kill an SR or HE.

The point here is that you ppl sucked at playing a gladiator and therefor think that since you're such great pvpers it's the class that sucks and not you. My insite comes from watching my own clan/alliance's gladiators use something called tactics and actually make the class successful in pvp. You're insite comes from the fact you couldn't figure it out.

As to my choice in class, yes I chose to reroll nuker. At the time the clan I was in folded and some of us decided to start over and reroll. At first no one made any sort of nuker, so since I wanted to damage for once and just liked mages I chose to make a scorc and not go for the fotm nukers of sps or necro. I wanted to be different and so I chose my current class.

As for pvp, I'm quite successful against most classes my lvl, exceptions being other nukers due to either silence or faster casting. I have yet to lose to one of your uber archer classes at my lvl, however I have lost to tons of them that are 10+ lvls and 1 full gear grade higher. I have however (granted this was back in c3 before the change to cancel) lost to an equal lvl glad and have also defeated an equal lvl glad. Now with the changes to cancel (meaning the faster refresh time) the story may be different. This happened because they interupted cancel, killed all cp and 1/4 hp in the first hit (omg a glad did damage the world must end now). I haven't had the pleasure of facing another gladiator since the beginning of c4 since most are either in my alliance or already on sub-classes.

I believe this arguement is going nowhere, you believe that since you couldn't make the gladiator work that the class itself sucks and anyone that loses to a glad is just a moron. Great way to make yourself look like a complete moron as well. I believe that in the hands of proper players the gladiator can and is a quite accomplished pvp class since I've actually seen it happen. Therefor in conclusion we can just say that it comes down to the individual player and not the actual class. No one class is unstopable and no one class is totally gimped, it truely does rely on the player.
I'm dying to see a gladiator in the Olympiad. I watched some of the competitions last night and a warsmith (or whatever they are called third class change). destroyed every class that went against her. It wasn't even close.
Why do you insist on lying to yourself?

1. Mages don't need to kite inside castles during sieges because they are in what's known as "Mage parties." How many melee groups have you seen clear a thrown room? For the love of god if you make up some [censored] story about a Gladi party taking control of a siege field / scribe room I'm deactivating my official forums account. (Not to mention, as I stated earlier, kiting is no problem inside a castle.)

2. The song warding raises m.def, it doesn't nullify damage dealing magic. Just because the Mages are hitting for 1.2k rather than 1.4k doesn't mean they're suddenly defenseless and out of the picture. Also, if you want to assume the melee have warding, then you have to assume the mages have dances. (Con+Mystic)

3. It doesn't matter if a melee runs behind a wall to heal, they're just as useless behind the wall as they were frumping around on the main floor.

4. You're honestly pretentious enough to believe only the people surrounding you know how to play their classes? I'm sorry, but that's not the case. It's a common misconception that melees are not played correctly. Unfortunately, they're simply outclassed. They have a role, like all classes, but the role they play in PvP is a dismal one. Ever heard of the term meat shield?

5. Elemental Protection? Well, let's talk about Prophecy of Water, then. Not that it'd be necessary to combat a slight resistance, it's just another tool mages have at their disposal.

6. You're completely right about Overlords. They are an excellent example of a strong mage class.

Look, I'm not saying this again. Melees don't compare to Mages and Archers. It's not hard, it's not complicated, and it's laughable to think anyone would try to contend that point.

Anyone want to argue my point? Set up a 9v9 on your local server. 9v9 melee vs mage and 9v9 melee vs archer. There's a reason both those fights are blowouts, and it's the same thing I've been stressing since post one. I've had enough of the bogus theories and newbish ideals. (Durrr High hp/cp = good pvp char) Prove me wrong.

Let's see it. Gustin gladiators are hot, right? Let me see a Gladi party take down a mage party. Let me see any melee party take down an archer/mage party for that matter. I'm tired of arguing with you morons, back your [censored] up. Where are these awesome melee PvP skills everyone else has been missing out on, excluding the choice few on this thread?

I've got my evidence - take a look at just about any PvP video made - take a good look at the party listing, and who does what. There's an endless supply of mage / archer parties clearing siege fields.

Melee can compete, eh? Prove it. :)
lol, you are talking complete nonsense and more than a few of us in this thread have pointed it out. Apparently you had no idea what I was saying about an Overlord. They are a mage class but when they Silence and Root they are opening the door for melee/archers to destroy enemies with little effort. This game IS NOT melee vs ranged, magic vs. physical, etc. Its everyone thrown into the mix and certain classes support and complement eachother VERY well. You know nothing of magic defense either. Without warding, flame guard, and resist fire a Sorc will do 1200+ damage. Now with all those buffs that turns to 400+ damage, without Resist Fire it is roughly 600+ damage. Go check for yourself if you do not believe me. Take a SwS and Prophet to the arena with some nuker, test it and you'll see. Play on other player's weaknesses and on your character's strengths and you will succeed. No class is useless. Every class has weaknesses. Its just a matter of people realizing them and exploiting them.
Once again that scenario is assuming the mage isn't fully buffed. You can't argue one class over the other on a pretense of favored buffs.

I'm speaking nonsense? Are you trying to say that in ANY situation it'd be of more use to have a melee over an archer? Your scenario "opens the door for melee and archers"? You mean to tell me in that situation it'd be more effective to have a happy mix of melee and archers? No, it'd be more effective to have a stacked party of archers with dances.

Like I said, feel free to prove me wrong.
who said anything about a mage being buffed or not?! where the hell did you pull that out of?! seriously, lol. Whether or not that is a buffed or non buffed mage doesn't really matter, what you should be concerned with is the DIFFERENCE, not the specific numbers. I'm in no way saying one class is more effective or superior than others, I'm just saying every class can shine, no class is useless. And in my opinion archers are far more powerful than nukers. You can more than half nuke damage and ANYONE can take advantage of it, you cannot more than half archer damage except with MAYBE a shield and shild buffs which not everyone can take advantage of.
You say no melee party can kill an archer party 9v9? Your wrong completly. A party of 9 tanks or about 7 tanks with a bd and sws support would tear those archers a new a-hole. Shield mastery + deflect arrow = dead archer. simple. As for melee vs mage, i cant think of a party to beat them, but the classes you would need in there are the high m def ones (tk, sws) and daggers for their all-or-nothing style of play.
Im an IT novice so if someone can explain how i put my PTS replays onto this forum ill post videos of my personal olympiad matches and others i recorded, such as this PW called Galen powning a sorc in 5 seconds flat. & some other fights with melee tearing it up owning mages and archers.
ws's pwn gladiators
im willing to bet you guys havent fought a properly equipt ws before
ok heres the deal yes glads can beat mages but not too often... I am an SH and i loose to glads if they gank me otherwise no prob they are dead... TSS does do huge dmg but u have to gank me or be the luckest kid alive... W/ sleep-surrender to wind-hurricane-hurricane rinse and repeat... We have jewls too and magic resistant skills to so ur ranged skills is not only too slow compared to SoM/acumen w/ DC set and +4 wit -4 men tats but not strong enough as well... Our only prob is in pvp we have to wait for u to flag by hitting us melee style or go red... U get close and hit its not good for us but if we dont care about going red bad news for u... Heck i even just beat up on my friend in the arena w/o sleep by the surrender to wind then hurricane. we cast to fast and u cant get to us. Dont even try to say that a glad can beat a nuke on a ranged cast that is what we do...
The same deal w/ archers they just stun and run its not tough and doesnt have to be its just effective...

ws's pwn gladiators
im willing to bet you guys havent fought a properly equipt ws before


WS does not pown gladiators. I have tons of replays where ive fought 4 different WS and won each time. They were wearing Imp heavy + hp blunt with summon out. One was also wearing tallum heavy and duel kesh. If someone can tell me how i show others my replays i will gladly post them.