c4 Map - Enriched (v2 -scrap)

Player Guides Started Last reply 10 posts
I have always felt that the Lineage II map was not up to what a map is for :
-Knowing where you are.
-Finding your way.

So I finally decided to make an enriched version :
20% scale preview (http://musaran.free.fr/L2/RichMap/Lineage%20II%20c4%20Map%20-%20Enriched%20v2.mini.jpg)
Full version, 1708k (http://musaran.free.fr/L2/RichMap/Lineage%20II%20c4%20Map%20-%20Enriched%20v2.jpg)
Clic to view.
To save it, right-clic link and choose "Save Target...".

Features :

Return zones
Returning from anywhere in a same colored zone brings you back to the same place (the one town usually).
(Returning = either "to nearest village", Return spell or Scroll of Escape)
Please note that :
-The "/loc" command tells your current return point (neutral zone = Gludio). The zone name on map and the name displaying on screen are something different.
-Light and Dark Elves can't return to the opposite race village. They each end up in their respective village instead.
-Derby, Coliseum, Oracles, Rift have their own return point, inside them.

Tile grid
Technically, the L2 world is an assembly of those big tiles.
Major game structures tend to fit in one square and stand in the midle of it.
You may notice that the tile boundaries often :
-Generate loadings.
-Match return zone boundaries.
-Have mismatching textures.

Teleports
The Thick black arrowed paths are the main network.
The Thin white lines are the one-way teleports to nearby hunting grounds.
The blue lines are the noblesse teleport (temporarily accessible to everybody).
Note that :
-Some networked routes are one-way only.
-Some networked routes have different prices depending the way.
-There are boats too (TI<->Giran Habor ; TI<->Gludin ; Rune<->Gludin ? ).
-Rift is accessed from the statue at any catacomb/necropolis.
-Oracles are accessed from their respective 7 Signs priest during 1st period (quest).
-Monster Derby Track is accessible for free, from any non-starter town. Only way to exit it is back where you came from. It has an arena and a warehaouse keeper.

The main point of this map is to spot shortcuts and save adena. ;)


"Disclaimer" : This is free to use wherever and however you like, but the original map belongs to NCSoft.

Zipped source file (Paint Shop Pro 8 format) (http://musaran.free.fr/L2/RichMap/Lineage%20II%20c4%20Map%20-%20Enriched%20v2.zip)
Features are split on separate vector layers, so you may tune/rework it to your liking.
Planned (sorted by priority) :
-Correct & complete what is not...
-Make it more readable (accounting for color/monochrome print).
-PK return points.
-7 signs teleports.
-Coordinates of world/map grid.
-Shop spots with tax rate.
-Original map grid.
-Boat routes.
-Raid Boss locations.
-Highlight remarkable paths/shortcuts.
-Outline obstacles.
-Outline underground structures.

Someday maybe :
-Remove/redo burnt-in names.
-Make a patch to replace built-in map.
-Make alternative background maps :
--Aerial view.
--Altimetric view.
--Slope view.
--Mob density or level.

Change history :
v1 - original
v2 - Correct some tp, add most nearby tp, add some noblesse tp, fix some some Aden/Hunter/DE/Gludin zones.
Ways you can help make it better :
-Report plain simple mistakes of course. :)
-Report the exact coordinates (/loc) of one-way teleports that are marked as aproximative (or lack). This one is important, I can't aford to try them all. Or you could pay me to do it too ... ^^
-Tell me what happens when returning in the Rift.
-Tell me what happens when returning in the Festival of Darkness.
-Give me a software that combines raster and vector images, has powerfull vector assemblies, allows customsized coordinates, can be scripted/fed datasheets, etc etc

Also, help me choose a name for this...
"Annotated" sounded too intellectual.
"Enriched" feels somehow clumsy.
Maybe "Enhanced" ?
Or how about the "Plus" map ?
Awesome! TY! :D

-Give me a software that combines raster and vector images, has powerfull vector assemblies, allows customsized coordinates, can be scripted/fed datasheets, etc etc



macromedia flash.

would be awsome if you could switch all options on and off, else your map will be stuffed with hardly readable information
<ul type="square"> Dion has a 1 way port to Partisan's Hideaway (right next to Pilgrims Necropolis) Dion has a 1 way port to Beehive
Ooops, posts can't be edited forever in this forum...
From now on, you can check my homepage (http://musaran.free.fr) , I will keep the updated story here.


macromedia flash.

would be awsome if you could switch all options on and off, else your map will be stuffed with hardly readable information

I wil lgive it a try... it IS stuffed indeed. ^^

It is now v3 !
25% scale preview (http://musaran.free.fr/L2/Map%2B/Lineage%20II%20c4%20Map%20Plus%20v3.mini.jpg)
Full jpeg version (http://musaran.free.fr/L2/Map%2B/Lineage%20II%20c4%20Map%20Plus%20v3.jpg) (1.9 Mo)
Full png version (http://musaran.free.fr/L2/Map%2B/Lineage%20II%20c4%20Map%20Plus%20v3.png) (3.9 Mo)
Source file (http://musaran.free.fr/L2/Map%2B/Lineage%20II%20c4%20Map%20Plus%20v3.pspimage) (10 Mo) in Paint Shop Pro 9 format (raster+vector layered)

-Hunting ground and Noblesse teleports complete with prices and names where necessary.
-Boat routes with prices and durations.
-Slighthly more accurate return zones.
-Shop spots with taxes : Towns and some others.

I now make a lossless available as it is functional, even though I have to rework the teleport display (they clutter everything).

Newly planned :
-Catacombs/Necropolis levels.

I do intend to make scale maps of underground structures too.
I happened to find these :
http://l2.cyber-shock.com/image/l2/map/map_Necropolis_Saints_01.gif
http://l2.cyber-shock.com/image/l2/map/map_Necropolis_Disciples_01.gif
http://l2.cyber-shock.com/image/l2/map/map_Catacomb_Heretics_01.gif
http://l2.cyber-shock.com/image/l2/map/map_Catacomb_Branded_01.gif
http://l2.cyber-shock.com/image/l2/map/map_Catacomb_Witch_01.gif
http://l2.cyber-shock.com/image/l2/map/map_Catacomb_DarkOmens_01.gif
http://l2.cyber-shock.com/image/l2/map/map_Catacomb_ForbiddenPath_01.gif
They originate from a korean fansite, anyone knows the site or knows of any others ?


New help wanted :

Report mistakes.

Report the name and /loc of these teleports :
-7 Signs
-Varka
-Ketra
-Return when chaotic (PK).

Report the /loc of the teleports marked as "loose" : Coliseum and cata/necro.

Tell me what happens when :
-Returning in the Rift (main room/in combat).
-Returning in the Festival of Darkness (main room/in combat).
-Returning in the Olympiad arena(s) (and report /loc if applicable too).

Bring me a "drawing" software combining raster and powerfull vector drawing, allowing custom origin/scale coordinates, scriptable/taking in data tables.
very nice map,have seen the ingame version of this as well. But offgame is much better.good work.
&lt;- Loves the c4 one begs for the c5 one T.T

&lt;33333333333333333333

-Returning in the Rift (main room/in combat).




I got to test this out a few days ago going into a rift room and having an unfortunate set of events. Realeasing in the Rift room or SoEing takes you back to the Rift main room. SoEing in the main room will not take you back to town.