Our clan recently got one of the Giran clan halls and I was really impressed with the buffs you get. But I quickly found out that unless I was hunting in Dragon Valley, they didn't last long enough to be of any real use. By the time I teleport to a prime piece o'real estate for some choice farming, I'm already down to 12 or less minutes on my buffs.
Are clan halls in other towns giving buffs that last longer?
No they just have much, much better port spots. We have a Giran hall and like 5 of the ports are all WITHIN TOWN. And the rest of them go to noobish areas you wouldn't want unless you were like 35 or so. A grade hall and all.. :(
Your sour-graping has no place here. You obviously don't have a clan hall. Clan halls do MANY nice things, including buffs but for Giran which is an A GRADE HALL, it does not bring you to ANY areas that someone in A or even B grade would hunt. So the buffs even up being pretty useless.
Are you sure the Dawn/Dusk NPC won't send to you a high-level catacomb/necro during the seal-validation period?
For the other week, I would talk to a clan with a hall in Aden or Goddard, and trade SoE-Giran scrolls for SoE-Aden or Goddard scrolls. Most folks want to get to Giran, even if they are A or S grade folks, so you should get some folks to trade. Then.. Buff, SoE to Aden/Goddard, then use that GK to your hunting area. (I am not in a clan with a hall, so I'm assuming you can craft the SoE-Giran scrolls.)
I agree with this, I think we should get more out of what we pay for for the clan halls, you don't even get the FULL buffs, you only get haste 1, Deathwhisper 1, Focus 1, acumen 1, etc. The clan halls should have more in stock for how much they cost.
I agree with this, I think we should get more out of what we pay for for the clan halls, you don't even get the FULL buffs, you only get haste 1, Deathwhisper 1, Focus 1, acumen 1, etc. The clan halls should have more in stock for how much they cost.
Just because people pay 1 billion for them doesn't mean they are worth that much. Why not give them up if they suck?
Your sour-graping has no place here. You obviously don't have a clan hall. Clan halls do MANY nice things, including buffs but for Giran which is an A GRADE HALL, it does not bring you to ANY areas that someone in A or even B grade would hunt. So the buffs even up being pretty useless.
We have our clan hall in Giran now. I usually just port up to Rune... it costs a lot of money but the better xp up there is worth it.
Wish I had a clan hall ;/
started a second account to two-box a buffer, but makes playing the game feel like work. So think I will just let it expire, and level slow but have fun.
Clan halls do too much as is for the way in which they're acquired (i.e. the rarity at which they cycle). The town clan hall system is incredibly broken because they're so ridiculously expensive and usually stay with one clan until it dissolves.
If anything should be improved then the siegable clan halls (if they aren't), and the introduction of many, many more of them.
Well, if you're in Giran, the buf timer is a problem if you intend to hunt in aden. But, if you're in aden, you soe to clan hall, buf up, then port back to where you were fighting. Same with Goddard. Works great if you're fighting in the region you get them. It's kinda sucky if you intend to use them to fight in other regions. However, this is a good thing. Adding additional time to the bufs would make it so a PVP party from those clan halls would be able to fight essentially anywhere without having to worry about buffers. Sounds like a problem to me.
I love giran clan hall, i get buffs port to DV hunt for 18mins then SoE and re-buff and repeat. Im actually hunting solo and for the first time breaking even whilst hunting.
But still, what? I was agreeing that the clan hall ports in Giran are worthless, unless you are 52 or so. I doubt many clans around that level have the 500+ mill to afford a Giran hall.
I was merely joking with Thumpy since he said pay him a bill and we'll get a portable buffer.
I wouldn't call 900k or so for BREZ cheap though, and I like item creation just fine. I can't complain about that.
...It's kinda sucky if you intend to use them to fight in other regions. However, this is a good thing. Adding additional time to the bufs would make it so a PVP party from those clan halls would be able to fight essentially anywhere without having to worry about buffers. Sounds like a problem to me.
Not really, because buffs only last as long as you can stay alive anyway. And when you're hunting in some of the more dangerous areas, you risk the chance of getting your buffs cancelled. I just think that having buffs that last an hour will give you a decent chance to solo hunt and make the trip to the clan hall a little more worthwhile.
And at the same time render prophets/se/ee useless. No thx.
No...not rendering anyone useless at all, there are still some buffs you can't get from clan halls that you would need from prophets, se's and ee's. I would need SE's and EE's for heals and resist spells (like resist wind). Not to mention that the bread and butter spells these guys have...acumen, empower, haste...are all just 1st level spells in clan halls. Higher level players will still need these classes in parties to dole out the "good stuff" on queue.
Plus, as previously mentioned...there aren't enough clan halls on this game to make anyone useless. A top level clan can hold what...like 40 members....and since there are only a few clan halls in game, you have only a small number of players that will be benefitting from the longer buff time. It's only a small upgrade from the current situation...
The hall buffs give everything you need except focus/dw/emp max effect. You can quite happily buy gsap and gmhp's. Seriously what the heck would you want resist wind for whilst pve'ing it isnt a vital buff.
The hall buffs give everything you need except focus/dw/emp max effect. You can quite happily buy gsap and gmhp's. Seriously what the heck would you want resist wind for whilst pve'ing it isnt a vital buff.
As long as long range magic attacks from mobs have a low probability of being resisted, I will have a resistance buff on my characters. Plus I find that it's good in a pinch when I'm getting griefed by some high level spellhowler that's throwing hurricanes my way. And gmhp's and gsap's cost money...why waste all that cash when I can find someone to run with that will keep me buffed nice for free.
I wouldn't call 900k or so for BREZ cheap though, and I like item creation just fine. I can't complain about that.
Mammon sells bres for 400k aa and bsoe for 150k aa, which is much cheaper and saves awhole lot more time then taking a 50% res and ending up in giran
Item creation is terrible unless you like to abuse it with gouge shops and tricking people into thinking that they should pay 200k for that greater heal recipe you paid 2k for.
I feel sorry for everyone who bought xxx accessory recipes from the clan hall owners when they first came out for 10x the price it cost to make, only to find out that if they want to make them, they will have to have a deticated level 40 fishing bot.
Well on my server 1 AA does not equal 1 adena. So brezzes sell for 900k to 1 mill adena. Maybe it's because I'm a healer and use to horrible rezzes or no rezzes at all, but free 50% rez is still fine by me.
Gosh I can't win. I complain about the ports, people flame. I say I like the rezzes and item creation, you say it's horrible.
Its cheaper to spam the potions then have to share your drops 50/50 with a second player. Besides the pots are free if you hunt necro/cata.
Drops??? What are those?? Must be some magical, new fangled, edition to C-4.
Trust me...I can stand to share a little charcoal, braided hemp, and stems with someone else who's buffing. Honestly, after playing this game so long, I don't even hunt for drops anymore...just for XP (and we all know what a grind that is). That's the reason I would like to have longer lasting clan hall buffs. It's not like it would be hard to do, the newbie NPC guide gives high level buffs that last an hour...why not clan halls??