Archmage skill mastery

General Discussion Started Last reply 15 posts

Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.



I imagine the other nukers get this as well. What exactly does "doubles the duration" mean for a nuker? The only skills I have that this could apply too are Decay, Slow, and Surrender to Fire. All my other skills are done once they land, and have no duration to speak of. Any ideas?

Edit: if this ends up being a useful skill, I'm glad I didn't -STR on my mage.
Buff yourself concentration and instead of 20mins duration it doubles up to 40mins. Also i believe its influenced by INT not STR now.
yes, seems it applys to debuffs and your very low level buffs =p

And sometimes it simply will have recharge time 0, for any skill
Normally someone will be dead by the time, Slow, Decay, and Surrender wear off.

The instant reuse would probably only benefit you for aoe skills with great reuse timers. Sleep Cloud and Rain of Fire.

Single nukes are usually alternated anyways. Sadly you only get Prominence as a Sor so it might help you, if it ever activates.
:p
Skill Mastery for an Archmage is influenced by INT; the web site will be corrected as soon as possible. Sorry for the confusion!
I notice the description for power smash & fatal strike was updated on the site, but the text error remains in-game, are you gunna ever sort it out? I resent being called a dagger user.
The incorrect skill descriptions in-game are a known issue, and will also be fixed as soon as possible.
So does the INT instead of STR apply for all mages that can learn that skill mastery, or just is it just for the archmage?
All mages are based on INT and all fighters based on STR

Skill Mastery for an Archmage is influenced by INT; the web site will be corrected as soon as possible. Sorry for the confusion!



I'm so glad you posted a respounce to this, I was wandering the same thing and thought it odd. ( I forgot to post about it)

if it applys to archmage then propley does for necro, sps, sh to. as well as the healer classes.


I to was worried about that OP, cause I got -4 to str +4 con.
The only real use to this are the debuffs, really.

The only character on which the double duration really plays out great are the Dominator and Doom Cryer. Double as long Chants, HoP, Seal of Silence... :eek:

Namárië
Badger[49]
btw potions are also affected by skill mastery :p

btw potions are also affected by skill mastery :p



how so?

what pots are you talking about HP pots?

how so?

what pots are you talking about HP pots?


i only know it from healing potions; double duration 30sec instead of 15sec (tested on pts)
but maybe that goes for all kind of potions
It does, i could get GSAP's going for 40mins. This mastery is awsome on buffers, nothing better then haveing a 10min prophecy land or a 40 min focus :P