but if you defend a castle you have to break down the door to even get outside to defend, ever since c4 and the introduction of talking to just the guard to get out.
Can the gm's please re-add the port out guy for sieges? thx
had this same glitch on gustin server defending gludio castle.. we had to go up to the wyvern manager to even get out of the castle.. which kinda sucked because we had to take fall damage in the process. Castle ended up being lost in 40min even with taking this glitch into effect, i'm just wondering if the gate manager had been there how much longer we could have held it.. ty NCsoft, can u pls fix this maybe next time? i mean seiges are the biggest part of the game, it would make sense if maybe gm's observed seiges especially after a huge update to ensure that they run smoothly
If you have the traps on it hurts the defenders too, and slows them which sucks. They appear to still be in effect even when a siege is over, the danger symbol still shows up, the animation is still there, but it doesn't hurt you.
Well, I posted this exact question in the Player Questions forum and got nothing. Bleah. Thanks. ;-p
This is very annoying. My clan/alliance leader/Lord of Innadril has placed a support ticket on the issue, so hopefully we'll hear back. I can't imagine that the devs wanted non-castle-clan defenders to be TRAPPED in the castle after they died.
Dont quote me on this, but i think it has something to do with new game mechanics, thats why theres no answer. Something having to do with having diffrent kinds of GK's. The default GK you can place is the one the puts you into the Throne Room. I think once you have the placement ticket in your inventory, you can change the GK option to teleport you to the Outer Court. Don't qoute me on that though, because im not the one who places the tickets down.
Thats why NC wont answer it, because its not a bug. Same reason they wouldnt answer us in a petition as to what time the sieges where when they changed the times.
It is truly annoying though, it simply doesn't work for any allied defenders except the castle-owning clan... if there's a normal way to get out, some official really need to post a guide to it.... here we're wasting mana on taking down that backdoor (only specials/nukes works) and of course the fall damage in most castles are a pita :/
Ok what I have been hearing is the additional GK's to get everyone out are something extra that must be purchased by the castle lord. Have noticed this problem many times too we have been beating down the doors to get out.
I don't think you can buy them any more though. I'm pretty sure when we ran across this at Oren our leader said there weren't any and the GK's were combined into the ones at the inner gate and outer gate. I could be wrong though, he wasn't keep on putting up many castle npc's before.. well. That whole thing.