Table of +Item Prices?

Player Questions Started Last reply 6 posts
Hi everyone, I tried to search for this and didn't have any luck so sorry if it's been posted before. Is there a general guideline for how prices increase as enchantment of the item increases?

For example, a +9 Top D-Grade weapon would obviously cost the price of the weapon plus the price of the nine EWDs, but how do you factor in the risk of the weapon breaking down when it was enchanted?

I know all prices are "whatever someone will pay for it" but I was just wondering how people figure out what to charge for, say, a +15 weapon. Certainly its more than the weapon plus 15 EWDs...?

What I'm looking for is something like:

+0 - 2.60million
+1 - 2.85million
...
+9 - ???

Thanks!
Well i think ppl just compare to other ppl selling stuff, trying to start out high on prices and then see how it sells. From a pure math point of view you could use http://web2.249088.vserver.de/l2_calc/enchant.php this page. If you compare market prices to these you'll notice that low enchanted items are generally overpriced, while high enchanted are underpriced.
Nice calculator, thanks for the link and info. :cool:
The cost of any +++ item is determined by what you are willing to pay or sell it for. Don't need a calculator for that, since there can be no discernible figure for artificial variables such as "risk" and "rarity." Emotionally driven nonmarket factors like that almost always shift prices in a seller's favor.

The cost of any +++ item is determined by what you are willing to pay or sell it for. Don't need a calculator for that, since there can be no discernible figure for artificial variables such as "risk" and "rarity." Emotionally driven nonmarket factors like that almost always shift prices in a seller's favor.

You realize, of course, that your answer doesn't really have anything to do with what the OP was asking:

I know all prices are "whatever someone will pay for it" but I was just wondering how people figure out what to charge for, say, a +15 weapon.

...he just wanted a baseline figure to use as a starting point in figuring what he wants to charge. Until he has that, he doesn't have any clear notion what he wants to sell it for, so saying "what you are willing to sell it for" is pointless.


The cost of any +++ item is determined by what you are willing to pay or sell it for. Don't need a calculator for that, since there can be no discernible figure for artificial variables such as "risk" and "rarity." Emotionally driven nonmarket factors like that almost always shift prices in a seller's favor.

You realize, of course, that your answer doesn't really have anything to do with what the OP was asking:

I know all prices are "whatever someone will pay for it" but I was just wondering how people figure out what to charge for, say, a +15 weapon.

...he just wanted a baseline figure to use as a starting point in figuring what he wants to charge. Until he has that, he doesn't have any clear notion what he wants to sell it for, so saying "what you are willing to sell it for" is pointless.



My point was meant to encourage him to do his own market research in-game to establish a price point. How else will he know if the Table of values that folks are giving him is correct? Avoid the "spoon-fed" mentality. After all, the one thing that tables like that don't account for is the impact of forces external to the game and very much unfavorable to him and other consumers. Sure, the table may say that a +7 Ghoul Staff is worth 35M, and he may accept that as a benchmark. But he may log into game and find 4-5 shops with +7 top C grade weapons selling for 25M. Who is right? How will he know?