A sign of hope?

General Discussion Started Last reply 19 posts
Interesting translations by Hellrose from korean l2 boards. Maybe we will see a mage nerf and melee vs range balance in c5.

http://www.l2guru.com/forum/showthread.php?t=24397

P.S Not sure if your allowed to post links to fansites or not. If not just lock this post please.
Interesting. Thanks for the link :)
one can only hope. and at least it shows were not the only ones left out in the cold
I laughed. :)

Ty for the link.

Cal
It seemd to me to be mostly talking about necros.

It seemd to me to be mostly talking about necros.



Probably because they are the most overpowered of all the nukers. If you notice they say the samething that many threads here have discussed in regards to why nukers became overpowered. Like has been say often its not the skills but its the set bonuses, bsps, Acumen SA that drive them over the top.

Interesting translations by Hellrose from korean l2 boards. Maybe we will see a mage nerf and melee vs range balance in c5.

http://www.l2guru.com/forum/showthread.php?t=24397

P.S Not sure if your allowed to post links to fansites or not. If not just lock this post please.



I know for a fact that many players will be quitting the game if they dont balance the game, and yes they are all melee classes.


Interesting translations by Hellrose from korean l2 boards. Maybe we will see a mage nerf and melee vs range balance in c5.

http://www.l2guru.com/forum/showthread.php?t=24397

P.S Not sure if your allowed to post links to fansites or not. If not just lock this post please.



I know for a fact that many players will be quitting the game if they dont balance the game, and yes they are all melee classes.


Broken record...

I know for a fact that many players will be quitting the game if they dont balance the game, and yes they are all melee classes.



who cares
melee make up for 1% of the player base if lucky
a mage nerf could destroy lineage with how many rerolls we've had the last 2 chronicles
More information revealed today guys! VERY INTERESTING too! Could it be that ncsoft is listening. Here is what caught my eyes:

Greater Balance between classes
Elimination of PvP superclass. The classes will be counterbalanced in a RockPaperScissor way. Certain classes will be stronger against some classes over others. (note: necros)

More information revealed today guys! VERY INTERESTING too! Could it be that ncsoft is listening. Here is what caught my eyes:

Greater Balance between classes
Elimination of PvP superclass. The classes will be counterbalanced in a RockPaperScissor way. Certain classes will be stronger against some classes over others. (note: necros)



You realise that that means "class 1" loses to "class 2" always, but always wins to "class 3"?

So...mage always looses against an archer, but always wins against melee?
Or something like that (and consider it is not always, flukes/ganks/better player/afk/etc.)

Cool balance there, I am excited. Heres hoping anyway.
each class will have a counter class.

Tanks > Melee DDs > Healers

Summoners > Archers > Nukers > Melee

Healers > Nukers

Something like that (not saying it will work like this just an example of Rock paper scissors)
Probably like, Paladin/tk/sws/ will be strong against necromancer. Things of that nature.
I think everyone should be equal to a dwarf :p that way we all equally suck at pvp.. well it was a good link... ty
melee>nuker
lol guess that'll make whoever didnt reroll king
although 10 nukers against 1 melee will prolly be the ratio :/

each class will have a counter class.

Tanks > Melee DDs > Healers

Summoners > Archers > Nukers > Melee

Healers > Nukers

Something like that (not saying it will work like this just an example of Rock paper scissors)



right, what I said. Only you took it more indepth. Still not excited. As much as they call that balance, I would rather see things depend on player skill alone. Not who brought the most "rocks" to fight some "scissors", "OH NO! Watch out, Paper gank group!"
In rock paper scissors a well balanced groups wins... and I'm all for that. :)

Cal
<-- always losses at rock paper scissors.. I never understand why.

I say its to early for NA to start ranting aboout any C5 stuff.. lets leave that tot he koreans.. its exhausting

In rock paper scissors a well balanced groups wins... and I'm all for that. :)

Cal



That's incorrect, though you're right it can be strong. There are many different strategic variations which can alter power. Often rock/paper/scissor balances are imperfect on one facter, time. So a tank may have an easy time killing melee dd, but it takes too long. In the end, a party which can efficiently change the numeric odds by eliminating the quick moving paper or scissor elements, may still be able to eliminate the rocks once the numbers have been countered out.

Don't be decieved, MASSIVE changes would be needed to change how game kinetics work to achieve what you're suggesting and, while I would like it as much as you, I don't see NCsoft as very talented in this area.