Ok my WS is approaching A grade. I have been searching for threads on this stuff everywhere and there is little to be found. So I jotted down the following ideas. Please take into account that any PvP would be done with the mech golem and lots of pet SS.
Here goes.
Majestic Heavy with the following tats
+4 Dex -4 Str
+2 Con -2 Str
+3 Con -3 Dex
that gives me the following
Patk +4%
Accuracy +3
Stun resistance +50%
Str 35
Dex 30
Con 48
Int 20
Wit 10
Men 27
Nightmare Heavy & Tats
+4 Dex -4 Str
+3 Con -3 Str
+2 Con -2 Str
end up with
Patk +4%
Sleep & Hold resistance +70%
Str 30
Dex 31
Con 52
Int 20
Wit 10
Men 27
Majestic Light & Tats
+4 Dex -4 Str
+2 Con -2 Dex
+3 Con -3 Str
Archery Patk +8% (this build would need an OE'd BoP with Guidance)
Mp +240
Weight increase +5759
Stun resistance +50%
Str 32
Dex 32
Con 49
Int 20
Wit 10
Men 27
Tallum Heavy & Tats
+3 Con -3 Str
+2 Con -2 Dex
+4 Dex -4 Str
Atk Speed +8%
Weight +5759
Poison & Bleed resistance +80%
Str 34
Dex 31
Con 48
Int 20
Wit 10
Men 27
Dark Crystal Heavy & Tats
+4 Dex -4 Con
+3 Wit -3 Int
+2 Wit -2 Int
Heal +4%
Paralysis resistance +50%
+18% shield def rate
Str 37
Dex 33
Con 43
Int 15
Wit 15
Men 27
Most likely Elysian with Health for each setup
also a Halberd, SA on that not real improtant
and of course with the majestic light a BOP with guidance
actually nearly have the bop crafted so you could say I will have it for every setup as well
This setup is meant to be used for both PvE and PvP, the halberd is cause I already have enough blades to craft it. A Tallum Glaive will probably come down the road as it gets Health SA as well. Again with all setups my true weapon is my golem. At my current lvl it has 300 Patk more than me and with pet SS it does more damage than I can.
To be good in PvE, go +5 STR, for PvP keep it, dwarves NEVER get targeted first, that extra HP you have is pointless.
And most of the sets abow is just domb, I say Go Tallum Heavy, and then +5 STR -5 CON and +4 WIT -5 INT
This way your actually able to leash out quite some damage, and as I say yet again, nobody cares about dwarves on siege fields. And you truly need that extra STR if you ever want to get into a party.
To be good in PvE, go +5 STR, for PvP keep it, dwarves NEVER get targeted first, that extra HP you have is pointless.
And most of the sets abow is just domb, I say Go Tallum Heavy, and then +5 STR -5 CON and +4 WIT -5 INT
This way your actually able to leash out quite some damage, and as I say yet again, nobody cares about dwarves on siege fields. And you truly need that extra STR if you ever want to get into a party.
Hmmm does no one use their golem? My golem does the damage not me, I am there to stun the enemy damage dealers. I have done practice PvP against a friend in the arena. At the time I was 55 he was a lvl 57 Spellhowler. I took him out before he even got through my CP one round. Why? the golem people. the golem.
Okay lets say it like this, you most likly never going to geti nto 1 vs 1 situation most of the time, thers truly no point making you uber for thoes situations either as thats truly not the PvP you going to experience out there.
At sieges nobody target dwarves just waste of time for them, therby your HP is really useless, on other hand your beter off being able to kill faster.
Also something else you should know of, most DD's if they want they can easely drop your golem, even lv nuker can 2-3 shot it easely, same for archers, most melees can even drop it fast, then your out of a golem, all you got is HP and yeah you can always try to resummon, 12 sec cast, and easely be interupted under the time. An nuker easely kill you even with 52 CON under theos 12 secs.
Alright so if I went with +Str and Dex instead of Con. I would probably go majestic heavy for the stun resistance. Lowering my con by 8 without the added stun resistance would be bad imo.
So I end up like this then
Majestic Heavy with the following tats
+4 Dex -4 Con
+4 Str -4Con
+4 Wit -4 Int
that gives me the following
Patk +4%
Accuracy +3
Stun resistance +50%
Str 45 <-higher Str than any base race stats
Dex 33
Con 35 <-not much higher than an LE or DE for con this way
Int 16
Wit 14
Men 27
sound about right? Though with seriously gimped HP compared to any of the builds I originally posted.
HP setups are important for mass / Siege PVP, if you have an alliance that knows how to use you, and in PVE polearm XP with +con is very important too. Oh well, you already got your tats, so good luck! :)
I use my golem all the time! With prophet buffs it gets 1877 patk while I get 883 patk. I kinda feel bad for those destroyers that used to kick my butt they drop real fast now. beast shots FTW!
So I am narrowing this down to two paths now, having looked at the options available. Option one is try and become a DD ws. Option two, be as unstoppable as I can be.
Majestic Heavy with the following tats
+4 Dex -4 Con
+4 Str -4Con
+4 Wit -4 Int
that gives me the following
Patk +4%
Accuracy +3
Stun resistance +50%
Str 45 <-higher Str than any base race stats
Dex 33
Con 35 <-not much higher than an LE or DE for con this way
Int 16
Wit 14
Men 27
this is the damage setup, the signifacantly lowered con means I would pretty much have to go with Majestc for the +50% stun resist. Your con effects your stun resistance and with this set and tats I end up with -10 con.
Nightmare Heavy & Tats
+4 Dex -4 Str
+4 Con -4 Str
+4Wit -4 Int
end up with
Patk +4%
Sleep & Hold resistance +70%
Str 31
Dex 31
Con 51 <--have you seen anyone with this kind of con before :)
Int 16
Wit 14
Men 27
With this setup my strength is rather low but I do have the golem to make up for my lack of damage ability. The armor gives me sleep and hold resistance and with a con of 51 I would be hard to stun. I would also have incredible CP and HP from this build. All in all this build would make me as closs to a true tank as I could get. And the added wit would help against curse magic a little.
HP = worthless in groups :P You will not want to keep that golem out in groups, costs too much money with you and it spamming ss and the crystals used. Plus unless you got a WC, it wont get buffs.
HP = worthless in groups :P You will not want to keep that golem out in groups, costs too much money with you and it spamming ss and the crystals used. Plus unless you got a WC, it wont get buffs.
Hmm I get groups all the time with and without using the golem, most groups I get into know what I am for and it's not the huge damage potential I bring solo. WHen I do use the golem if there is any kind of buffer in the group it immediatly gets buffed, I never have to ask for it.
HP = worthless in groups :P You will not want to keep that golem out in groups, costs too much money with you and it spamming ss and the crystals used. Plus unless you got a WC, it wont get buffs.
Hmm I get groups all the time with and without using the golem, most groups I get into know what I am for and it's not the huge damage potential I bring solo. WHen I do use the golem if there is any kind of buffer in the group it immediatly gets buffed, I never have to ask for it.
I was thinking about elite grinding groups, not 5x exp parties :P
I use my golem all the time! With prophet buffs it gets 1877 patk while I get 883 patk. I kinda feel bad for those destroyers that used to kick my butt they drop real fast now. beast shots FTW!
I feel bad for them too, considering that your golem is a 3 hit kill and they still lose to you. Let me guess, they use a blunt+shield as a main weapon?
Well MY Warsmith used,and i say used because i rerolled,
Tallum Set,+3 Elisyan Axe wth Health and +4 Str-4 Con+4 Dex-4 Con,And it worked at perfection both PvP and PvE