Ive heard that focus help's it land more, not 100% sure though. A Might Mortal dagger does, but those are so expensive its not even funny. Accuracy does not help improve the SKILL land rate, this i know.
i dont feel that is the case for dagger i belive its a set base rate for dagger skills, unfortunatly there has never been any offical word from NCsoft on this subject its all conjecture an speculation. i will say in C2 critical rate did affect dagger specials but i was under the impression it was removed in C3. i feel the only thing that affect it is the positioning to your target.
Ssxsin is correct, the best simple way of getting a higher land rate is hitting from the back. All the dagger classes (which make great duoers with summoners) that I party with stand in back of the mob as the summon tanks it. I often do that as well, and plan to-- I might get a Backblow weapon for B grade, and stand in back of the mob as my summon tanks it for +++crits.
before in C2 focus buff and critical SA did improve the land rate but that was ended.
Where did you get this information from? I know that critical damage buffs like deathwhisper, critical damage SA and viscous stance increase the damage of dagger skills so why shouldn't focus buffs do the same for landing rates? It does say "critical hit" when the skill lands after all.
Your crit rate used to affect dagger landing rate.
This however was seen as overpowered, and since then, focus, song of hunter, and focus / might mortal weapons no longer affected the land rate of stabs.
Well, might mortal does... but get this. Might Mortal was removed as an option, and the percentage bonus of Might Mortal weapons had been severly reduced.
Your crit rate used to affect dagger landing rate.
This however was seen as overpowered, and since then, focus, song of hunter, and focus / might mortal weapons no longer affected the land rate of stabs.
Well, might mortal does... but get this. Might Mortal was removed as an option, and the percentage bonus of Might Mortal weapons had been severly reduced.
Daggers have it bad.... especially after C3...
Well so they should, coz in c2 they could 3 shot equal level tanks lol... I'm looking forward to this happening to nukers also.
Well so they should, coz in c2 they could 3 shot equal level tanks lol... I'm looking forward to this happening to nukers also.
Well, there was a problem with dagger skills finding a hiole in armor if I am not mistaking....It made it like you werent wearing any... I am pretty sure they fixed that..
Well, there was a problem with dagger skills finding a hiole in armor if I am not mistaking....It made it like you werent wearing any... I am pretty sure they fixed that..
Yes, even UD was hopeless against dagger attacks but C3 made alot of changes that were explained before it was released. Does anyone have any old links to C3 data ?? Somewhere in there it explains how badly everything got nerfed like how landing rates will be fixed. C4 has definatly improved landing rates but I believe it is still a fixed%. If Dex affects landing rates then that would explain why people were saying PWs' will have the best landing rates in C3 and THs' the worst. So +5 dex tats with doom light might be best way to improve landing rates next to buying an old MM dagger.
any dagger class with +5 dex and doom light puts their dex above 40. which is the peak point. with 40+dex even a SK could tank nigh unto nonstop.
40+ dex puts your crit rate and accuracy up into the 88+ region making you very rarely miss or make a normal hit. amost everything is a crit, and 1/9 chance you miss your dagger special.