Looking for class with most options

Player Questions Started Last reply 27 posts
As the title states. I'm looking for a clas that has as many options as possible. What do I mean by that? As many masteries from those avaible, and a lot of skills to use with those masteries. Here's what I found out so far:
Gladiator: Blunt/Shield, Duals, Light, Heavy
Destroyer: Blunt/Shield, Polearms, Two-Handers, Light, Heavy
Both orc Shammies, but they don't have any specific weapon masteries.
Anyway, what am I trying to achieve here:
I like surprising combinations/rare classes.
My main is Phantom Summoner, rare enough as it is. Using blunt/shield while most go for dagger/shield or duals
I have SO alt, decked in light armor and duals brandished. Not your everyday sight.
Now I was looking for something more fighterish. Gladiator seems to be my main pick right now, with possibility of heavy (blunt/shield, heavy armor) setup, light (light armor, duals) setup or combination of these (heavy and duals? meh, that's how all glads look like, it's boring).
Similar thing with Destroyers... but I'm not sure if destroyer in light is a viable option (I know from friend's experience that glad is)
Anyway, back to the point. I'm looking for class with options, class where at each new grade I'll be wondering what kind of armor/weapon to get... and probably end up with all of them <.<
If you play an Overlord or Warcryer you can use light and heavy armor and duals and blunts (maybe even more).

If you play a Gladiator you can use heavy armor and light armor (if you like), duals and a blunt weapon.

There is much more to combine, for example a nuker with heavy armor. But this would be a great sacrifice just for looking funny.
I didn't mean funny combinations (like nuker in heavy) but useful one.
Sure I can give orc shaman duals... I can give them to anyone, but orcs have no skills to go along with duals.

As the title states. I'm looking for a clas that has as many options as possible. What do I mean by that? As many masteries from those avaible, and a lot of skills to use with those masteries. Here's what I found out so far:
Gladiator: Blunt/Shield, Duals, Light, Heavy
Destroyer: Blunt/Shield, Polearms, Two-Handers, Light, Heavy
Both orc Shammies, but they don't have any specific weapon masteries.
Anyway, what am I trying to achieve here:
I like surprising combinations/rare classes.
My main is Phantom Summoner, rare enough as it is. Using blunt/shield while most go for dagger/shield or duals
I have SO alt, decked in light armor and duals brandished. Not your everyday sight.
Now I was looking for something more fighterish. Gladiator seems to be my main pick right now, with possibility of heavy (blunt/shield, heavy armor) setup, light (light armor, duals) setup or combination of these (heavy and duals? meh, that's how all glads look like, it's boring).
Similar thing with Destroyers... but I'm not sure if destroyer in light is a viable option (I know from friend's experience that glad is)
Anyway, back to the point. I'm looking for class with options, class where at each new grade I'll be wondering what kind of armor/weapon to get... and probably end up with all of them <.<



You forgot one viable Gladi setup: Light or Heavy with a 2-h sword.
Personally as a gladiator ive always wanted to try out a light armour and single sword no shield combo. This would allow me to go for evasion and attack power. What i invision is a PL set and a SLS. Gladiators have so many different styles of play which can all work well, but if your not using TSS your not using your character to the full extent of his ability sadly. Plus duals look 1337.
Try Orc Destroyer. You get sword/blunt, two-hand, and pole weapon choices. Not too much in the way of armor. I've seen a few pretty sweet options involving bows for pvp too.
duals basically do the same damage wise (but have worse SS consumption)... Wouldn't that actually reduce the number of skills glad can use? I mean, are there any skills usable *only* with two handed swords?
SS on dual swords are no different i dont think. You use 3 shots to charge up both swords, not just one. You hit twice using the 3 soul shots.
If you don't take shield why not go straigth for duals anyway? Do you gain anything over duals with one handed sword? Any skills usable only with those?

And I don't mean skipping few setups. I see gladiator as a class which is *switching* weapons during single fight,
switch to blunt
stun
switch to duals
TSS
keep hitting while enemy's stunned
pull out shield when he wakes up to reduce damage
and so on
or you hit once and miss once and you still use 3 SS
SPS have you ever tried a 2-h sword? I played a Gladi in Light with a 2-hander for a while, and it was alot of fun. Lots of skills still available with the 2-hander, and they look way cooler than duals. Then again, I'm the Warlord who PVP's with an OE Great Sword.
But to the OP, I would say Gladi or Destro for the most options. Destro can also use a bow and get insane patk.
If I go melee specialist I go melee specialist. It's enough I plan a bow on both my PS and SE... but they don't have any specific weapon masteries to begin with. I know I'm crazy but I don't see Glad/Destro with a bow.
Because you look alot cooler standing like a ninja. With a sword you got the crits, but you lose the stun you get with a blunt. You can then also use fatal strike which does nice damage now. Switching weapons in the middle of a pvp is extremly difficult, it may all sound fine in theory, but trust me, in practise it is very hard 2 do. Your brain cant manage all the tasks at once, at least mine cant anyway. I keep my pvp simple and effective.
I play PS as main ;) I have to control basically two toons to begin with. Switching weapons is easy.
Two handed blunt at S grade is far better, you open up your stun moves, ive tried it, but TSS is just that amazing it shouldnt ever be given up if you plan on maximising your charcaters abilities.
BTW destro can use a bow, but only when he activates all his low HP skills and so long as he has full buffs from all supporting classes, its hard as hell to do, and is only good for short pvp fights.

If you don't take shield why not go straigth for duals anyway? Do you gain anything over duals with one handed sword? Any skills usable only with those?

And I don't mean skipping few setups. I see gladiator as a class which is *switching* weapons during single fight,
switch to blunt
stun
switch to duals
TSS
keep hitting while enemy's stunned
pull out shield when he wakes up to reduce damage
and so on


TSS is usable with only dual swords. A SIngle sword cannot use TSS.

I didn't mean funny combinations (like nuker in heavy) but useful one.
Sure I can give orc shaman duals... I can give them to anyone, but orcs have no skills to go along with duals.


The only skill shamy's get which needs a specific wearpon is stun/ hammer crush, and for that 1 you can use a newb blunt.
General wearpon masteryes add patack and matack to any wearpon so anything but pole (due to C4 nerf of it) can go with those.
Orc other attacking mele skill is soul cry, and for that one it's attack speed what maters most (SC gives a set amount of patack).
When I PvP I have a macro do the switching for me, so my PvP looks something like this:
Select target
Attack with GS
Hit Macro:
/useshortcut 2 2 (switch to polearm)
/useskill thunderstorm (stun)
/delay 1 (so the skill fires)
/useshortcut 3 2 (swith back to sword)
/attackforce
The macro then has the re-use timer for the skill, so I know when I can fire it again. It works pretty well actually, especially in sieges and such when that stun will hit every enemy around you.

A gladi with a 2-h sword can use (I think) every skill except TSS and DS. In my limited Gladi experience, this makes the gladi less of a MP sinkhole.
TSS, DSS and triple slash are all of the glads highest damage output skills and are all reliant on the use of dual swords.
Ive tried macros and it just doesnt work, its so easy for it to get interupted and its very very clumbsy, horrific things can happen, such as trying to stun your foe with your first etc etc. Half way thru a pvp i will not switch weapons and try a stun, i use stun as an opening move and then forget about it.


BTW destro can use a bow, but only when he activates all his low HP skills and so long as he has full buffs from all supporting classes, its hard as hell to do, and is only good for short pvp fights.



Rage is enough to boost the pattk to great numbers and you can do it at 100% HP+CP. Dont underestimate Rage.
Rage only lasts a short time and i guess it has a nasty reuse timer on it, makeing it totally impractical for PVE.
Rage lasts for 90 seconds(60 for C3, where it had 2min cooldown) and cooldown is 3mins, affected by Haste2, Fury, Zerk and the attack speed of the weapon, so actual cooldown is closer to 120seconds. It's one of the skills that are commonly used in pve.
I was implying its uselessness when used with a bow for PvE.
I'll throw in tyrants here. Their main abilities (totems and fist fury) are weapon independent. I've done alright with everything from a bow to a dagger. Also, tyrants do well in light and heavy armor. Lots of varieties there. Before the pole nerf, a tyrant with a pole arm was an incredible thing. :)
It still provides +55% boost to pattk and stacks with all other modifiers, thus boosting the pattk for the bow in pve to high numbers. And with the crit rate of bows, it is really devastating. You can literally 1 shot mobs or deal massive dmg to xHP mobs while Raged and thus make the killing faster. It's like turning the Destroyer into a short range HE for 90 seconds >.>

Ive tried macros and it just doesnt work, its so easy for it to get interupted and its very very clumbsy, horrific things can happen, such as trying to stun your foe with your first etc etc. Half way thru a pvp i will not switch weapons and try a stun, i use stun as an opening move and then forget about it.



I'm with you on this one - I have a macro for 'switch to blunt, hammer crush, switch to duals, attack', but it rarely works outside the arena (especially now in C4 where you have to hold ctr to attack, even in war)

Too many times i've been left holding a low-grad blunt and had to switch back to duals manually - big waste of time you don't have in pvp.
I've never had the issue with macro's in PVP, but then again, people have to be flagged for my stun to work at all. If you are finding ctrl to be annoying, I suggest instead of typing /useskill (insert stun here) typing /useskillforce (insert stun here). Again, this does not work with the Warlord stun, but with Hammer Crush etc it will. As for me, I still gotta wait til my enemy flags for my stun.
So a hypothetical gladi attack would look like this:
Attack with main weapon
Use macro:
/useshortcut X Y (put your blunt wep there)
/useskillforce Hammer Crush
/delay 1
/useshortcut Z Q (put your duals there)
/attackforce

You dont have to have the /attackforce in there if you want to use the time the target is stunned to charge up etc, its just what I do. I find that this macro works extremely well. It messes up once out of every 10 times, but then I just click the shortcut (Z Q in the example) to switch back to my main weapon. If you want to be even more careful, you can put in a longer /delay time to make sure the macro switches the wep out.