ok
i wanna be the first person to solo swamp of screams (solo meaning me my golem and my duel box se)
at the beginning of c4 i stopped by but ran screaming like a little girl the second the first mob went for back up
i stopped by yesterday and the xp and kill speed was excellent
unfortunately i had 2 second lag so couldnt risk hanging around too long
some things that scare duel boxed summoners
mobs with heavy hitting aoe skills
mobs with multiple dots (stack bleed, poison and fire and i drop in seconds)
mob debuffs (cancel, slow, para, silence)
aoe stun
nukes that can hit for 400+ damage from range with full A jewles (thats nearly 2k damage on a crit)
so basically i need to know if any of those things are gonna happen to me
anyway im going in wish me luck
if im not back in 30 minuets call the police.....
and tell em to bring a brez
EDIT:well that was me before i entered
now im here asking that nc fixes that crappy area
originally it seemed like a nice melee hunting area but once again nc has shown its hatred for anything that doesnt shoot fireballs
most mobs are melee but **** they hit hard
im talking double the damage of any other 1x hp mob that lvl
but i could live with that if mobs didnt hit 50% hp and run off to grab 20+ friends to beat the crap outa ya
have any idea how long it takes a tank class to take out 50% hp?
beleave it or not there are classes that dont 2 hit mobs
Hm, the exp there is pretty good for small groups if you can manage to aoe/pole the groups. I have not been there too often, so this is all I can tell you, and I have not tried out the "needle" type mobs yet, only the "splinter" ones:
- definitely the most dangerous thing is the fleeing mobs that come back with a whole train. The "pulling a train" thing seems to only happen if the circle the mobs flees into contains mobs of the "frenzy" type. Otherwise the fleeing mob just sits in there and does nothing. Important: the player who has the last attack on the fleeing mob before it reaches its buddies will be attacked by ALL of the mobs. Very dangerous if the last hit is done by e.g. a nuker who tries to kill the runner. Not many nukers survive being clobbered by the whole train, especially since quite a few mobs are very hard to sleep there.
- the "walker" type mobs are nukers with an insane casting speed, and they HURT.
I don't know, I sort of like that the area is really dangerous. In my opinion that is what was removed from the game. Used to be mobs would follow you until either you or it was dead, fettered souls would follow you in trains and people would yell for help.
I think a little more of that is good. Not everywhere mind you, but it does make it so that more groups are actually needed for those that like groups.
I think a little more of that is good. Not everywhere mind you, but it does make it so that more groups are actually needed for those that like groups.
even full zergs dont like swamp of screams
they do the same thing in AC and OB... learn to deal with it.
in AC even a dwarf 5 hits mobs
not to mention at those lvls stun actually works
mobs in swamp of screams run away at 50% hp
not counting the fact that every mob at 40+ has a higher run speed than anyone with WW2 my highest damage attack (mech cannon) deals no more than 1/8th of mob hp
i hate the swamp of screams too and being a 70+ da i can say that my hate is usless when they run away. i can take the dmg they deal out but 20+ mobs comming back to pound on you.. its a bit much even for a group
Tried that place a week ago, with an PS, EE, SE, BH and an SPS. lets say it went somewhat okay, the XP sucked thoght, and some of thoes freeking mobs using SS on every hit, and no they aint giving any bonus XP for doing that, they hit sick hard, sometimes up to 1k in damage on an melee attack.
But yeah they always run thats what we had our SPS for, :P and trust me we learned what came out :P gladly we had an EE and din't have more then 1 death that time, lets say we never returned to the place becose it's just an nightmare, worse xp then eg saints, and a hell of a problem killing hte mobs.
But a lot of this new areas is the same, example Beast farm... who came up with the idea to give this mobs up here insane P.def??? any mob same lv in eg around of aden I hit for 150-200, this stuff I hit for 80-90 or so ><, oh by the way? THey aint even giving any beter xp then that, in beast farm in a duo I get 3% per hour, and eg hunt at devastated castle I can top up at 6% per hour, if I can find an hunting spot from all the ehm groups running around there.
For now when my friend is on, I stick to saints, quite good xp 4-5% per hour there or so in an trio. Still need to find a good duo spot to, Beast farm is 3% or so per hour and not good enought. Saints to hard for an dwarf as +600 damage nukes.....
I think I may be one of the few who have pushed through the hunt of the Golden Ram Mercenary Force. Being lvl 71 when c4 arrived I was able to have all the splinter but the lowest one green to me. Meaning of course even with Matk Resist I was able to 3 hit them with demon on. I died out there once to the freznyies. Bsoed about 4 times. Turned in my talons and found out that I could now get buffs form the medic, as well as better bags form the store.(My favortie is the dimensional diamonds.) But after figuring in costs of ss or sps. the fact that I rly could only go out there when I had a bd and a prophet, I found that it was not rly worth it and if I was goign to have to kill the smae mobs over and over I might as well kill the sheep men.
What happens there is that the mobs will run to the spawning pools, once they successfully enter there, they will spawn a frenzied group, that will then return (kinda like with Orc Barracks).
AOE groups are a must.
If you don't have that, then root the mobs running off, if you prevent them from entering the pools or kill them before they enter, you don't have to deal with them.
DO NOT fight in the spawning pools, unless you have a powerful AOE party.