I am just woundering how people like playing summoners, specially a PS, cause I might go that. Just some engligthment would be nice. Whoever played this type of character pls tell me about it, no one who hasn't don't post telling me its a stupid class, I do not believe any class is stupid. :)
i have played a melee oriented Ps since C2, yes i'm that slow at leveling, no it's not due to my class. Since C4 i've lost pretty much any issues i had with the class. We still ahve money management issues, more than ever actually but that's solved though experience.
Overall i really love the class. i can't imagine any other that i would enjoy this much. I can solo whenever i want, i can DD in archer groups or heal in other. There's such a breadth of roles that it's rarely boring.
I currently have a dark wizard and I have also been wondering about this class and how good they are at PVE and PVP and are they usful and wanted in a raif group or any other group?
Solo in saints, ok XP ok money but meh gets boring.
Trio with a WC and a PW. Good money & XP but not as fast on the XP as my solo. This is my room mate group so usually we're doing some sort of quest during this. use either soulless or nightshade.
Archers- About 30 % of my groups are 7x archer groups. I use soulless with these groups and function as a heavy DD, sometimes use mass cubics. These groups are the highlight of my hunting times
Other ally groups- These are random groups in ally, sometimes archer often not where they couldn't find a healer. Here i use nightshade usually but occasionally i get to DD. These are usually not as good as the rocking DD groups but they're still really good.
PVP is an odd thing with the PS. I often die in PVP however i often kill the enemy. In mass pvp i focus on killing soft targets. I do basically the same damage as an archer but can deal it from far away. I can kill nukers in mass PVP fairly easily since there's a lot going on. When i fight them 1 on 1 it's hard. I lack the ability to do a lot of damage right off the bat. Last time i fought a mage it was a sorc and we fought for over 10 minutes before he killed me with 200 HP left. I'd assume it'd be similar for other nukers.
I have only one problem in PvP (and unlike Physics I either survive it both me and summon, or we both die) it's enemy with good crowd control skills. If I'm slept, I'm done for. Not right off the bat but to win I need two consecutive sleeps fail on me, and that's before shadow is dead.
IMO summoners need reliable CC skills. they'd be perfect 1 player party then. And that might be the reason why they don't have them ;)
Level 9 Sleep isn't exactly the most reliable thing in PvP. I depend more on IceBolt than Sleep for the purposes of slowing them down, getting close enough to the ranged attacker to attack with a bow, and hope I can get the spark cubic to trigger. I'm no expert in PvP though, so it's debatable. There are a variety of strategies that a summoner may use in PvP.
Anywho, I enjoy playing the class very much, and have had no problems financially. But then again, I happen to be some of the odd ones who don't make use some of the C4 features like using soulshots. :P
It's a great soloing class, and with a variety of different summons you can play very different roles in a group, including tank, DD, or healer. And of course, everyone loves party cubics.
PvP with a summoner can be pretty tricky. Usually it takes a bit of planning for your setup (seeing as how there are so many successful combinations for a summoner). Plus, you need to figure out the strengths and weaknesses of certain classes.
But, when it comes to nukers, when fighting a necro around my level, (around 57 or so at the time) he was hitting me for 400 damage or so with transfer pain up, and 600 or so when i was gloomed. With cp pots/heal pots it's really hard for them to take me down. But, I find that if i get the jump on the nuker, I'll most likely take him out, but if he gets the jump on me, he has the advantatge, but, he still can lose if he slips up once or twice.
Sad to say but my hardest fight was witha 7X bishop. I would wail on him, then he'd root me and silhouette, then he'd run away and heal, then i'd wail on him, then he'd root us. About 20 minutes into it ( no i'm not kidding 15 minutes) a WS came up and stunned me, and took my last 400 HP or so while i was rooted.
For me, the one class i've never been able to beat is a warlord. Since they're able to hit me and my summon, he's doing 60% damage to me, and 140% damage to my summon, and that combined is definately really hard to keep up with. I've even tried different things like telling silhouette to stay and spam nukes, while I went off and tried to nuke, but he had real jewels so that didn't work, so I had to get in to melee, but he had himself positioned so if i did melee, he'd be hitting me and my summon.
SO if I became a pvp summoner what would be my choice of weapon or weapons to use that would be good to use for all classes I challenge b/c I've heard different things like a bow or staff etc...?
I've heard that once a phantom summoner gets to a certain level, their nukes are useless and most of them usually end up going with duals to help their summon beat the enemy until they're ugly as sin. Apparently there's all kinds of other 'secrets' to successfully utilizing the powers of a phantom summoner.
yep ur mage side of PS ends after 52 (35er skills).
but after that ur summon is ur weapon :)
assisting ur summon works very well, except for sineater ...
cuz both summons.
( yaya i know,i dont whine, i just dont pk anymore ;) )
best choice up to 60 is something like aoba/health, ur hp isnt very high at lower lvls.
u dont get any skills for urself but alot "buffs" for ur summon.
think is the most funny melee class and the cubes rock :)