hi,
If my information is right (and correct me pls if it's not) you can enchant a weapon up to +3 without risk.
After that : the chance of succes is 66 %
I'm not a math genius, and maybe i see this wrong but i tried to count the succes rate : following this formula
66 % ^ "times you enchant" = succesrate
I know you are looking at the cumulative chance, at least I think you are, but one thing to remember, the way probability works is that you have a 66% chance to succeed each time.
That means that if you have a +11 and you are trying for a +12, you have a 66% chance of success on THAT try.
I am 10/16 in OE's counting every enchant past +3. I had a 75% record for awhile, but then I blew up a ton of D weapons in one day. Got a +4 homu though, so I made out still ;)
EDIT: anyone else notice that some characters are just more lucky at enchants then your others? My SH has blown every single enchant I try on him . Never even gotten one to +4 with him lol. My dwarf on the other hand, has produced tons of +4, +5 weapons (can't get past +6 yet ><)
use a lucky charm, wear no equipment, use an SS, equip/disarm/enchant, drop-pickup-enchant, dwarf lvl 4 enchant, keep only oneenchant and the item to be enchanted in inventory, all else delete/drop, have all 15 quest slots full, be lvl 78 with never done any class change///
A guy in my clan (doesn't play anymore) used to blow up d-grade jewelry before he would enchant anything. Because obviously if you blow something up, the better your odds are the next time :p
I know you are looking at the cumulative chance, at least I think you are, but one thing to remember, the way probability works is that you have a 66% chance to succeed each time.
That means that if you have a +11 and you are trying for a +12, you have a 66% chance of success on THAT try.
Thats right,
but the chance to succeed, like 6x in a row, without having the weapon blown up is much lower.
I checked the formula in the meantime (told you i'm not a genius) and i think its the right one
A guy in my clan (doesn't play anymore) used to blow up d-grade jewelry before he would enchant anything. Because obviously if you blow something up, the better your odds are the next time :p
no still a 60% chance, or 66% or w/e it is. Nothing changes because the last one was succesful or failed. Good thing about blowing homu's is you get back all the C's it costs to make it at the lux shop. And if your like me and blow up an ELS, dual 107's and a bonebreaker going +4 in the same day...you can make another!
I know that, and so did everybody else. Some people just don't get it. It's like the people in Vegas that see that 10 reds have come up in a row on the Roulette table, and they go put a ton of money on black "because it HAS to come up soon now!". They don't understand that the odds of getting 10 reds in a row, or 10 blacks, or anything in-between is exactly the same.
yup. I dunno, I just gamble between 1-15m every two weeks on OE's, never really cut into my actual profit doing that, and it is fun. But relying on OE to make money is a bad idea imo.