Was just checking out different skills, brushing up on my knowledge, when I came across the different archers...
Why is it that a PR has a couple different skills that an SR has nothing to counter? For one a PR has hex an active spell that is awesome for PVP and freezing strike, but I was looking and I see entangle for a SR? How would u counter something that lowers your pdef when you have already low pdef + hp's. Maybe I'm looking at it the wrong way but wouldn't it be easy for this matchup in a PVP situation? They both have stun, and double shot. Just some insight would be nice to hear from some fellow gamers.
Now the HE compared to the SR. HE gets two buffers which are hawkeye and snipe. I didn't see anything different from the SR that the HE doesn't already get, besides charm and heal. So do SR actually charm in PVP, hehe cuz ive never seen it.
First thing about this game. Stop looking at stats on paper. It doesn't work the same. To counter a PR, SR is actually a much more balanced and a stronger archer. As for Hex and PB? Those are race related skills same goes for Elemental Heal, Sprint, Spirit Barrier. SR has the higher Dex and Dex is everything for archers. Also PR is more of a debuffing archer while SR is more of a buffing/self healing archer I guess you could say. Theres more SR's than PR's anyway so whats exactly your point?
Theres more SR's than PR's anyway so whats exactly your point?
It was more like a compare and contrast between their skills. Just to get an idea of how you would approach these archers if it went archer vs archer. So what tattoos do archers usually have as far as do they differ between each race? Do you think its best to get +5 dex or throw some str in there too?
The SR has self-buffs ... and here's an interesting fact: The range on hex is much shorter than that on stun shot, or a standard arrow. An SR can comfortably kite out of range of it, unless he wants to get in close long enough to entangle - then he'll have hex on him for about 10 seconds. Entangle lasts longer, though. :p
The SR has self-buffs ... and here's an interesting fact: The range on hex is much shorter than that on stun shot, or a standard arrow. An SR can comfortably kite out of range of it, unless he wants to get in close long enough to entangle - then he'll have hex on him for about 10 seconds. Entangle lasts longer, though. :p
I never thought about the range factor. Good call :D
Many debuffs don't help in pvp. You may be dead before you see any effect. The only debuff you can try is Freezing Strike. Though I did not like it. I lost 50% and more of my hp until the spell was casted. But that may depend on dyes and equip.
So what do most SR's have as far as tattoos? Do they +++ out the dex, go with default setup, or go str becuase they are crit machinces already? Because somebody in my clan asked me what he should do. I really don't know what the best setup should be. help me out :eek:
So what do most SR's have as far as tattoos? Do they +++ out the dex, go with default setup, or go str becuase they are crit machinces already? Because somebody in my clan asked me what he should do. I really don't know what the best setup should be. help me out :eek:
I in no way claim to be an archer expert, but I don't think you should nerf your CON too much as an SR considering it's already ungodly low.