PvP Warsmith tats?!?!

Player Questions Started Last reply 13 posts
I know this sounds crazy but ide like to get into the pvp world with my Warsmith later on in game, so could anyone whos attempted this with some grace like to share wheat they tryed in the symbols , whats worked and what hasnt worked :cool:
aint gonna happen
just make a Mage / archer if you want to PvP or just keep leveling your Ws for Siege purposes.

lowering your Con for either Dex or Str is good but you will now in the 2 shot range of every mage and the Golem with pet SS hit like a mule.
your warsmith...like my warsmith....will die endlessly.

A warsmith has one good trait. That is reasonably high hit point totals. They don't have the highest melee patks and many of their weapons hit slower too.

I party with my Knight (38) with many lvl 40 folks in and out of clan.
The power of a nuker or even an archer is gonna reduce a warsmith in no time. Worse, you can't catch them when they kite.
One of the worst pvp character in game. They also have NO self buffing abilities at all. They can solo and group--will probably never be invited to raid after 40 something and are just awful at pvp.
Might hold their own with golem in attendance...but that's 15k to summon (or so) and won't last forever.

If a warsmith could use a tatoo it would be to increase mana for making dss or strength to party in cata's or solo. Pvp is not a very good idea.
That being said-my warsmith in a cata can hit a LOT of mobs and hit all of them harder than my poor little knight ever thought of! A dwarf with a pole in cata's is a little train wrecker with some assistance!
Dont listen to these naysayers.

Go for it.

Tats aint gonna help ya much though. Your CON is your best asset. Nerfing it for a minimal help with speed/evasion (DEX) or extra damage(STR) will do you more harm then good. You need to get up close to the range attackers.

Go for +4 WIT -4 INT.

This will help (a little) on certain debuffs and you dont need the INT anyway. (hell, might as well max it at +5)

Pull out your golem, get yourself and the golem buffed, max out stun/hammer strike (yes I KNOW they rarely land).

Try to get in range to stun.

Pray you dont get anchored/slowed/hamstrung/slept...lol.

You are fighting an uphill battle using a dwarf to PVP. You will lose more then you win, but when you win (and they will occasionally), you will gain alot more respect.

The people that say just reroll an archer or nuker can kiss my behind. :eek: :)

Go for +4 WIT -4 INT.



get +4 - 5 from rune town
its alot cheaper and int is completely useless to dwarves

in pvp i see +5 con ws's useing doom doing pretty good against both melee and mages
that is if they dont have any brains im afraid
there are still alot of nukers out there that think they can win a fight by just standing in 1 spot and chain nukeing

if you come up against a nuker that actually knows how to play their class it doesnt matter what tats you have, you will lose

i recommend you get +5 str - 5 con and bw for B grade
con does absolutely nothing to help your lvling speed and the extra str might get you invited to a party or two

forget about pvp thats for the elves
--
How could i see the plus Str Tatoo on my potential Groupmate, to make this matter for Grouping ?

Falexi
As you are a warsmith and have some spare change, CARRY A BOW for when you are out of range. :p


As you are a warsmith and have some spare change, CARRY A BOW for when you are out of range.


contrary to popular belief a WS is either rich or high lvl



As you are a warsmith and have some spare change, CARRY A BOW for when you are out of range.


contrary to popular belief a WS is either rich or high lvl



i know plenty who are bouth
My cash can afford me 3 top B grd Weapon :p

I'm a BH

contrary to popular belief a WS is either rich or high lvl


hehe...im not rich, im, umm...hey buy some dss!
I could see the + Wit being useful for higher level PvP, but I would presume you are lower level at the moment. If of any interest in leveling (I know, that's not the subject, but offered none the less. ^^), I would suggest boosting your Str and Dex as much as possible. How much you reduce Con would probably depend on how accessable VR is on a consistent basis. Personally, I plan on going +4 Str +5 Dex -9 Con. I'll be using BW at 52 and most likely a blunt but possibly duals as I already have a set of +5 SLS*SLS. The point would be to put down as much damage as humanly (dwarvenly?) possible. :) Later on, I will probably remove the +1 Dex (3rd Dye) and go +4 Wit -4 Int once I start getting involved in sieges and PvP.