Effect of Prophecies

Player Questions Started Last reply 23 posts
I was just wondering, if anyone knows the exact effect of Prophecy buffs, what they do and how much do they do.
Wow, nice! Even better than I hoped! :) Now, for the other 2 prophecies...

BTW, can you have multiple prophecies on at the same time?
No one knows? :(
This is what I got. It may very well have changed since I got this info (was a long time ago) - maybe someone else can verify the validity of this?



Prophecy of Fire (Hierophant):
Uses 5 spirit ore. Lasts 5 minutes.
Increases HP, Pdef, Pattack, Attack Speed, Accuracy
Decreases movement speed

Prophecy of Wind (Shillien Saint):
Uses 5 spirit ore. Lasts 5 minutes.
Increases Attack speed, Evasion, Accuracy, VR effect, crit rate from behind, crit power from behind
Decreases resistance to debuffs

Prophecy of Water (Evas Saint):
Uses 5 spirit ore. Lasts 5 minutes.
Increases MP regen rate, Mdef, Mattack, Casting speed, Magic crit rate
Decreases movement speed, resistance to debuffs

Chant of Victory (Doomcryer):
Uses 40 spirit ore. Lasts 5 minutes.
Cooldown 20 minutes (decreases significantly with WIT and buffs.. less than 5 min cooldown possible)
Increases Pattack, Mattack, Pdef, Mdef, Accuracy, Attack speed, Casting speed, Crit rate, Crit power, HP (approx. effect of BTB5)
Decreases movement speed
Yeah, I heard all this too, but i'm interested in the actual values. Nya showed a very good example of Fire, now i'd like to see Wind and Water effects too.
The values I'm giving are the values the buffs actually add. There is no way to give you an exact amount on your status window because of a few reasons.

P.Atk., M.Atk., P.Def., M.Def. - your masteries for these stats are tacked on at the end of the formula. This means the buff won't increase the (for example) P.Atk. you gained from Weapon Mastery.
Critical - This is an odd stat. All buffs go into the formula seperately and are then added together. The buff doesn't increase focus SA, critical chance passive, or anything. It only multiplies on your Base Critical.

For more information on how stats are specifically calculated, you can look here:
http://l2p.bravehost.com

Chant of Victory:
HP +20%
P.Atk. +10%
M.Atk. +20%
P.Def. +20%
M.Def. +20%
Accuracy +4
Critical +20%
Speed -25
Atk. Speed +20%
Casting Speed +20%

Prophecy of Fire:
HP +20%
P.Atk. +10%
P.Def. +20%
Accuracy +4
Speed -13
Atk. Speed +20%

Prophecy of Water:
M.Atk. +20%
M.Def. +20%
Speed -25
Casting Speed +20%

Prophecy of Wind:
Accuracy +4
Evasion +4
Atk. Speed +20%
Prophecy of Water:
M.Atk. +20%
M.Def. +20%
Speed -25
Casting Speed +20%

Prophecy of Wind:
Accuracy +4
Evasion +4
Atk. Speed +20%



Thanks for the values.

Any info on the supposed VR, Critrate/CritDamage from the back in prophecy of Wind tho? Or the magic critrate increase and mana regen of Water? Or the stackablility?

P.S.: Chant Of Victory is way overpowered compared to other 78 buffs. :mad:
Euh, CoV is just as effective as Water Prophecy? '.' Why would anyone use Wizard/Warrior/Assasin servitor then?
Well it's not as if lvl 78 warcryers are common. Still only a handful on all of the NA server.

I don't have any specific information on the attributes for what those buffs do if it doesn't apply to the status window. My work right now is only on status window buffs sooo.....yeah. One thing I can tell you is that with Queen, death whisper, dance of fire and CoV, a person's crit will do more than 10x their normal hits.
It's true there aren't many lvl78 WC's YET. But then again, how many Eva's Saints are there?
And even if you put all the elemental prophecies together, they're way worse than CoV, since CoV increses the actual critrate and critdamage, unlike Wind which MAY increase it from BEHIND.

All things considered, nice balancing! :)
That was never the point in what I was saying. Of course it isn't balanced. I've known this for a very long time. The point in what I was saying is that when you actually get in the game, the fact is, you are lucky to get any prophecy - let alone CoV. If you have access to any of them you are a lucky person.

You also need to understand that level 78 takes far more dedication than getting to level 40 and jobchanging or whatever. While yes, there will be many more 78 WCs in the time to come - be realistic. That time is far enough away that we'll be well into c5 or even c6 - when we have yet more, probably even farther unbalanced skills. Such is the way of a korean MMORPG.

And the way of the message board - complain, complain, complain some more. Find something wrong with everything, and if you can't, complain anyway!

Euh, CoV is just as effective as Water Prophecy? '.' Why would anyone use Wizard/Warrior/Assasin servitor then?



If you have a Doomcryer with CoV around, all other prophecies become superfluous. Especially since the Doomcryer can buff the WHOLE PARTY, while the other prophecies cannot be buffed on all party members who need them at the same time due to skill recharge time. You cannot even buff more than 5 people or so I think, because by the time you would buff the next one, they will fade on the first one you buffed. Warcryer on the other hand can keep the buff up for the whole party, continously, if he is buffed correctly. It just costs money.

Prophecies=nice, CoV=god mode

When I started the game, it looked as if Prophet/SE=good buffs, but single target, while Warcryer=worse buffs, but buff whole party at once at lower total mp cost. Now Warcryer still buffs the whole party at a lower mp cost, but he actually gets better buffs than any of the single target buffer classes. Nerf needed.
Now, what I'd really like to know know is: Do normal (elemental) prophecies stack or no? Meaning, can you have on Fire+Wind?
No.
><. Are you sure? Cause if it's true, it's a major dissapointment :( . Now not only can the elementalist not even closely compete withz the WC, but they can't even join their buffs to come CLOSE to WC. That's just plain BS.
now u have to remeber than the -run speed from CoV is a big disadv in PvP. CoV magical effects is already getting nerfed in C5. And Finally u need a FULL acumen setup on a lvl 78 DC to recast it every 5 mins for a party, while a prophet/SE/EE doesn't.. Full = DC or tallum set, +5 wit , acu weap, acumen buff, dance of concentration, and song of renawal or the ES reduce timer buff
We get CoV as a self-buff. :p

And ES gets Water, PS Wind, WK gets Fire.

But if you have both... well... it seems like using your specific prophecy is pointless. Then again I just read about the differing ore costs somewhere, so I think if I ever get to that level, I'll be sticking with water. ^·^

CoV magical effects is already getting nerfed in C5.



any specific data on this ?


edit : ops i realised this was quite an old thread after i posted my post, i got linked to it through another thread :o


CoV magical effects is already getting nerfed in C5.



any specific data on this ?


edit : ops i realised this was quite an old thread after i posted my post, i got linked to it through another thread :o



hehe

Well they were... but then they decided not to, CoV is just as it is now in C5.
Prophecy of Wind = +20% atk speed, +4 evasion, +4 accuracy, +VR effect, +critical chance from behind, +critical power from behind.

I forget how much the power is (something like +20% damage), and the chance is difficult to calculate since it doesn't show up in your stats.

CoV trumps the Prophecies in a lot of situations, but the run speed debuff is indeed significant.
Thanks for the info.... and on another note sad to see your avatar change :(

Now, what I'd really like to know know is: Do normal (elemental) prophecies stack or no? Meaning, can you have on Fire+Wind?


yes. its called "prophecy of flaming wind". just remember, he who smelt it, dealt it.