summoner death and SS

General Discussion Started Last reply 37 posts
i noticed when i die the auto spam of pet SS seems to be disabled
kinda hard for me to notice cause usually the golem is dead way before me but does anyone else have that problem?
should it be reported as a bug?
I tried that with a hatchling, it's the same thing. You die, Pet SS is turned off.

But you should petition anyway, see how long it'll take a live GM to answer ya :p
It's you who is using those SS. It's not a bug, it's bad design.

It's you who is using those SS. It's not a bug, it's bad design.



Yeah, you're probably right... Although I cannot for the life of me understand why someone would have that coded like that... :confused:
simple its in your inventory and yoru feeding it to your little mobster.

simple its in your inventory and yoru feeding it to your little mobster.



Well, it doen't seem too reasonable, does it? Why would you have sthing that someone else (your little monster) is using?
In the case of the golem... they don't have an inventory so it has to be in yours.

In the case of the golem... they don't have an inventory so it has to be in yours.



Ohh.. yeah... True. I haven't thought of golems in particular. I stand corrected :eek:
Thus, bad design.

And no, the feeding excuse doesn't pull - my servitor can use SS where I can't even see it, and I really doubt I can throw that far - and if I did, probably not aim that well.

Thus, bad design.

And no, the feeding excuse doesn't pull - my servitor can use SS where I can't even see it, and I really doubt I can throw that far - and if I did, probably not aim that well.


yup
so bug?
No, bad design.

As to shots, i have always thought of something i use and the power transfers throug me just like TP does. So if i'm dead i can't use them.
As he said - just really, really bad design. As everything else with servitors. Sleep DoT anyone?

As everything else with servitors. Sleep DoT anyone?


bout time they removed that actually
They're making it worse, not better, in C5. :) Visible servitor HP wheeee.

Visible servitor HP wheeee.



that is the dumbest friggn thing ive ever heard
if that happens it will be the only time ive ever complained more than the big boom nerf

They're making it worse, not better, in C5. :) Visible servitor HP wheeee.



OMG are you kidding me?

Well, it doen't seem too reasonable, does it? Why would you have sthing that someone else (your little monster) is using?



Especially if you send the pet to kill something far away from you. What you do? Throw it a mile and he catches it and eats it? The pet should use what's in his inventory. It does with the heal pots and haste pots. They don't use what I got in my inventory. It's whats in theirs. Same should apply to Beast Shots.


Well, it doen't seem too reasonable, does it? Why would you have sthing that someone else (your little monster) is using?



Especially if you send the pet to kill something far away from you. What you do? Throw it a mile and he catches it and eats it? The pet should use what's in his inventory. It does with the heal pots and haste pots. They don't use what I got in my inventory. It's whats in theirs. Same should apply to Beast Shots.


How do you explain controlling something that is so far away from you?
Telepathy

Telepathy


With a donkey?? :eek:

That's just wrong.
How do you explain making a ball of fire or a twister out of thin air and shooting it out at 900 feet :p.
Pfft mine are the unleashed souls of the ****ed, don't know what you're talking about.
I am fairly convinced that the shots were made primarily for summoning classes, and for pet owners second - you don't double someone's damage output as a "side effect" of changing a minor aspect of the game (pet levelling).

As such, they have to be used from the master's inventory, as the servitors do not have their own inventory.

I wish they did though. Windwalk 2 and Acumen 3 potions would save me the trouble of a boxed prophet. >_<
It always turns off whenever your pets leave.

How do you explain making a ball of fire or a twister out of thin air and shooting it out at 900 feet :p.


I don't. I don't need to know how I can fire an arrow while swallowing 10 pills either.
Among the maybe six open PvPs I've had (I'm such a slacker), of which I died in four, three would have been draws (checked numbers with the others) if my servitor still had SS after I died. =P

Makes a bit of a difference, no?

PS: I always figured soulshots are tiny despite their graphics and automatically break open with a touch from your mind. :)

It always turns off whenever your pets leave.



Then why doesn't my dss when I dont even have a dss weapon anymore and use css... Just seems wrong.


It always turns off whenever your pets leave.



Then why doesn't my dss when I dont even have a dss weapon anymore and use css... Just seems wrong.


That's a handy feature if you use multiple weapons from different grades.


How do you explain making a ball of fire or a twister out of thin air and shooting it out at 900 feet :p.


I don't. I don't need to know how I can fire an arrow while swallowing 10 pills either.



LMAO :D



Then why doesn't my dss when I dont even have a dss weapon anymore and use css... Just seems wrong.



I didn't program this ( god help you if I did =D ). Why are you asking me? That's just the way it is... and it's annoying.

I keep toggles and ss on a diffrent page, and sometimes I forget I need to turn pet ss back on ( until it's too late ).
"Did I just nuke those four group without BstBBSpS? Nawww, I'm sure I didnOUCH."

Among the maybe six open PvPs I've had (I'm such a slacker), of which I died in four, three would have been draws (checked numbers with the others) if my servitor still had SS after I died. =P


and thats exactly why it sucks :(
On the same page of the many many many bugs of lineage II

If you use a WW pot, or WW2 pot, then mount your strider, it dissappers.

Yes, the buff you get from the potion dissappears, what the [censored] ~~
Honestly I think when the summoner dies the summons should just stop functioning altogether not die just stay idel till resurrection. If the controller is dead the tool should stop functioning

Honestly I think when the summoner dies the summons should just stop functioning altogether not die just stay idel till resurrection. If the controller is dead the tool should stop functioning

I think that what they do now makes more sense. They continue to blindly follow the last instruction they received until their death or until the summoner returns to give new instructions.

...or, at least, that makes sense for Warsmiths. It makes sense that a golem will, robot-like, continue to perform its last action until commands are changed or it is no longer physically capable. When summoning a presumably-intelligent creature, it would actually make sense for them to have stronger AI than that...

I wish they did though. Windwalk 2 and Acumen 3 potions would save me the trouble of a boxed prophet. >_<



Sure, the day I get "ponies in a bottle".
I'm all for this...

If it means the servitor obeys all of its masters commands without delay, the master gets to see servitor nuke reuse timer and can order it to move to a specific location while alive. :3