do you make melee skills have such horrid negatives? One works like a dog to get to level 77 to get to riposte stance, then finds this is the result -- you hit very slow, you can't run, your accuracy drops off the chart, and your mana vanishes. In return, you reflect some damage and have a chance of reflecting a debuff. Does anyone test these things before they are just tossed into the game? If a tester had spent a 20-minute buff cycle, 10 minutes fighting with riposte and 10 minutes without, he/she would have learned that the negatives swallow the positives, making the "skill" horrible. What could have been a nice skill is made absolutely worthless. This is a reward for grinding to 77????? FYI, I noticed when my spellhowler bud made it up high he got nice skills like Dark Vortex THAT DON'T HAVE NEGATIVES!!!!!!!! What gives with you guys with your incessant mage bias??? Please help the desperate (and dying) melee's out a bit (all we ask is that you be fair, and not just keep crippling us more and more). Thanks for (maybe) listening.
Mage and archer skill rarely have harsh negatives...look at transfer pain. Makes their hp theoritically 2x and doesn't impose any sort of negative. Everything in l2 is backwards and to be honest I think I'm getting sick of stupid imbalances on melee skills like this and I'm sure I'm not the only one who is.
Range=The best pvers
Range=The best pvpers
Range=Money farmers
Range=Highest dps
Range=No negatives to be in melee range
For melee just add "worse", "lowest" and "positive" in place of the words above given. Basically melee is everything that range is not. The worse of the worse and its not changing. Don't believe the hype c5 isn't changing [censored] in terms of pvp.
Fully buffed with all kind of crap buffs or fully buffed with Proper buffs depending on occasion?
There are buffs I'd need to take out Nukers.
There are buffs I'd need to take out Meleers.
There are lots of other crap buffs in between that most buffers buff with, not even maybe knowing/caring that I don't give a crap about things like: Empower, Bless the Shield, etc.
By the way, If your class permits it, wear a Shield. I just love seeing that my arrow hit ya for 1pts of damage cause of the shield. :p
You think Riposte Stance sucks, don't bother leveling to 78. Sonic Rage doesn't even friggin work. After 5,000 attacks, it hasn't critted once. Oh, and guess what, it also has side effects, every use takes away 50 HP.
For the record, here is their on site and in game skill description:
emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible.
Note the last sentence, "Critical attack is possible". When? Once every other chronicle?
Really NC, are you purplsely trying to force all melee DD players to quit the game or reroll a ranged DD? C5 doesn't do a **** thing to change these problems either. Defensive Mage > Nuker, with Mana burn? Lol, yeah right, whatever.
PS: Yes Riposte Stance sucks. What GladiatorDwarf/Tyrant cares about reflecting melee damage? None!! They all die from arrows and nukes, and they can't be a tank for a raid mob. -Acc? -Lots of Attack Speed? -Speed? Reflects debuffs about 5% of the time? WTH is this crappy skill???????
/signed and agreed with everything in this thread =[
(I'm a warsmith)
Really I don't think there's a need to have developers for game balance, it should just be scripting and math right? So I think NCNA should fix these awful problems without korea's consent :)
Today is the first day I was thinking about mailing a not so nice message to NCSoft. I know they are not the once who made this game and no one set us under pressure to play it.
Melee classes are good in pve groups, but they did worse in pvp.
I got down after four nukes (took only 2-3 seconds).
Another time a nuker was in close combat range. I didn't got him done. He fears nothing... not even to have me in close combat.
When I take a look forward to C5 nothing realy will be changed. May they say Nukers got nerfed with C5, if this is a nerf like they got from C4, than it's completly laughable.
I know they know it. I know they hear it day by day, but I have to live with it day by day. Sure I must not, but I like to play L2.
Give this message to korea if you like, I lost all my hope that anyone will listen. I'll sub waht all sub.
My suggestion is to rename LineageII soon to Nukers-Battlefield.
Melees are dead, long live the melees.
Well to be honest screw a reroll I spent well over a year grinding my butt off with my SK to get to level 76 and this is what I have to show for it. NOTHING !!!
I am basically being pushed out of the game. I have character who is a hybred Melee/Nuker and you all can say what you want that SK are really tanks and that is bull. We don't have the HP but what we do have is a nice arsenal of Nukes that with the help of NC could put some fear into someone. Instead in C5 I get more crap skills that I don't even care about except for maybe Shield bash, but then again I can't get close enough to anyone to use it. With every shield defense I have turned on and fully buffed I got dropped in 3 shots the other night. If I am such a tank then that should be ridiculous.
I have LS which is a joke and they won't tinker with it to make it a feared skill even to nukers and archers by adding some range and making the thing land and do major damage. Hell its our signature skill and its little more than a pretty effect on screen. Does't even work on upper level mobs. Don't give us more crap skills and nerf us more while increasing the killing power of the Nukers and Archers.
I like my character just give me a chance.
Nukers are to be feared by all. I seen this myself a number of times, when my clanie who's a Destroyer with a total of 13k {(10k)HP+(3k)CP} got dropped in 3 nukes
Archers are here to keep a check on Nukers.
However, to keep a check on Nukers, Archers need practical experience. How do we get that experience, or where?
Well, that is where Melee comes in.
Melee provide a nice target practice for Archers, so that in turn, Archers can take out Nukers.
Now, Melee can be as competitive as they can, want, etc, there are Raid bosses, a whole map full of mobs, game bosses, etc.
I just recieved Riposte Stance and agree that it isn't a good skill. It lowers your attack speed by a lot, it lowers your speed by a lot, and lowers your accuracy, and consume a lot of MP over time. All of these negatives for some minor melee damage reflection (never ocurrs in PVP) and a VERY LOW chance to reflect debuffs?
Come on. Either make it reflect debuffs at a very high rate or remove all of these drawbacks. Less attack speed, speed, and accuracy makes this skill not worth using in PVP. It's more of a debuff than a benefit.
Whatever you say on the forums, whatever you do, has no effect on the gameplay what so ever.
The luck, is hoping NCsoft-korea doesnt screw up the skill systems, as there will never EVER be any changes on NA. If there is a change it will be korean, then we get it, we can't resist it, or stop it, or alter it.
We just accept the changes as they come and express our dissappoval of them via the forums.
dwarves are not pvp machines, they are used for making money and have some nice sieging and training capabilities. They should suck at pvp, not signed...unless you want to expand spoiling or crafting to other classes.