Player created skills

General Discussion Started Last reply 40 posts
If you could come up with "THE" skill for your character what would it be?

For me it would be.....


Race: Orc
Class: Grand Khavatari
Skill: Fist of Fate

Description: Tapping into ones own tangsu mind "MP", body "HP" and soul "CP". This attack focuses and consumes all three aspects when launched into one deadly and unblockable blow.

This is a one time use skill as it leaves the victim and attacker dead.
Race: Human
Class: Bishop
Skill: Healthwarp

Description: Trades own hp and cp with enemies hp and cp (does not increase beyond your own max hp/cp)

>=)
Race: DarkElf
Class: Shillen Knight
Skill Name: Defence Steal

A blow that temporarily lowers the opponints defence, and raises yours. Use only one per opponent.
Race: Dark Elf
Class: Spellhowler
Skill: Denial ( Of Service )

Description: Bombards target opponent with meaningless packets of information for a short period of time ( lag ). 100% land rate, though success is determined by the opponent's latency to the server.

Kudos to anyone who can appreciate this reference.
Cute, but i was serious....

Who knows maybe one player thought up skill may make it to a chronicle.
Race: dark elf
Class: phantom summoner
Skill: Heavy armor mastery. I'm not kidding, I'd kill for this skill.

Or since we're making our own.
Servitor leech: got this idea from a fix it soulless post. Basically turn on a mp toggle that drains my MP to heal my pet. Wouldn't be instant. Probably about as quick as the TP drain and it would be less efficient than heals. I think this an TP would make a nice couple and they would match up.
race: Light Elf
class: Temple Knight
skill: Temple Gaurd

ok this is how it works......
it summons a servitor that can not attack what so ever what is does is act like a sheild that always blocks.
It gaurds whoever in your party is being attacked but it will choose your character to gaurd first if two or more people in your party are being attacked.
And it levels up with you like a pet but it takes no xp and auto levels with your character.
Kind of a spectral servitor that hovers in front the character being attacked, like a cubic.
And when yopu get your third class change it becomes an
"Eva's Elite Gaurd"
Maybe add a slight xp drain to it to even the skill out, maybe 10, 20 percent
Class: Abyss Walker/Plainswalker (No THs because they're slow)
Skill: Neck Slice

Works like Deadly Blow, with a chance of an instant kill (Ala C5). Has a % chance of silencing the target.
Greetings,


Class: Abyss Walker/Plainswalker (No THs because they're slow)
Skill: Neck Slice

Works like Deadly Blow, with a chance of an instant kill (Ala C5). Has a % chance of silencing the target.



*licks lips*

This would be nice...

Have Fun ! ™

BoardPK
Official Board Devil

Dwarf Scavenger:
the Nut Cracker

Usable only with blunts, and only usable against male charas (Seeing as 75% of the characters ARE female, to prevent overpowering)
10% Chance of instant kill
If not dead leave paralized

= Dwarfs are finally overpowered
Race: LE
Class: Spellsinger
Skill: Relax Mind

Toggle to increase mp regen. While activated, decreases pdef, mdef, evasion and run speed. More a skill that you'd use to regen while resting.... or in a place where you can two shot safely.

Or:
Skill: Final Regen
Increases mp regen when MP level is below 30%.

Yay for mp regen skills!!!!
Race: Dark Elf
Class: Blade Dancer
Skill: Dance of Retribution

Temporarily returns a percentage of damage recieved from an enemy back to the victim as hp if receiving a physical attack. If receiving a magical attack the damage is returned as mp. Continuous dancing consumes additional mp. Usable when a dual-sword is equipped.
Already have too many ... used to be if you wanted MP you had to go ES, then clear mind... <mutters to herself in a corner>

Anyway, skills I would want are still among the pre-existing choices...

Bounty Hunter: Shrewdness. Passive. Increases the chance of quest item drops.
Prophet: Spirit of Prophecy, increases MP regeneration significantly while engaged in combat.
Elven Elder: Calmth, decreases cast speed, increases MDef and spell resistance rate.

Oh and -
Elemental Summoner: Bugfix. :x
As i see an SE as an offensive oriented Buffer, i wish for Debuffs wth this theme.

Amplify Pain. Even a touch would hurt like Hell. Damage taken by physical Attack *1.2 - 2
Chaotic Energies: For every Buff target has active it takes 1 - 3% more damage from Spells.
remove wind shackle, as it does more fit to an EE

EE, as an Defensive oriented Buffer/Debuffer

Weaken: Reduces Targets strength and attackspeed up to 70%
Stressful Mind: Reduces Targets Int, and Castspeed up to 70%

Falexi
Wind is the DE mage's element.
I will take a Levitation Buff instead ;)

I think from the effect its the wrong thing for an SE, not from the Flavor text.
Wind is a "neutral" element which DE mages yoinked since all the gods who were actually paying attention didn't want their dirty hands anywhere near their elements.

It's common to all.
Race: Light Elf
Class: Elven Elder (effect 1 on lvl 44, 2 on 62), Eva's Saint (effect 3 on lvl 78)
Skill: Protection of Eva

UDs target. Duration 30s, lands on whites/pinks/reds, fast reuse time, can be chained. And yes, distance 1100 :D
Prophets 62 68 74
Skill: Create Buff Combo lvl 1,2,3
Ability to combine buffs into one (lvl 1 2 buffs, lvl 2 3 buffs, lvl 3 4 buffs)
MP cost = less than buffing w/o combo
Costs 1 spirit ore
Buff combos have duration only 10 minutes

Prophet 58, 64, 72
Spell: Summon Cancel cubic
Summons cubic which has chance of using Spell cancel while proph is attacking, higher lvl of skill, higher chance of using Cancel

Hierophant
lvl 76
Spell: Infiltrate
Very fast casting speed, 900 range, 1minute base reuse time
Ability to see buffs of target

Hierophant 77
Spell: Purge
Removes all debuffs with chance of removing 1-5 buffs.

Hierophant 78
Toggle: Mental Agility
Greatly increases chance of failing spells casted on prophet and greatly lowers chance of beeing canceled
Race: Human
Class: Sorceror
Skill: Courage To Mind - Sacrifices CP to recharge mana. Since we only get B2M at level 1, we run out of mana superfast. At first this sounds like an overpowered skill, because when PvEing, your cp isn't a factor. However, it makes us a greater target for ambushes and gank squads. The sorc out XPing using C2M and fighting mobs is a 1-2 shot kill.
Just give me a **** stun with my duals so i can throw away my dwarven mace somewhere on TI for the n00bs.

If you could come up with "THE" skill for your character what would it be?



Well, since you asked for THE skill, and since healers always die so easily in PvP, here's my ultimate healer skill straight from WoW:

Avatar of Shilen (or whatever, might be a nice skill for Bishops and EE, too :) )

When killed, character does not die normally but instead transforms into an Avatar of Shilen. Cannot move, attack, be attacked or affected by any spells or effects. While in the form of the Avatar, character can use any healing/buffing/recharging skill free of mp cost. After ten seconds, character dies. Long recharge time (like UD or similar skills).


Now THAT would finally make it possible for me to fire off more than only one or two heals per pvp :)

Just give me a **** stun with my duals so i can throw away my dwarven mace somewhere on TI for the n00bs.


QFT

Race: Light Elf
Class: Elven Elder (effect 1 on lvl 44, 2 on 62), Eva's Saint (effect 3 on lvl 78)
Skill: Protection of Eva

UDs target. Duration 30s, lands on whites/pinks/reds, fast reuse time, can be chained. And yes, distance 1100



This would be really cool, but to make it fair, give ultimate defense to prophet and ultimate evasion to light elf.

My suggested skill:

Race: Orc
Class: Warcryer
Skill: Chant of Wind. Gives party wind walk lvl 1 at 40 and lvl 2 at 48. I'm sick of popping ww pots :p.
For Necro/SH
Telekinesis: Passive skill that when hp below 400 all adena/items automaticly go to your inventory without haveing to pick them up. (Party share as usual)

Sorc:
Armegedon: Must be seeded with four seeds. Recharge time of 48 hours. This spell will have 8x the power of a same lvl nuke. It will do fire damage. It has a range of 3200 and damages all players (Includeing non-flagged, clan, ally, and party). It's kind of a... you zerg us? We die together! Kind of skill....

Dwarf Scavenger:
the Nut Cracker

Usable only with blunts, and only usable against male charas (Seeing as 75% of the characters ARE female, to prevent overpowering)
10% Chance of instant kill
If not dead leave paralized

= Dwarfs are finally overpowered



:D
The best one right here ;)
Sword Muse and Spectral Dancer

Song of the Muse : Combines earth/warding/vitality/water into one buff (uses soul ore and cost double the mp of a regular song) (overwrites the orginal buffs)

The Spectral Dance: Combines warrior/fury/fire/inspiration into one buff (uses soul ore and cost double the mp of a regular dance) (overwrites original buffs) (must have duels equipped to use)

I would say sub hunter in for one of the SM buffs but it ruins the defensive theme of the buff and they can sing it additionally anyway.
Meadow
Elven elder/Eva's Saint
When self-buffed, every party member in vicinity of caster has increased HP and MP regen speed. Continuosly consuming MP when used. Caster cannot move while using this skill.

Grand Inverso
Prophet/Hierophant
Upon casting into enemy, has a chance to inverse his/her buffs to do have exactly opposite effect.


Race: Light Elf
Class: Elven Elder (effect 1 on lvl 44, 2 on 62), Eva's Saint (effect 3 on lvl 78)
Skill: Protection of Eva
UDs target. Duration 30s, lands on whites/pinks/reds, fast reuse time, can be chained. And yes, distance 1100


This would be really cool, but to make it fair, give ultimate defense to prophet and ultimate evasion to light elf.



Sorry, but Prophet already has a debuff landing on whites.

Sorry, but Prophet already has a debuff landing on whites.



Fine then I take back what I said and I dont agree with this skill :p. Doing UD on mobs is wrong!!
Treasure Hunters
Low Blow: A skill combined with Fake Death to hit a character below the belt, temporarily sending the opponent into a petrified state. Duration of petrify varies on user's level and skill level.

But seriously, Durgoth, I gotta agree with you on teh whole Gladiator thing...I hate that macro, cause it never works...


Sorry, but Prophet already has a debuff landing on whites.


Fine then I take back what I said and I dont agree with this skill :p. Doing UD on mobs is wrong!!


It could be easily fixed. Just have some nukers with Cancel in your raid party. A buffer flags then buffs a mob, you know... :D
TH: summon dagger w/ low Pattack but MM on. Costs xx C crystals, lasts 20 min, reuse timer like shadow on DarkWizzard, uses one D crystal every attempted special. The dagger has a chance to break as well.
Paladin

Grappel: Removes shield, grabs enemy with the now free left hand and throws them to the floor. Stabs in to the chest with sword putting the target in to an injured state, chance of bleeding. Injured state lasts for between 5 - 20 seconds.


Shillien Knight

Submission: Summoning the force of shillen causes a painful aura arround the target causing them to crumple and hover just above the ground. Causes great damage as long as the spell is active (like an attacking toggle skill). Uses 400mp a tick.


Archers (all)

Repel shot: Used at close range, sends enemy flying backwards on to the ground. Causes minimal damage. (target can get up straight away uneffected by any status buff) Must be equipped with a bow.

Destroyer

Impale: Thrusts sword in to the mid region of target, lifts them in to the air and throws them in to the ground causing the same effect as earthquake (enemy loosing target and doing AOE dmg to surrounding enemys). Must be equipped with 2 handed sword.

Warlord

Skure (spell?): Choosing one target after another skures enemys on to pole. Maximum of 3 enemys. After a distance of 1300 of running and skuring people the WL will do a pole volt action but holds on to the pole as he/she goes over causing the Skured enemy to be thrown in to the air. Causes significant damage. Must be equipped with a pole.

Bounty Hunter:

Boomerang: Throws blunt at enemy in an arching motion and returns back to player. Chance of instant kill. (the instant kill has to be done, go go dorfs!! :P)


Sword Singer

Illusion: Causes player to duplicate it's visual appearence. When cast a characters double will appear and run right next to the player. The doubble will have a designated stat level dependent on skill level, double will not be able to do damage even though it will look like it is attacking if the player attacks. MP will be drained per tick.

Blade Dancer

Blip: Charges up to enemy (speed increased to 200% for an instant) and causes cripling effect to target reducing enemys run speed by 75%.


Oh it's great to let the mind run wild :)

Oh it's great to let the mind run wild :)


Maestro: Crush of Madness.

Melee-range non-damaging PvP skill, 24 hours reuse time, paralyzes the opponent, 10% chance to crystallize the opponent's helmet (this part does not work on arena), available when wearing robes.
Class: Temple Knight
Skill: Spark Cube (Stuns)

Enough Said.
You stole them in Prelude, you want our cubics again? >_< Shoo you, ask for a recharge or magic-type phantom cubic.
passive skills for elven fighters increasing run speed during day time.

:D
Class: Temple Knight

Skill: Aqua Cubic - An Aquatic cubic, uses magic that inflicts damage to one's enemy. Aqua Cubic uses magic that decreases Run Speed of a targeted enemy.

Skill: Frost Cubic - Frost Cubic Absorbs 15% of enemy damage, reflects damage back upon the enemy, including damage from skill or remote attack.

Skill: Hydro Slicer - Gathers Water from the air for a fierce strike. Used when equipped with a sword or blunt type weapon. Over-hit is possible. Power 1462.
Being able to forget skill to get SP back.

Yes I'm a WS and 1/4 of my skills are nerfed to death so, absolutly in unusable.
So I just want to get some SP back :(

For example:
- Thanks to C4 the big boom is know the first single target aoe skill of the game!!
- Wrath is a one use pvp skill as it has a cooldown of ages, while any over offensive class can take down your cp in 2 or 3 chained skills, we cannot (try it, then forget about it)
- In C5, Siege Golems can be unsumoned by bishops on the walls (correct me if I'm wrong).

And so on :(