Versitality?

Player Questions Started Last reply 9 posts
ok.. just as the post tells. im a bit curious about the versitality of the PS (Phantom summoner) one of my friends tells me that its a good and versital char (in his oppinion) i would like to know what other ppl are thinking about the summoners ability to adept for different situation.

thanks in advance

p.s i couldnt find anything using search :( althou.. it might be me that used it in wrong way :o
Yes I think they are very versatile characters .... they excel at soloing more than any other class, they are a solid class to beat in pvp, the silouette has a very damaging drain nuke, a good chunk of hps / patt , and the transfer pain coupled with the most powerful heal skill of the game (for servitor only =)

They also very good in party, IMO their new party summon the nightsade is the more versatile of the 3 summoners and can fit in any kind of party ... its heal is almost as powerful as bishop ones, and hate skill for emergencies (dont abuse it coz nightsade has lot lower pdef and stats than the other summons .. is an assist summon) .. is like a mini built-in paladin ;). I like their cubics the most also (personal preference), and they fire faster than the other summoner cubics

As all summoners, the payoff of all this advantages / versatility is grinding can be slow xp and / or money costing (pet ss & crystal ussage, and could be also bsps /ss ussage for urself if u fight along with ur summon ...). When u bring out ur pet u must take the maximun profit of it (it costs many crystals and last 20 mins full fightin), so u u cant relax urself while grinding ... u also control 2 chars, ur char and ur pet, so grinding can be tiring after some extendended time.

But overall i think their advantages are well worth it, it is a dedicated player class, not for the usual / ocassional player but very rewarding to play.
i think that was all i needed to know :) and i love the description of nightshade beeing a built-in paladin :p ty for tyour oppinion, and if they are half as good as you made it sound.. then id love to be a summoner:D
I would wait a bit before you decide going Ps, it doesn't look too good for the summoner in c5:

Posted by: AlphaCentori

So far Summoners "benefits" of all the small nerves that have been made for the other trully dedicated classes, the result is a true Nerf Fest, only comparable to what has happended to us in C1, with the xp penalty and the Servitor magic re-use timer introductions.

To make it short, we have:

- Servitor's HP are viewable by all - including enemies. <--- what the hell were they smoking, an official HP ****!!??

- Erase for true Summoners = Unequip Weapon (Servitor Erased) + Cancel (Servitro buff Erased) + Silence (Summoner's pre-40 skills) + Decrease HP/CP by 50% (TP erased)
=> THE CRAZIEST NERF EVER, EVEN WITH 30% land rate.. ESPECIALLY with 50-90% chances (10lvl under - same level)

- Mage Weapon nerf/balance: indirect nerf, we're paying for healers basically.. because I can't imagine NC wanting to nerf specifically the 0.5% of their Summoner base: it's not as if we were 1 shotting ppl with a Dual!! 30% cast speed deacrease, -8 Evasion is you use Bow , 2hand weapon.. geez.

- Sleep casting speed nerf: CCing was hard.. it will even be harder now.

- TP nerf for "Necro only": this one is unclear, either is a regular TP nerf or they really did target only necro on that one.. wait and see, prolly a rumor only.

- OL and CLANHALLS! Still not working on our main Weapon: indirect nerf once again. IF the clanhall buff do not apply to our servitors.. we will be even less effective than ANY other Classes!


All these nerf benefits, added and concentrated into one class, our class, will make Summoner's playing life a pure nonsense: PvPing will be uselesswhy pvping versus official HP hackzors, with any 2-boxed Healer able to rip you appart. PvEing will be a nightmare: again all these stuff, combine with our solo gameplay (not that we got many choices: 4th servitor is [censored] boring to play with!) will spot us as TEH Cheapest class to grief.

To the Summoner wannabe out there:
WAIT WAIT WAIT, until we get further info but DO NOT GO SUMMONER atm. If you really have too, then go Nukers because unless sudden changes, the only Summoners remaining will be thoses that cannot do anything else. Geez, even the most dedicated Summoners I've seen since prelude, are about to quit/reroll ther class with such "RPS Balance" plans!

To all that are wondering in NCNA:
The NA summoner community do not really appreaciate such UNCALLED nerfs, we were not 1-shotting the hell out there, nor leveling 10000 times faster than everyone. Do your job NCNA and warn them: they gonna lose once again everything they worked for summoners since C2: do you imagine one moment a player prefering going a Summoner, with his HP/level/gameplay viewable by all, with his pve abilities ruined, with his pvp abilities inexistant Versus a pvp god, a strong party player, an easy to level/comprehend class??

Who, in his right mind in C5, will pick up a Summoner instead of a Full Nuker/necro?
=> Mystril, plz BAN NC KOREA! :mad:



that pretty much sums up the bad sides we will get in C5.
I really hope this changes doesnt happen in C5 ... the PS of our clan would be really upset ;( . Is a pitty coz summoners are not even close to be an ubber class, they actually are a very good class but not near to be imbalanced or anythin ... they dont deserve that, and summoner players all tend to be dedicated / rightful players ... lets w8 for the C5 and hope these are only rummors, I really really like summoners (almost went PS for my main ... but didnt had the dedication this class requires)
****... if that happends they are taking away my reason for playing :( the only reason i went DW was for the summoner class :mad:
well, i guess ill take chanse, go PS and then hope for the best.... althou from what ive read/seen of the summoners i canonly agree to the fact that the NERF doesnt have any other reason then to ruin the gameplay of the summoner :mad: (IMO)
There was actually some reason to balance the summoner against some classes (I like to ignore archers and nukers when thinking about balancing, as they're obviously way off the scale). It didn't need to be executed this harshly though - and of course, if they hadn't overdone it in C4 (didn't we complain about that at the time already?), they wouldn't have needed to do this at all.
Well, you can always go SH. SHs are one of the best PVE characters in the game, doing the highest damage per hit of any mage.

And who knows if that C5 stuff is coming true ^^
i sertainly hope that its overexaggerated talk about the nerfs.. id love to go PS... but Sh doesnt seem bad either