Some fighters get debuffs that land more with more m.atk (int gives more m.atk). But for the most part, int is usless for fighters. BSPS is pretty much all that you need.
And they arn't based off int. The more m.atk you have, the better chance it has to land. Int just effects your m.atk. And it doesn't really effect it enough to make a difference if you decide to get rid of some, or for some reason add to it.
I am wearing demon set now...at level 40 with a d grade staff it adds 50matk which is more than 10%...I consider that signifigant. The only worthless or close to worthless stat is men.
Worthless and worthless, I'd give a lot to be able to use a -int+men tattoo on my archer alt, just for both the added mp regen and m.def.
Oddly enough, the only benefit summoners get from being classed as offensive mages is exactly the ability to use aforementioned tattoos.
thats because nothing an archer does is based of int or matk. I was talking about fighter classes with spells/skills that are based of matk. +4 men will give you like 35 mp and maybe a 3% faster regen rate which is a wasted 5 million adena imo.
edit: if the SR skill 'Entangle' is based off matk who wouldnt rather have a higher entangle chance instead of 35 mp and a 3% faster recharge?
Worthless and worthless, I'd give a lot to be able to use a -int+men tattoo on my archer alt, just for both the added mp regen and m.def.
Oddly enough, the only benefit summoners get from being classed as offensive mages is exactly the ability to use aforementioned tattoos.
thats because nothing an archer does is based of int or matk. I was talking about fighter classes with spells/skills that are based of matk. +4 men will give you like 35 mp and maybe a 3% faster regen rate which is a wasted 5 million adena imo.
i'd put +men on my bd and i have drain hp/hex/powerbreak ... the thing is with bsps/emporer hex has like a 100% land rate on white mobs and 80% on deep red. An extra 3% mp regen would be enough to keep full mp and hex or dance an extra dance longer...
I would **** INT into oblivion to increase my MEN! Then again, I'm a human archer :P
However, I see many choose a +4wit-4wit tatoo for their DE and Elven fighters.. faster cast speed >>> 30matk. BSSP is just too powerful, i did it to my sws as well, don't regret it a second, entangle lands just fine, haven't noticed any change in land rate.
Worthless and worthless, I'd give a lot to be able to use a -int+men tattoo on my archer alt, just for both the added mp regen and m.def.
Oddly enough, the only benefit summoners get from being classed as offensive mages is exactly the ability to use aforementioned tattoos.
thats because nothing an archer does is based of int or matk. I was talking about fighter classes with spells/skills that are based of matk. +4 men will give you like 35 mp and maybe a 3% faster regen rate which is a wasted 5 million adena imo.
i'd put +men on my bd and i have drain hp/hex/powerbreak ... the thing is with bsps/emporer hex has like a 100% land rate on white mobs and 80% on deep red. An extra 3% mp regen would be enough to keep full mp and hex or dance an extra dance longer...
i have a 63 bd and would take +men anyday as well..the problem is that all tatoo slots are already filled with +4 str and +5 dex. Since an extra dance would cost like 300mp it wouldnt make the slightest difference having 3% regen and 35 more mp, it wouldnt matter at all.
Worthless and worthless, I'd give a lot to be able to use a -int+men tattoo on my archer alt, just for both the added mp regen and m.def.
Oddly enough, the only benefit summoners get from being classed as offensive mages is exactly the ability to use aforementioned tattoos.
thats because nothing an archer does is based of int or matk. I was talking about fighter classes with spells/skills that are based of matk. +4 men will give you like 35 mp and maybe a 3% faster regen rate which is a wasted 5 million adena imo.
edit: if the SR skill 'Entangle' is based off matk who wouldnt rather have a higher entangle chance instead of 35 mp and a 3% faster recharge?
You forget that +MEN also gives you more M def and in C5 will also increase your resistance against debuffs, against mages that would be definetly well spend, but unfortuantely NCSOFT is never going to wise up and give all classes acces to every tattoo.
And I agree with above post that +WIT and thus cast speed for most fighters with debuffs is definetly worth more then + INT
Worthless and worthless, I'd give a lot to be able to use a -int+men tattoo on my archer alt, just for both the added mp regen and m.def.
Oddly enough, the only benefit summoners get from being classed as offensive mages is exactly the ability to use aforementioned tattoos.
thats because nothing an archer does is based of int or matk. I was talking about fighter classes with spells/skills that are based of matk. +4 men will give you like 35 mp and maybe a 3% faster regen rate which is a wasted 5 million adena imo.
edit: if the SR skill 'Entangle' is based off matk who wouldnt rather have a higher entangle chance instead of 35 mp and a 3% faster recharge?
You forget that +MEN also gives you more M def and in C5 will also increase your resistance against debuffs, against mages that would be definetly well spend, but unfortuantely NCSOFT is never going to wise up and give all classes acces to every tattoo.
And I agree with above post that +WIT and thus cast speed for most fighters with debuffs is definetly worth more then + INT
well it is c4 now so thats what I am talking about. Also, mdef...lmao haha mdef is a joke, you are still going to get dropped in a handful of nukes or one crit.