Post 76 Melee skill crits and my findings

General Discussion Started Last reply 20 posts
Hi guys and girls

I heard alot of people saying that post level 76 physical skill that had the discription of crit possibility not critting at all. Recently I got my skill that has this discription also so I went out there to test all things about it.

My skill is the folowing:

Sonic Rage:
Dual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible. Usable when one is equipped with a dual-sword type weapon.


My findings about this skill are the folowing:
Its a fast skill that is spammable. Its damage is affected by Patk increasing buffs like might, zerk and dance of warrior. The skill doesnt show its beam animation everytime. I have Tallum heavy set and I tought it was skipped because of my atk speed but it isnt. Its seems like it shows up randomly. When I get full atk speed buffs like haste, zerk, duelist spirit and dance of fury the whole animation just skips. You appear to be standing still but doing damage. I got PM's from people asking how I could kill them standing still :).

Ok now for the important part of this skill, the crittical possibility. Sonic Rage is a good skill to test crittical possibility because its spammable.

First try I got myself physical increasing crit buffs like Song of Hunter and Focus buffs. I spammed my skill till it drained all my HP and it didnt even crit once.

Second try I got myself Wild Magic 2 buff. Note that this skill has the folowing discription:

Temporarily increases critical attack rate of magic attacks.


After I got this buff I started spamming my skill again. To my big suprise my skill critted 2 times this time. I havent tested my skill with Dance of Siren or Profecy of water. If I get the chance I will try them also.
http://i6.photobucket.com/albums/y211/Aldemir/RageCrit2.jpg

What clearly can be seen here is the skill doing double the damage. It doesnt show a system message that the skill has critted which would be a nice thing to have IMO.

Anyway back to the crit rate I have the folowing theorie why physical skills dont crit as much. As we all know the WIT stat affects crit rate of Mage attacks which are infact skills. Sonic Rage is a skill also and I think NC Soft put Physical skill in the same category as Magical skills in terms of critting. Fighters have a low WIT to begin with so that might explaing the low possibilty of the skill critting. I have +4 WIT Tattoo and I am still not even close what a clean Mage has so I have a really low chance of critting without proper buffs.

If I am right and I wasnt really lucky critting 2 times with Wild Magic and 0 with hunter/focus then the testing team of NC SOFT Korea doenst do its job right at all. This isnt the first time they do poor testing with skill. Like I explained in this (http://boards.lineage2.com/showflat.php?Cat=&Number=602978&page=1&view=collap sed&sb=5&o=&fpart=1#602978) thread.

Aldemir
great post.
It wouldn't surprise me if it was effected by WM. As it's normal attacks that are affected by focus, maybe skills/spells were automatically effected by Wild Magic. Looks overpowered if you can skip the skill animation.
It's a "fairly" small damage skill used to charge up - so I suppose skipping the skill animation is only natural if it goes too fast.

It wouldn't surprise me if it was effected by WM. As it's normal attacks that are affected by focus, maybe skills/spells were automatically effected by Wild Magic. Looks overpowered if you can skip the skill animation.


There is nothing magical about my skill its affected by Patk not Matk. Its only logical to asume that Physical crit buffs should increase its crit chance not magical ones.
i've noticed this as well on my BD with PBD.

With focus and song of hunter, i've never seen my pbd ever crit.

i didn't even think it was possible to crit with the dance.. and it's directly affected by your patk as well.

however, i was pumpped up by wild magic 2 and all those nice magic buffs (doing hex and freezing strike on range mobs)... a few got close and i critted with my PBD twice in roughly 1 hour (used it about 7 times)
My other post was also ignored some officials. Can we pls get a straight awnser if its suppose to be like this?
"Blahblub, we do not give out information regarding the game system because it would destroy the mystery.

Thank you for playing L2!"

:( ... probably.
I bet
Gladiators (who get this skill) get no magic skills at all (no spellbooks ever). For them to attach this crit to wild magic (and wit) is insane. The skill is decimated by this poor planning, and on top of that they nerf its speed in C5. Send an e-mail to NCSoft.
Also, I would note that if they want the identical effect of wild magic, then this skill would need to be 4x, not 2x, and it should be tied to str, or something other than wit (of which warriors get very little)
It may seem off topic but since C4, the buff Holy Weapon seems to add damage to magic attacks (on undead). I dont recall seeing this in any patch notes and havent really done any testing but several nukers that I have partied with have said it is true. Im not in game atm to read the buff description but pre-C4 it was only used on melee characters. Can anyone confirm this?
lol..it seems my post was deleted :P So they are reading this.

But yeah, Holy Weapon does effect Magic spells now.
You sure about this? It was indeed like this in early Ch4, but I am almost certain they fixed in in one of the Tuesday patches quite a long time ago.
I am pretty sure. When is the last time you saw a +76 skill crit?

I tested it alot it just doesnt crit with focus, hunter or kitty buffs. WM did made it crit 2 times which shows me either I am very very lucky or it does affect it. Still have to do it with Profecy of Water and Siren just to be 100% sure.
A bug like this does make sense. It's only recent NCSoft added skill criticals (exception being daggers but they are hit/miss anyways). So there are tons of possibilities of there being bugs especially on which critical modifier the skills work on.
I guess from the way things work, is that the regular critical hit system is purely tied in with the regular, plain melee attacks. Now, with mage skills, they have their own seperate crit system that works specifically with skills. Now, i'm guessing some programmer, instead of writing (or copy + paste) a new crit system for the crit rate of skills to work off of dex, they probably just took very few physical skills that can crit and made them leech off the code for mage crit chance.

However, before we can make a definate answer, maybe you should do a few more tests with and without WM. Because if you did it 30(just a number thrown out there) times, and you got 2 crits, and another time you did it 30 and you got none, it really could just be a low chance and you got lucky.
When i tried with Hunter and Focus I didnt have WM2. I used more then 30 then and still didnt crit.

Edit: Spammed till my hp almost reached 0 twice and still no crit with focus and hunter.
We put holy weapon on our nukers, didn't add to damage against sacred weak monsters. (this was tried a couple of weeks ago)
Hmm, I guess then they just lumped it in with the nuker crit system instead of making a crit system for skills with dex.