Has anyone noticed the increased rate of magic failure as of the previous update? Also getting an increase in magic interruption. Mobs that used to NEVER inturrupt me are now able to do it on a consistent basis. As a result I let them hit me now before I start casting. I'd be interested to hear what other nukers have experienced.
Has anyone noticed the increased rate of magic failure as of the previous update? Also getting an increase in magic interruption. Mobs that used to NEVER inturrupt me are now able to do it on a consistent basis. As a result I let them hit me now before I start casting. I'd be interested to hear what other nukers have experienced.
Hmm lol. To be honest I've noticed the same thing especially in pvp. I was attesting it to fuzzy math =P. But now that more people are saying it can we get any clarification?
yep..I noticed lite blue mobs are missing when I try to sleep the group. Usually one or two will not sleep. and those are the lite blue mobs.
I also noticed the deep blue mobs that I usually one hit...will sometimes only take half the HP away..go figure.. There is a deliberate involvement IMO by the dev team to change how mobs are being struck by magic.
I am surprised no one has cried about the increase sleep casting for C5. All the nukers will cry when that happens. Try to fast cast on a couple of serious damage dealing mobs when your sleeps dont land. The human nuker just cant run fast enough to not get taken down.
But thats just my opinion...nothing will happen to the nukers in this game...or maybe they will just all reroll.
Has anyone noticed the increased rate of magic failure as of the previous update? Also getting an increase in magic interruption. Mobs that used to NEVER inturrupt me are now able to do it on a consistent basis. As a result I let them hit me now before I start casting. I'd be interested to hear what other nukers have experienced.
As a melee who pvps from time to time all I can say is "Thank You NcSoft!". Now that being said, it does suck for PVE.
lol, i love being a mage. Its like playing russian roullete...is my sleep going to land..oh dang hit the aura flare omgg goggogogogo. I die a lot but I dont mind as long as that +8 homu dont fall off. I think its kinda fun to play a risky class that whips that damage but if melee gets close you're done.
The human nuker just cant run fast enough to not get taken down.
That's awesome. All them FOTM Necromongers re-rolls are going to get Pwned by mobs. Someone just gotta be standing there ready to pick up their dropped gear ^^
lol, i love being a mage. Its like playing russian roullete...is my sleep going to land..oh dang hit the aura flare omgg goggogogogo. I die a lot but I dont mind as long as that +8 homu dont fall off. I think its kinda fun to play a risky class that whips that damage but if melee gets close you're done.
ha! CDL ftw if you want real knife edge stuff :) Recently been on 10th CDLing angels as the only nuker... if root fails on teh second coming of the angel its OMGWTHSLEEPQUICKOMG or I get 1 hitted :) So far one death... root failed 2x and sleep 2x... I think someone buffed the newly spawned mob MA or something!
If sleep is as bad as it looks in C5 I'm gonna miss this kinda leveling, fast, exciteing and efficient both in terms of MP and cash... without sleep I'd die every time root failed :(
But I havnt noticed any increase in spell failure... and CDL generally fails slightly more often than hurricane nukes anyway. As for interuptions no idea, I don't get hit.
I have not had any of my spells fail since the update... However, I did go levelig with my 60+ SPS friend & his spells were interupting like crazy, but he was hitting critical almost once every five hits. So I have a feeling something was changed during the update.
Something seems to have changed. I think they upped the game difficulty slider or something ;)
I've been making level 10 soul crystals on Death Knights for about 3 weeks. The mobs are green to me and typically spells don't fail (my M.Atk > 1500, A weapon) and I rarely get interrupted. The last couple of days spells fail enough that I notice and I get interrupted often. Also, the soul crystals seem to be popping more often too, but that's always been erratic so I can't say if it is really different or not.
Maybe they are cutting in the -MEN effect pre-C5 to check it out. I have -11MEN [I went on the cheap and used a +1WIT/-3MEN tattoo]. Maybe its time to replace my +1WIT with +4CON...
Maybe they are cutting in the -MEN effect pre-C5 to check it out. I have -11MEN [I went on the cheap and used a +1WIT/-3MEN tattoo]. Maybe its time to replace my +1WIT with +4CON...
i have +8 -10 dyes and im cdling dark red mobs
i go overweight just so i can stay under 20 hp and 1 hit things and i honestly havent noticed a spell failure increase
my spells do get interupted alot but thats kinda what happens when you have 20 hp and a monster hits you :P
I have noticed this as well esp on green and white mobs. I have also noticed that mobs are not all getting surrenderd (still speeking of green and white mobs) the frist time like b4. I dont mind the nurf but give a heads up b4 its done so i can prepare my self and the way i xp.
Now, have you guys noticed an increase in magical crit rate?? I'm getting like 1 crit every 10 hits, and sometimes I get 3 crits in a row.. Is that just me or they changed that too?
Now, have you guys noticed an increase in magical crit rate?? I'm getting like 1 crit every 10 hits, and sometimes I get 3 crits in a row.. Is that just me or they changed that too?
It also seems to me crits happen more often; but then I've been paying attention more too so I can't say for sure. I run with WM1 on all the time and have +4INT/+5WIT so my crit rate has always been decent [10+ per buff round] but it does seem higher.