I wrote such a good post responding to this question before, but after i previewed it the power disapeared :mad:. Now i'm gonig to Do it again now..
And forget the Warcrier's buffs. What other skills does the class possess? Very little that I see that'd be frequently used for levelling (life drains aren't used much with Vamp Rage and a Raider/Destroyer tanking, DoTs don't deal damage fast enough, stuns unreliable)...sure, the Warcrier would be more powerful in melee than an SO/SE...but it'd be just as *boring*, which is what I'm trying to get out of.
These are things I do with my WC. My set up is heavy armor, robe and twohander sword (enchanted) and +4 str/-4con tatoo.
solo
I wear heavy for solo. Here are the skills I use:
-buffs, use ALOT of mana, chalanging to balance use of other skills for non stop hunting and having mana to rebuff on time.
-drain, decent damage and goot % oh hp returned, now on green nonmage resistant mobs i hit for around 1k damage, that's around 800 hp restored.
-Soul Cry, a togle skill which adds damage, at 58 it adds probably close to 200 patack. My patack record is 921 patack fullybuffed ^^
-Poison (freasing flame, chil flame and what ever else it is at lower levels, havent learned venom skill), I rarely use it now, but in 30th-40th I used it allot, at lvl 40 it did about 1k damage in 15 seconds. Many mobs are brought to a few hp in one poison. Now I'm geared towards mele fighting, so mage stuff is less eficient for me then mele fighting.
-Sleep, extreemly rarely, with my cast speed in heavy armor usualy it's more eficient to just mele most of the time.
Duo, trio or what ever else small party
WC get VR2 at lvl 58, VR1 is not enought to maintain hp of fighters, and WC heal is mp expencive, same as almost everything else and they aren't too fast to cast. It is easier to tank mycelf and self heal using drain. Up to now I have decent chance to hold agresion of mobs of enoughf time from most classes, only one's I have major problems with are archers, they hit hard and crit allot and VR doesnt heals them. For other dd's such as dagers, destroyers and tyrants I can hold AT least half way through the mob, and that's enoughf to maintain their HP almost without my heals.
Skillls same as solo, only add a few heals and even less sleeps.
Duo mystic style. After I got VR2 I tryed few times to duo in highly populated area with destroyer. I wore robes that time.
-Buffs
-Some heals
-Soul Cry
-Few drains for after I agroed mob mycelf
-Sleep, alot of it.
-Some poisons, mostly for pulling purposes.
It was realy differend from how I played before and it was prety fun. WC is a realy werstile class :D
Large Party. Only large parties I'm in are from clan/alliance, so we rarely have "perfect groups". We mostly have an OL and a boxed SE with us, and often also have a Bishop. So we share buffs, acording to who got higher level buff. I mostly do only around 4 buffs then.
Then I use allot of soul cry to do most damage and little bit of all the other stuff I use inother situations.
AOE parties. There I play a true Lasy Buffer. I do buffs and throw a few heals when I feel like it. We almost always got a Bishop with us for heals. Rest of the time I socialise, entertain my party members, or just read something. It's just doesnt makes a difference if I'm hiting one mob there when our "boys" (warlords, dwarf and destroyers with spears) are hitting 10-20 or what ever mobs at a time. Snd not like I whant to get into the way of a bunch AOE attacks at onse there, so I prefere to sit :o