i was searching to get some overview info regarding dyes/tatoos. If someone can point me about the basics and definitions of what each does, that'd be really helpful. I just want an overview of what each does: DEX, CON, INT, etc.
Since I just became an SK, I'd like to get some tats for my toon, but have no clue what to choose from.
DEX
Atk. Spd.
Accuracy
Evasion
Critical
Shield Defense
Movement Speed
CON
HP
HP Regeneration
Breath Gauge
Shock Resistance
Bleed Resistance
INT
Magic Atk.
Increase the probability of a curse to succeed.
WIT
Casting Speed
Magic Critical
Resistance to abnormal states (hold, sleep, silence, fear)
MEN
Magic Defense
MP Total
MP Regeneration
Poison Resistance
Magic Concentration (more WIT, less probs of a casting to be interrupted)
I can't tell you what tattoo to get for your Shillien Knight, but based in this description and the replies that you will get I bet that you will be able to make the best choice for your character.
You can find information on the effects of each stat Here (http://www.lineage2.com/news/chronicle2_05.html)(near the bottom of the page), I think all of them are still accurate as of C4. Keep in mind that some changes are being applied in C5, such as poison now being resisted by Con and curse resistance being moved into the Men stat.
One of my SK clanmates went with +4 dex, +4 str, -8 con for tattoos. It increased her damage potential quite a bit and improved her solo ability. Something like that might be a problem in party play, but with a good healer and the added shield block rate from higher dex it shouldn't be too bad. DEs are already quite susceptible to stun with low Con however, so expect your stun rate to go through the roof with that setup.
Edit: Though it doesn't say so on that page, Con also affects carrying capacity.