Skill enchants. Are they fair?

General Discussion Started Last reply 20 posts
Hey all,

Lately I have been enchanting my skill alot and I found a few things rather not fair. First lets start with the powerrating Melee gain for enchanting their skills for Power.
The folowing was said about enchanting:

Unlike the normal skill level advancement, all parts of an enchanted skill will be enhanced unconditionally. For example, when the Deadly Blow skill level rises, power and consumed MP increases simultaneously. But when skills are enchanted, only the power increases or the consumed MP decreases.


Now to my understanding if i enchanted for power i would gain power representing 1 skill lvl but without the MP cost increasing. This however does not seem to be the same for my skills. For example Triple Sonic Slash at skill lvl 21 has a powerrating of 4146 and at skill lvl 22 a powerrating of 4262. This is a increase of 116 power for 1 lvl. This is the increase amount in the endgame lvls for this skill. At the first few lvls it has a increase of 96 and gets bigger with the lvls. Now back to the enchantment, I enchanted my TSS in hopes that I would gain 1 skill lvl worth of power but my findings showed me that this isnt the case. enchanting this skill to +1 gave it a staggering 36 increase in power. +1 TSS 4298 and +0 TSS 4262. (note because the server is down i cant check for the real amount so i took the numbers from another site that has the powerratings listed for enchants, non the less I know for certain its not the same as a skill lvl). OK now lets see what mages get. My Clanny who is stormscreamer said his hurricane nuke got an increase of 1 for enchanting his skill for the first lvl. If we look back we will see that this realy is a increase worth a skill lvl. However I look up at the enchant calculater of [censored] and its says it needs 2 skill enchants to increase the powerrating like what a skill lvl does. I am not sure if this reflects the truth but for the sake of the discussing I will believe its true. Now it takes 3 succesfull enchants to get me a bit less then a true skill lvl worth of Powerrating for my skill.

So in the end mages seem to get more for their XP/SP then for example a Duelist.

Second of all my class seems to be restricted with what we can enchant. I have few very usefull skills I tought i could enchant like Warcry, Duelist Spirit and Lionheart but I cant touch these active skills. Instead I can enchant Acurasy toggle that uses 1 mp per tick for Cost >.< I mean What good does it do to enchant a skill that uses 1 mp to like +10 or something?

Aldemir
I agree skill enchants are a waste. And for something you only can do with your 3rd class change, it really is a smack in the face. The only reason why I bothered to skill enchant is because my skills turn into something different when I do. Other than that, this aspect of the game needs to have a significant boost to be of any real use. Let me tell you, nothing is better than +3 your boost hp only to see you gained a grand total of 9hp.....

Let me tell you, nothing is better than +3 your boost hp only to see you gained a grand total of 9hp.....



ROFL!!!!!!
The power rating for the nuke got upped 1 point? You want it to be less? I may be reading it all wrong since the sun has fried my brain, and I don't have enough liquid to un-dehydrate it.

The power rating for the nuke got upped 1 point? You want it to be less? I may be reading it all wrong since the sun has fried my brain, and I don't have enough liquid to un-dehydrate it.


No what I am saying is that Mages get more use of their xp/sp then melee. I dont get 1 skill lvl of powerrating to my skill, mages do. We all must grind our way to 76 and its a blow in the face for melee to be treated this unfair. I want a fair treatment so I am asking to increase the powerrating of all skills to be 1 skill lvl worth.

Also Mage skills are calculated alot different then melee ones. adding 1 more power to spells gives more damage then adding 100 power to melee skills. you cant compare the 2 for added numbers
Okay. Does it cost the same amount of xp/sp too?

I'm not disagreeing, I think it should be equal. I'm just asking.


The power rating for the nuke got upped 1 point? You want it to be less? I may be reading it all wrong since the sun has fried my brain, and I don't have enough liquid to un-dehydrate it.


No what I am saying is that Mages get more use of their xp/sp then melee. I dont get 1 skill lvl of powerrating to my skill, mages do. We all must grind our way to 76 and its a blow in the face for melee to be treated this unfair. I want a fair treatment so I am asking to increase the powerrating of all skills to be 1 skill lvl worth.

Also Mage skills are calculated alot different then melee ones. adding 1 more power to spells gives more damage then adding 100 power to melee skills. you cant compare the 2 for added numbers



Alde, Alde, Alde... Surely you don't think they're going to do anything to close the already huge gap between mages and melee's. Cmon man.. count yourself lucky that OEing your skills doesn't just straight decrease the power.

I mean sheesh man.. as it stands, a melee with +20 on every skill might actually be able to kill a B grade mage in a 1v1. What you're asking for would just ruin the wonderful balance between mages and melees.

I agree skill enchants are a waste. And for something you only can do with your 3rd class change, it really is a smack in the face.



this is a two-fold answer.

Frist off skill enchants isn't a waste.

how ever having to wait till your 76 is preatty dumb.

I wander if you think that adding +6-7 or more for " chance" on stun shot is a waste? I sure as hell don't think so. Maybe its not as strong as we'd like, but anything that makes me stronger I like. (but thats my oppion)

For the OP, I understand where your coming from having played a nuker before, the difference is how the power on the nuke stacks vs the power on meely skills.

at max lvl death spike is like 108 power..after skill enchant it goes up to about 109 at like +3. where as scor. their nuke prom. is max power of like 115 or somthing like that.

I wander if you think that adding +6-7 or more for " chance" on stun shot is a waste? I sure as hell don't think so. Maybe its not as strong as we'd like, but anything that makes me stronger I like. (but thats my oppion)



k but pls xplain to me why a +6+7 on acuracy for Cost is usefull? The skill uses 1 mp the begin with.


I wander if you think that adding +6-7 or more for " chance" on stun shot is a waste? I sure as hell don't think so. Maybe its not as strong as we'd like, but anything that makes me stronger I like. (but thats my oppion)



k but pls xplain to me why a +6+7 on acuracy for Cost is usefull? The skill uses 1 mp the begin with.



I can't remember what cost did to it, I'm really not sure if it was in a meens as of mp per tick.

When I got really board on the PTS towords the end I started to enchant every thing I had. add since it' send game I did it all as power, and a few for time like (HE).



I wander if you think that adding +6-7 or more for " chance" on stun shot is a waste? I sure as hell don't think so. Maybe its not as strong as we'd like, but anything that makes me stronger I like. (but thats my oppion)



k but pls xplain to me why a +6+7 on acuracy for Cost is usefull? The skill uses 1 mp the begin with.



I can't remember what cost did to it, I'm really not sure if it was in a meens as of mp per tick.

When I got really board on the PTS towords the end I started to enchant every thing I had. add since it' send game I did it all as power, and a few for time like (HE).



No sorry skill enchants need a severe boost in order to be useful, aside from some of Fortune Seeker boosts. Getting 9hp from +3 boost hp is uhhhhh broken. I can go on and on how that aspect of the game needs a work in order for it to be worth it.


I wander if you think that adding +6-7 or more for " chance" on stun shot is a waste? I sure as hell don't think so. Maybe its not as strong as we'd like, but anything that makes me stronger I like. (but thats my oppion)



k but pls xplain to me why a +6+7 on acuracy for Cost is usefull? The skill uses 1 mp the begin with.



Woh I thought accuracy dropped your mp 1 per tic...which means it costs your normal regen + 1 mp. In other words, enchanting would allow you to continue to recover mp with the skill active.



I wander if you think that adding +6-7 or more for " chance" on stun shot is a waste? I sure as hell don't think so. Maybe its not as strong as we'd like, but anything that makes me stronger I like. (but thats my oppion)



k but pls xplain to me why a +6+7 on acuracy for Cost is usefull? The skill uses 1 mp the begin with.



Woh I thought accuracy dropped your mp 1 per tic...which means it costs your normal regen + 1 mp. In other words, enchanting would allow you to continue to recover mp with the skill active.



you do understand that acc is a toggle, and you recover more mp then the skill uses!
I have become an OE skill addict. I believe the system could do some retooling but its decent. especially what skills can be enchanted

On enchanting gladitaor skill at least u got more than me. As a WC I can enchant steal essence, (my nuke) sleep and chant of life.and buffs for duration or cost.... I can't enchant fear for summoners I can't Friken enchant freezing flame (My primary attack skill), I can't enchant my stun.

and yes +8 chance on stun shot (used on me all the time in olypiad) is well worth it

I have become an OE skill addict. I believe the system could do some retooling but its decent. especially what skills can be enchanted

On enchanting gladitaor skill at least u got more than me. As a WC I can enchant steal essence, (my nuke) sleep and chant of life.and buffs for duration or cost.... I can't enchant fear for summoners I can't Friken enchant freezing flame (My primary attack skill), I can't enchant my stun.

and yes +8 chance on stun shot (used on me all the time in olypiad) is well worth it


Duelist dont exactly have more to enchant. If I am not mistaken WC have 14 skills (buffs included) to enchant while Duelist have 10 (onehanded sword/blunt skills included).

It seems to me like the enchant system wasnt completed and its rather a result of hasting up things. How can you forget to place some crucial skill, like you said freezin flame, not in the list.

I kinda envy dwarfs in what options they have to enchant ( note that I am not talking about the effectiveness of the enchants) like passives etc.

For me the enchant option of skills are lacking alot things and they seem to be unfinished.

Aldemir
You are absolutely correct -- the enchanting grossly favors mage classes (what else is new?). Melee's generally get to enchant special skills they may use rarely, and when they do the effect is almost non-existent. Mages get to upgrade their "every attack" spells, such as death spike for necro's, so the boost is used every "hit." Also, the summoners get to raise their summons' skills by levels too, which is huge. The game developers hate melee's, pure and simple. They should let every skill be enchanted, instead of such gross favoritism.
>>Woh I thought accuracy dropped your mp 1 per tic...
wrong actually at late 60s human (w/ lowest men) regens w/ accuracy on. i think at 76 it regens 2 mp per tick, no fantastic but unless you use VS w/ (that's the best to enchant actually) it doesnt matter that much.

>>you do understand that acc is a toggle, and you recover more mp then the skill uses!
no, you are wrong.




I wander if you think that adding +6-7 or more for " chance" on stun shot is a waste? I sure as hell don't think so. Maybe its not as strong as we'd like, but anything that makes me stronger I like. (but thats my oppion)



k but pls xplain to me why a +6+7 on acuracy for Cost is usefull? The skill uses 1 mp the begin with.



Woh I thought accuracy dropped your mp 1 per tic...which means it costs your normal regen + 1 mp. In other words, enchanting would allow you to continue to recover mp with the skill active.



you do understand that acc is a toggle, and you recover more mp then the skill uses!



I could've sworn it consumed more mp than I regenned...it's been awhile since PTS though so I won't contest.

I could've sworn it consumed more mp than I regenned...it's been awhile since PTS though so I won't contest.


It actually depends on which level you are. Accuracy consumes Level/5mana, however your regen rate doesn't increase linear it jumps each time you hit level X1 ... so it increases at 11, 21, 31, 41 etc. and keeps at that rate for the next 9 level (unless you get some skill that increase regen ofc).

Let me tell you, nothing is better than +3 your boost hp only to see you gained a grand total of 9hp.....



wow that sucks...

How can someone code that in and actually think it is enough?