Help me understand this game!

Player Questions Started Last reply 16 posts
Hello everyone, I am trying to get into this game and I have a character at level 19. I really like some of the high end ideas but there are a couple of things stopping me getting into the game.

1) When I get to a level where I should group, how will I find them? The group match tool seems to be almost always empty and shout is usually full of WTS/WTB, how do people find parties?

2) I only really play for about 6 hours a week at the weekend; do you think I am too casual to find people to play with?

3) I started in the Dark elf village and a quest from the gatekeeper gave me a scroll which teleported me to one of the big castle towns, the NPC said speak to another NPC for a teleport home, but I forgot who it was and now I am stuck there, anyone know who I speak to for the port back to darkelf village?

Thanks for taking the time to read this and I appreciate any replies!
1.) Follow the shouts of !GLF. That's the abbreviation used to denote a group looking for people (it's short for "Group looking for"). There's also !LFG, which you could always do yourself. There are certain hotspots for where to group based on your level. At level 20, try heading down to the necropolis of sacrifice on the southern shore of the Gludin/Gludio area.

2.) It depends. You might find someone who plays their alts with you, or other casual gamers, or you might rely wholly on getting into pick up groups. Finding a clan as such a casual player might be more difficult.

3.) Hit alt+m to bring up the map of town, then navigate to the Prestigious Item Hall. The dwarven merchant inside (not in front) of it is who you are looking for. He will give you a few small tasks, and eventually your scroll home.

Welcome, and have fun playing! ^_^
1) the newbie areas are for the most part deserted. When you get into your 20's go to the town of Dion. Frequently there are raid parties forming there.

2)I suppose it will just take you a lot longer to level. As long as you are in the right level range, you can usually find raid parties if that is what you want to do.

3). You need to talk to the shopkeepr in the luxury items shop in Giran to begin that quest. He sends you on a few errands around town then gives you a scroll to get back to your starting village.

1.) Follow the shouts of !GLF. That's the abbreviation used to denote a group looking for people (it's short for "Group looking for"). There's also !LFG, which you could always do yourself. There are certain hotspots for where to group based on your level. At level 20, try heading down to the necropolis of sacrifice on the southern shore of the Gludin/Gludio area.




Good advice on the Necropolis. Head down there post 20 (don't forget to sign up for dusk or dawn) and annouce you are LFG. A lot of people level in Necropolis of Sacrifice from 20 to 30.
Thanks for the speedy answers! Glad I don't have to run back from the city!
I played ffxi for a bit then hit 40 and would spend 4 hours lfg, when you play 6 hours a week thats no fun!

Thanks for the speedy answers! Glad I don't have to run back from the city!
I played ffxi for a bit then hit 40 and would spend 4 hours lfg, when you play 6 hours a week thats no fun!



What might help is that after you've been hagning around Dion for a while, try to meet people and either form a clan or try to join a clan.

The idea of this game is the player interaction. It is a PvP game. So eventually you might get caught up in the player politics.

Or, if you have no interest in that (and understandably so) you might join a small clan that occassionally helps out a specific alliance during a siege.

The imortant thing to note is that this game is not really a "sandbox" game but a game whose end game centers on player vs player conflict.

Welcome and have fun. S
I do have to interrupt and say that I don't know any game that is more sand-box than L2 - it's just a sandbox with bullies in it along with the other kids. Just making a profit, grinding, roleplaying or rerolling can easily fill the game for a few years; probably more enduringly than the endless game of gank-and-get-ganked can.

PS: If you want to avoid having to LFG, you can do one of two things: Play a class that can solo, or play a class that is always wanted in groups.

Summoner types (warlock, elemental summoner, phantom summoner) can solo pretty much anywhere, and all three can be a valueable asset to any group when played right (although many don't realise the phantom summoner's potential). Nuker types (necromancer, sorcerer/ess, spellsinger, spellhowler) can also solo, but their choice of levelling venues is a little more restricted.

For wanted grouping classes, swordsingers and bladedancers come to mind first.

I do have to interrupt and say that I don't know any game that is more sand-box than L2 - it's just a sandbox with bullies in it along with the other kids.



Well, then let me clarify. I usually think of a sandbox game (and maybe I'm wrong) as a game which gives you many different things to do. Along with that, much of what there is to do in this game revolves solely around PvP. Whether it's getting equpment or leveling your toon.

I think of EQ2 as being more of a sandbox game. There are all sorts of quests, character cusomization, you can have a home and decorate, you can raid, grind, PvP etc.

L2 seems to be one giant area where you level up as quickly as possible so that you can take a more meaningful role in PvP. There's not much character customization, the quests (in my opinion) are utilitarian, you do have to deal with other players (whether it's on your terms or theirs depends on strength).

Fishing, monster track and lottery seem to be a bit dead.

It seems to me that players who find other things to do (role players) do it in spite of what the game's main design is for.

However, that's just my opinion. I may be way off base. :D
Neither levelling your toon nor getting equipment have to be for the sake of PvP - they're prerequisites, but PvP is not the necessary consequence.

PvE is the prerequistie for PvP, in so far PvP is actually excluded mildly from the sandboxing because you have to do so many other things to get to the PvP (or cheat like there's no tomorrow).

The quests are interesting to explore (because there is so little known about them), the lore is excellently unobstrusive so as to make a near perfect roleplaying environment, character customisation is incredibly time-consuming but existant (just playing until I have all the armour sets I want for Mielle, and yes, that is character customisation, will take me years).

Just because people do not like to play in the L2 sandbox does not mean it does not exist. There is plenty to do - and if it's swimming down a random river and frantically scrabbling out as you nearly drown (which is good fun if done in the right company).

I will stress again: The game has nearly unskippable grind, but active participation PvP is 100% optional. The design does not focus down towards PvP (or there would be no melees, and no pole classes, and for that matter no experience penalty on PvP).

PvP is candy added to give people more incentive to PvE, not the other way around.

PS: Roleplaying and PvP are not mutually exclusive. They would, in fact, if the game encouraged PvP more, come together more commonly. In fact, they're usually more disconnected from their characters than the average other player.

Neither levelling your toon nor getting equipment have to be for the sake of PvP - they're prerequisites, but PvP is not the necessary consequence.



Fair enough but I really don’t see there being enough in-game content to really justify playing the game unless you are interested in PvP in some capacity.


PvE is the prerequistie for PvP, in so far PvP is actually excluded mildly from the sandboxing because you have to do so many other things to get to the PvP (or cheat like there's no tomorrow).



I would say that PvE is the engine where you stay competitive in PvP.


The quests are interesting to explore (because there is so little known about them), the lore is excellently unobstrusive so as to make a near perfect roleplaying environment, character customisation is incredibly time-consuming but existant (just playing until I have all the armour sets I want for Mielle, and yes, that is character customisation, will take me years).



You and I very much differ on this. I concede that the lore is interesting and that it is unobtrusive but it has always been my stance that the implementation is poor at best, that the quests need to be streamlined a bit because there is just too much running around, quest text is too small, run together and sometimes is unclear. (which is where we differ on opinion).


Just because people do not like to play in the L2 sandbox does not mean it does not exist. There is plenty to do - and if it's swimming down a random river and frantically scrabbling out as you nearly drown (which is good fun if done in the right company).



Well, as long as you are enjoying yourself.


I will stress again: The game has nearly unskippable grind, but active participation PvP is 100% optional. The design does not focus down towards PvP (or there would be no melees, and no pole classes, and for that matter no experience penalty on PvP).

PvP is candy added to give people more incentive to PvE, not the other way around.



I completely disagree with this statement.

PvP is not optional. It is not optional to be kicked out of your lvling spot by a stronger character or party, nor is it optional to be pk’ed when you don’t want to be pk’ed. No matter what, a player will run into a situation where they either need to fight or flee. Happens more to some and less to others given the variables involved. Even if you are involved in a clan that does not PvP regularly, all it takes is one member to piss off someone in another clan and you can be thrust in the conflict. No optional there.


PS: Roleplaying and PvP are not mutually exclusive. They would, in fact, if the game encouraged PvP more, come together more commonly. In fact, they're usually more disconnected from their characters than the average other player.



I agree with the first part but I don’t feel that the more hardcore PvP’ers are into roleplaying. Still, there are PvP’ers that are Roleplayers.

Let’s put it this way. When I was a child, I used to use ordinary household items as toys. I would pretend that my mother [censored] was a space ship. Did this with a variety of things. It still doesn’t preclude the fact that the items clearly had another idea in mind with their design.

I feel the same thing with L2 (or any online game).

All Roads lead to Rome. All gameplay elements in L2 lead toward PvP. I mean, the end game is either sigeing, clan wars or Olympiad.

There is a karma element as well as a death penalty element to give more meaning to death and pk’ing. But I get the feeling that the original design of this game is that pk’ing is punished but that the majority of Koreans PvP during sieges and Clan wars.

I’ve heard that there is very little pk’ing in Korean. I don’t know if this is true but from the screenshots I’ve seen I tend to believe it.

I get the feeling that this game is made toward a different interpretation of what PvP game is supposed to be.

However, you don’t lvl up to do the great quests. As it is, the quests do not provide, overall, great xp for their completion like other games. In more PvE oriented games, you can lvl up by JUST doing the quests. Not so in L2. Sure, there are a few quests that offer decent xp rewards but those seem to be mostly the class change quests.

I believe the reason that this game is the way it is, is that the grind provides a social gameplay engine for lvling and interaction. That the sole reason to lvl is to be useful during sieges or clan wars.

Though one might find other ways to enjoy the world, I really don’t see anything that would lead me to believe that the original intent is for anything other than NC Softs idea of what PvP should be. My opinion but I believe it’s true.
My plan was to play a bladedancer, because I like the description and hopefully making it easy to find groups meet people and get a feel for the game, and then when it comes to subclassing I will go with a strong PVP class.
Sovrath: I said active participation, not being affected by it. I guess we'll have to agree to disagree.

t0s: Bladedancer is an excellent class choice for your needs. =)

Sovrath: I said active participation, not being affected by it. I guess we'll have to agree to disagree.

t0s: Bladedancer is an excellent class choice for your needs. =)



oops... sorry :o

But still.. it is possible to be forced into it (or flee from the scene).
No way you can really be forced - if you don't want to, you run, die, BSoE etc. Certainly, it's a disruption of your PvEing... but think of a PvP-minded person trying to avoid PvE. :o
Well, I don't know. I don't know if the game would continue to be fun for people who don't want to PvP and are kicked from what they were doing because there was a challenge. After a while I couldn't imagine that they would feel good about themselves.

But that's me.

I just think that there are other more PvE oriented games that might be more fun for people who don't have any interest in PvP.
unfortunately i agree with u both i do not pvp but at some point i do want to be a hero do a siege hit arena areas and possibly pk but right now i try to give my toons personality and have fun with everything i can have them experience