What are +6 Armor Bonuses in C5?

Player Questions Started Last reply 11 posts
Hey guys, I don't want to set up the PTS just to figure this out, but could someone let me know what the +6 Bonuses are going to be for the B and A grade sets? Particularly Doom Heavy.

Thanks.
Not exactly sure what the bonus is for them. But I do believe the armor set does not matter.(doom, blue wolf, etc) If it's light armor it gets a certain bonus, same for robe and heavy.
right.

Heavy bonus: Pdef and Mp regen increase.

Light bonus: Mdef and evasion increase

Robe bonus: Pdef and Weight gauge increase.

the thing is tho, it actually says in the part where it shows this information "when a set item is enchanted by 6 or higher ... "

not "when the whole set has been enchanted to +6 or higher ..."

it says this in EVERY armor bonus describing piece i have seen.

i just haphazardly went to the armor vendors in giran to check the D sets for the bonus informations, but after checking the Manticore set Versus my Nightmare Light, both +6 descriptions are the same. the Knowledge and Mithril set information for +6 is the same; the Brigandine and Mithril heavy set have the same info ....

so it seems you only need one piece to get the +6 setbonus.

so it seems you only need one piece to get the +6 setbonus.



i'm sure that's not true .. i've heard that all need to be +6 (in the set) in order to get the bonus .. maybe a full explanation is in the c5 patch notes somewhere, i've only scanned through them once or twice
if you are on the PTS you will see if you look at the +6 bonus section that it specifically says "when a set item has been enchanted by 6 or more ... "

if you are on the PTS you will see if you look at the +6 bonus section that it specifically says "when a set item has been enchanted by 6 or more ... "



Some of the translations are sometimes unclear like that ...

For example the dualsword text says something about enchanting the dualsword along with other weapons like a blunt or normal sword? Yet it means something different...

They aren't going to give you ++ mdef and ++ weight guage etc. just for having ONE piece of your armour to +6...

The chances of making 1 piece to +6 is quite high .. since you only gotta gamble on it 3 times from +3... only that for a full set bonus? I don't think so...

Pally in my clan has full +6 doom, what a tank he's gonna be :cool:
it may give you a small bonus per part that is enchanted to +6, so inorder to get the full effect, you need your whole set to be +6, but you get some benefit from having just part of it at +6.
What I wanna know, what about shield sets? Will you be unable to reap the +6 bonus if you're not using the shield?
well, i just +6'd a drake set the boots and body piece, i can tell you that the boots alone are better then +2 NM boots....

but body piece doesn't stack up to NM leather..i wanna +6 the FP helm and drake gloves im using as well, to see how they stack up against A grade gear.


other then that i will enjoy there bonus's come C5...

ill be working on a +6 doom leather set next.
What about full body parts (eg. Full Plate Armor) which can be enchanted to +4 safe, do they need to be +7 to get the new bonus?
no, all +6.