I've been reading about a lot of people playing daggers in C5, and I'm wondering which class will be able to counter them the best. (this question is inspired by the Franz startup)
I know a lot of people ask this type of question, but I never have much and I really want to know, and will appreciate anyone's time.
Well dagger won't be like old when there was nothing you could do about them and they owned everyone. They are still very vulnerable. If they get behind you for backstab your pretty much dead. But aside from that they can still be killed quit easily specially from ranged classes ie.. archers and nukers. My Paly on PTS did pretty good against them you just need to use a little more skill instead of just wacking away at them.
I don't know about archers winning them. On the PTS I never died to an archer when we were on equal footing (both buffed or neither buffed) and I'm a total n00b with dagger users. The Only thing I could kill were archers >.>
But ya, tanks are the bane of daggers (or so says the RPS system)
daggers are weak as crap
if you can do some damage at range you stand a chance to take them down up close
however if a few good dagger specials land, you are done for
If they don't start out face to face (meaning with some distance between them) Nukers should still do fine against daggers. Most daggers have a relatively small life pool, making it easier for nukers to burn them up before they get close, Esp. if the nuker has Empower of some sort.
Beyond that, all the nukers have some form of slow. For SH's and Sorcs, you get the spell "Slow". For Spellsingers, it's Ice spells. Thus giving them a bit of extra time to hit the dagger-user.
The problem comes when the nuker is:
A) Under fire from multiple targets, or
B) Caught in a close-range fight with one (at this point the dagger can pretty easily tear through robes.)
I honestly don't think they'll be as powerful as some people are wanting to think. They share the same weakness that maes tanks difficult to use in PvP, in that they have to be close to cause damage. True, they can close the gap faster due to their increased speed, but that can be taken away, as previously stated.
Tyrants are a melee DD, much like the gladi. If you let them get close, they can make a mess of almost anyone. The problem lies in that as an orc, they are slow, and easy to kite. Thus they still have a hard time with nukers and archers.
A solid class choice, if you like orcs, but not a class that will dominate, so to speak, in PvP. You'll be limited to targets you can catch.
with +5 dex, doom light set and ww my run speed is 184.
Turn on wolf totem and i have 204, wolf is 2 min use time and 2min reuse.
With rabbit totem+ww my run speed hits 241 for 1 min, but the skill has 8 min reuse.
Don't have any stats for C5 tho. Will probably run a little slower with rabbit but not much. Wolf remains approximetly the same as far as i could tell.
I've been told, that tyrants are to slow to reach anything ;)
Running Kitten
you where told wrong all of their speed totems stack with ww2 making them one of if not the fastest class in the game
. however that doesnt exclude classes that land slow on them nothing is fast with slow
you where told wrong all of their speed totems stack with ww2 making them one of if not the fastest class in the game
. however that doesnt exclude classes that land slow on them nothing is fast with slow
Actually buffed tyrant is fastest class in the game and they do have cripple to slow you down as well, their weakness is only low m.def and not too high p.def. They rely on attack speed and not really on their skill success.
So I'd say problem for tyrants is a nukers while they keep distance and heavy users like tanks or glady at melee range.
May be 77+ daggers if they lucky.
tyrants can change their totems deppending on what they need so..
nukers, sure in a 1 on 1, its a bit problem if they got slowed. but if the nuker is a fraction to late and the tyrant rabbits near him and gets him crippled, and puts on (im no expert so..) puma, the attack speed alone will make casting a bit harder and the hpo dropping hella fast.
if for some reason his hp does get low, he can go bison and rip the nuker appart. since hes still crippled theres no real way to get enough distance.
aggainst daggers something like ogre might be good. i think it gives 30% extra pdef. tyrants got high accuracy from skills and using fists, and their skills, that dont miss, do good damage aswell
low patk ?? last time i checked fists share the the second rank of patk allong with duels, bows taking first offcourse. their problem is that fists have a base crit of 40 i believe. which makes critting even with prophet buffs a not tocommen sight.
but there are fists with focus pulling the critrate to above 100 i believe.. and having something with 1K+ attackspeed and a 100 base critrate on you(then buffed it`ll get who knows how high) .. ouch
offcourse everything got its counter, but the tyrant can addept to alot of situations. speed totems, tank totem, dps totem, crit totem, makes them a pretty hard class to pvp with, but also a hard class to pvp against if the tyrant knows what hes doing
The only thing faster than a tyrant is a buffed servitor. :)
Oh wait, nerfed in C5.
Lolol. :(
Poor MalineII, I promise if I ever see you in game I wont erase your servitor & I'll beat those other Prophets up that try too ;) (Only if you actually ever needed the help) heh
Counter dagger is going to be anything that can root them. IE Tanks. The accuracy debuff daggers get is absolutely amazing. Anyone who relies alot on normal damage is going to be rocked by daggers. IE Archers. Tanks won't be able to do enough damage unless they blunt it up. But daggers are weak to heavy armor in general as they don't have the mana pool to take them on.
Counter dagger is going to be anything that can root them. IE Tanks. The accuracy debuff daggers get is absolutely amazing. Anyone who relies alot on normal damage is going to be rocked by daggers. IE Archers. Tanks won't be able to do enough damage unless they blunt it up. But daggers are weak to heavy armor in general as they don't have the mana pool to take them on.
So your telling me to wear heavy armour vs a dagger, got ya ;) good to know heh :p
I'll explain what im afraid of as a dagger user.The obvious is nukers. Archers not so much but they can be quite a challenge. DESTROYERS!! Those guys can pack a punch and our light armor is no match for it. Thats granted they hit. Eventually they will and it will hurt.The heavy armor idea is accurate.If our specials hit your going to feel it. But our normal attack you can easily stand up to.Im only speaking from AW perspective my understanding is we have lower HP than others. Destroyers scare the hell out of me. If your good you could probably kite them with freezing strike and just keep out running them. Would have to look at all the classes new skills to see what im in for in C5 but I also agree anything that can root me is dangerous.