Do these new C5 skills work on unflagged players? Do they work on mobs? Do they work in peace zones (specifically on reds using silent step to slip by guards)?
Do these new C5 skills work on unflagged players?
No (unless they are in 2-way war with you)
Do they work on mobs?
Yes (even though it's stupid to use them this way on regular mobs)
Do they work in peace zones (specifically on reds using silent step to slip by guards)?
If you are inside peace zone - no.
If you are outside of peace zone casting on person entering peace zone - possibly (due to position bugs it may work sometimes).
If you use mana storm staying outside of peace zone you can affect people inside peace zone if they are enemies (wartags, reds, flagged on you etc.).
Not if they aren't flagged. I don't know about what happens if you're in a clan war, but if you're not, you can not root or sleep an unflagged player.
AH I guess when I did it, it was because we were in a clan war, I swear I rooted someone in a clan war.
Come on give me a greifing tool.. oh wait we get erase.. heh ;)
lol I don't think so, only because like you said Mana Burn is by % so erase what 5% with one hit or something? We don't know how much mp mobs have... so how do we know how much MP we actually took from them? If it was Mana Burn 100% WOW for sure FTW :)
If you solo mobs with para or silence, leading with a burn might be useful, no?
Hmm... If you get a bunch of such mobs you are screwed anyway. So let's talk about solo 1 mob at a time.
Generally you'll 2 nuke undeads x1hp (with MoH becoming sacred attack at last and thus general 30% increase in damage). I don't think mana burn is a viable option here. It's not cast quick enough and costs you additional mana.
If you fight non-undead mob or very fat undead... Generally I use like 2-3 heals to recover from x2 hp mob if I have STR+ set up. It's roughly 200-300 mp per mob.
Mana drain costs like a nuke - about 70mp. Generally you drain 100% players mana through 6 mana burns. The % is backward proportional to MDef. Let's assume mob has 1/2 MDef of player. So you need 3 mana burns to drain 100% of mobs mp. So it's 210 more mp per mob.
I get used to sleeping paralising/silencing mobs whenever they cast dark magic. One sleep takes about the same as mana burn. I don't remember mob that used paralise twice during the kill. So generally I spend about 1-2 sleeps per mob. It's 70-140mp per mob if mob casts anything suspicious.
Well, I hardly believe mana burn will worth additional mp.
As for Antharas and similar bosses mana burn can be useful :) But we don't know bosses mp regeneration rate. It might be equal to hp regen or greatly slower that that. We'll see it once someone will burn Antharas mana :)