I am wondering if anyone have a failure chance chart on upgrading armor and weapons. I'd like to get my weapon to +4 just for the glow lol. But i dont know how big of a chance there is of failure.
always stays a 1/3 chance to fail, but keep in mind, these odds are evened thru the entire server, you could fail every enchant you ever attempt if your extremly unlucky, and someone else will go 1-16....my sugesstion, if you can't afford to lose it, don;t do it
Official numbers state all enchants have a 2/3 chance of success, and a 1/3 chance of failure. (The RNG in game however does seem to be a bit overly 'streaky'.)
Reported results on 'another' site reports:
~68% succes rate on weapon. (~1.5k tries)
~55% success rate on armor (~.5k tries)
~52% success rate on Jewelry (~.3k tries)
The number of enchant tries for weapon versus the others is still much larger, but the skew between the results is still awfully big given the number of tries....
I was looking through my screenshots the other day and added up how much armor I've blown up. About 80 mill (including subtracting the crystals I get in return) worth of B and D armor and not a single piece to +6.
lol, he is just one of those unlucky people i mentioned, personaly when i enchant i try to blow up some armour before i try weapons *yea, i belive in karma* and i usualy get mad becuase i pass like 4 armor enchants for every 1 i fail, thus makeing me belive even more i'll blow my weapon because my rate is higher than 2/3 at that point.
L2 korea had officialy stated that it is a 1/3 fail rate, and to me, my odds are around that, but as i said, one persons experiance is not buyable, it evens out thru the entire database of everyone enchanting
here is a great example: i know someone who tried 5 A-grade crafts at 60%, failed them all. meanwhile myself, i tried 3, passed them all. neither of us have the 60% odds, but if you factor in the entire server, it will even out or come close to it.
Yeah, each time I go up a new grade I try to buy two sets of duals because I almost always blow up the first pair. Last time I blew up both of them trying for +4 but then I was able to craft two 60% kris' so it all seems to even out in the end.
I am wondering if anyone have a failure chance chart on upgrading armor and weapons. I'd like to get my weapon to +4 just for the glow lol. But i dont know how big of a chance there is of failure.
Hmm.. Enchants to +1, +2, and +3 are 100% successful. Enchants to +4 (except for one-piece armor) are 66.7% successful. All enchants above +4 are 66.7% successful
I am wondering if anyone have a failure chance chart on upgrading armor and weapons. I'd like to get my weapon to +4 just for the glow lol. But i dont know how big of a chance there is of failure.
Hmm.. Enchants to +1, +2, and +3 are 100% successful. Enchants to +4 (except for one-piece armor) are 66.7% successful. All enchants above +4 are 66.7% successful
well....66.66666666666.... but yea, more or less :)
I find it very hard to believe that armor and weapon have the same success rate.
I've gotten 3 weapons to +7 and I haven't really done that many. I've tried OE'ing a bunch of black ore stuff and out of 9 attempts I got one ring to +5. Plus the abovementioned 80 mill in popped b-armor trying for +6 and not getting a single one.
see, you are one of those that don;t look at the big picture, the games does not have a database just for you. it uses everyones attempts....and even then, its a chance, lucvk helps alot
here is a great example
i am a BD, i pvp another BD of the same lvl 2 times, he uses tsu*sls +8, i use kesh*kesh +5 *i have +7's now, yay me*
i win both pvps and with more crits than him, he cries 'but what about my higher crit chance, why didn't i crit more?' and i say 'i atk faster and harder, and a chance is just that, a chance'
so when your over enchanting and disagreeing with odds once stated by ncsoft, remeber, a chance is a chance, and the chance is 1/3 fail. and like i said before, go craft some 60% A grade, maybe....craft at least 1000 items, and we shall see if the odds are a perfect 60%, i can almost guarantee they are not, not for you anyway.
well just look the odds of a Spirit evil staff with bless body
i have it some times it lands insantly sometimes i need to use it 40 times before lands their is no logic in the change at all in this game becose it's 20% dont means it lands 1 out of 5
it got just 20% change on 100 times so 20 VS 80 so enchenting pass +6 is playing with FIRE
I'm perfectly aware of how statistics work. All I'm saying is that I find it "hard to believe" that the armor success rates are the same as weapon success rates after my own experience and when a certain website did this survey:
It has been very long time I heard that OE success probability was 2/3 (66.666%).
But it was only a theory and not proven .
So far I have 540 OE verified reports and 240 have failed.
This gives us an observed OE success probability of 55.5556 %
It could very well be that armor and jewelry success rates are 66-70% and I'm unlucky, but with the amount of failed OE's I've done (22 failed armor oe's going to +4 out of 38, the rest popped going +5 or +6) and to apply your logic, you could say the armor success rates are 99% and I'm just very unlucky.
All I'm saying is that I find it "very unlikely" that armor OE rates are the same as weapons based on my experience.