Welcom to c5 = c2 for daggers

General Discussion Started Last reply 32 posts
Every one wanted melees who could 1 shot ppl cause they just couldnt do enough damage to kill anyone...now you got it.. now you whine...

*waits to the inevitable whiny dagger nerf threads*
LOL do i tank even life a backstab??????
10,000 damage is instant death to anything and anyone
And ppl complained about the rare mage crits... HAHAHA

HoHo daggers critting gonna make ppl cry alot more
LOL it's going to be dagger gank parties again!!! I need to start leveling my sub.
Yeah, I'll probably be subbing a TH to try this out.
T-ss crits hurt more ^^
how much of a **** do you have to be before you realise that powerful nukers need powerful melee counterparts?

its just fine now. if you wanted a level playingfield, you picked the wrong game to play.

its called "CHAOTIC CHRONICLE" for a good reason.
** ** thats some crazy hits.... btw 10000dmg can not kill titan :P
Nor will it land for 10k damage on a Titan. I'm GLAD he does 10k damage to a nuker on skill crits. He does 2k to me, and thats if I dont in turn crit shield block. All it does is give nukers something to ACTUALLY worry about. God how awful

Nor will it land for 10k damage on a Titan. I'm GLAD he does 10k damage to a nuker on skill crits. He does 2k to me, and thats if I dont in turn crit shield block. All it does is give nukers something to ACTUALLY worry about. God how awful



QUOTED FOR THE DANGEST TRUTH I EVER DUN HEAR!

how much of a **** do you have to be before you realise that powerful nukers need powerful melee counterparts?

its just fine now. if you wanted a level playingfield, you picked the wrong game to play.

its called "CHAOTIC CHRONICLE" for a good reason.



so you know that what you said is stupid? If not, it is stupid. Powerful nukers need a powerful Defensive mage class to balance it. My god... don't even talk if you don't know what they are trying to impliment... seriously... you fail at life.
Guys, if you check both pictures it says in yellow "Lethal Strike".

This only will happen if you first use new dagger skills that buff MM. Then you have a chance to lethal strike. On a low %, it will reduce a Mob's HP by 1/2 and a player's CP to 0. On a VERY low chance, it will reduce a mob's HP to 1 and a player's CP and HP to 1. This skill is potentially the most damaging in the game.

If the lethal strike lands (and yes, I've had a lethal strike and it misssed and did no damage) and your opponent has 15K HP and 6K CP...doesn't matter...they now have 1 hp left. 21K damage ftw....

Every one wanted melees who could 1 shot ppl cause they just couldnt do enough damage to kill anyone...now you got it.. now you whine...

*waits to the inevitable whiny dagger nerf threads*



I dont see Tanks, Destroyers, Glads, SwS, BD and dwarfs do these kind of things. So my cry wasn't heard. :(

For me this changes nothing, who cares if it is a nuker, archer or dagger ganking me in or 2 shots. There was an imbalance, c5 has not remedied this inbalance and there will be an imbalance. :confused:
There is just one effect for Lethal Strike: Monster’s HP is reduced by 50% or PC’s CP is reduced to 1 with low percent. On a lethal strike backstab, a player's HP is reduced to 1 instead of CP.

That is taken from previous notes.
However that is, i prefer to die from a melee than a nuker. Nukers have so many advantages, finally someone can do something better than them and i am extremely happy.

There is just one effect for Lethal Strike: Monster’s HP is reduced by 50% or PC’s CP is reduced to 1 with low percent. On a lethal strike backstab, a player's HP is reduced to 1 instead of CP.

That is taken from previous notes.



Sorry but you're wrong on this Sith. Taken straight from the update notes on Chron 5 found under news:


20. Lethal Strike’s effect has been increased.

Effect 1: At a low probability, it lowers monsters’ HP by 50% and players’ CP to 1.
Effect 2: At an extremely low probability, it lowers monsters’ HP to 1 and players’ CP and HP to 1.
21. Lethal Strike’s effect has been added to Deadly Blow and Blinding Blow.

22. The Lethal Strike and skill critical effects (skill damage x2) have been added to Backstab, and the damage of Soulshots has been increased due to a change in the damage formula.




Lethal strike (both the skill and the effect) have two possible outcomes. Lethal strikes can be triggered on Backstab, Deadly blow and Blinding blow by first using the new skill Critcal blow (or the AW, PW equivalent) and using Backstab, deadly blow, blinding blow while the self buff is in effect.

If you are a player and you get hit with Lethal Strike effect 2, it doesn't matter how much CP/HP you have, it is all gone and all we have to do is bish slap you to kill you after that.

So you really, really want a laugh, wait till some Lvl 55 TH, or 58 AW/PW walks up a to a hero and two shots him LMAO
Well, I have already found several patch notes errors and in-game skill description errors, so I'm gonna have to wait to see it to belive it. I will also be chuckling when it gets excellent shield blocked :p
well lvl for lvl Da with panther and root still owning daggers so no complaints here...root awesome skill for da with bow not many classes can take DA down now lvl for lvl..got to go lvl..

Well, I have already found several patch notes errors and in-game skill description errors, so I'm gonna have to wait to see it to belive it. I will also be chuckling when it gets excellent shield blocked :p


76 lvl Phoenix Knight already got 2 shotted by dagger on Sieg.
Like I said, I gotta see it. Screenshot pls :)
Cant do that :) That PK is still bussy spiting [Censored]:)
What level was the dagger that did this feat?
If effect 2 made it in, it's probably pretty rare...if effect 2 made it in, its likely related to all dagger skills through...crit rate. Sounds like that tank needs to learn his tribunal skill (which reduces crit rate).
phoenix knight is not da, wont 2 shot da and his kitty and lvl for lvl wont resist root......
LOL the classes have no difference in pdef. And DA kitty damage sucks now.
Dagger could do that to Phoenix knight, if the knight was standing back to him without 360 degrees shield effect turned on (not sure if they get it haven't seen all PK skills). And dagger had some luck with skills landing.
Nothing is impossible in this game, devs like to operate with term "very low probability"
it was about time, that melee should get upgraded, even though i dont play melee characters, the fight was SOOOO unfair against mages.
i think that at last pvp will be a bit interesting from now on.
way to go NC :)
daggers were already pretty scary to a mage if they got in range
what im worried about is its gonna be like c2 again where a dagger can 2 hit anything that moves
At least a dagger has to be in melee range to twoshot me. That sounds like a lot more fun of a fight than being 5-shot by a nuker while running up to him.
Bluff has apparently been nerfed (was this even in the note) so daggers can not forcible turn people's back at a 100% rate anymore. Of course, a turn-around effect has been added to blinding blow, but since that does not stun, it's easily possible to bypass by just hanging on to the attack key for dear life.

It will be problematic for healers of course, who usually have an ally targeted.