Odd Ghosts

General Discussion Started Last reply 8 posts
Two newbie areas full of ghosts... and not a single one weak to holy or actually undead (disruptable)? :/ Shucks. WTS holy weapon!

Two newbie areas full of ghosts... and not a single one weak to holy or actually undead (disruptable)? :/ Shucks. WTS holy weapon!



That has to be an "Opps!" Should be easy for NCsoft to fix tho. Perhaps you could give area/mob names?
NC Soft seems to make a it so that anything undead can't be killed by those with undead casts. And if it can be killed, it's changed to plant status, as in C3 with EG trees going from undead to plants, in fact all undead trees went plant. Paladins are obviously excluded.
Yeah I wish that weak to sacred meant you could kill it with disrupt or might of heaven, not just UNDEAD.

Yeah I wish that weak to sacred meant you could kill it with disrupt or might of heaven, not just UNDEAD.



Seconded.

I also would add that Sacred attacks should be more effective against users of Dark Magic.... burning the taint from their souls and all.
Actually, disrupt undead and might of heaven should have sacred properties now.

I don't know if they work on the aforementioned plants, but... it should be tested.
"Sacred" attacks still affect only Undead mobs... not "Dark" types in general, to include Holy weapon.

I always leave HW on as it doesnt significantly affect my MP regen and helps against the Sacred-weak Cata/Necro Mobs... but it's generally pretty useless.
It doesn't work on hangman trees in c5, tried it.