Debuff effects and element

Player Questions Started Last reply 3 posts
From C5 patch notes:

Debuffs are weaker against the same types of elemental attacks and are slightly more resistant to elemental attacks that are opposite in nature. (i.e., Fire <-> Water, Earth<-> Wind)



Can anybody please explain what does it mean?
It is like: when a person gets debuffed with Surrender to fire, and then Sorc hits him - the damage is higher. But when the person is debuffed with Surrender to water, will the fire damage from Sorc be lower? Or does it apply only on landing debuffs - for example I debuff some Victim with Surrender to fire, then SpS tries to debuff it with Surrender to water - will the SpS have harder time to land Surrender to water?

Side questions: what are Earth attacks anyway? I heard sleep, root, para, silence - are they really? Any source or definitions what they really are?
Hint to devs: wouldn't it be possible to add information to description of every skill what element it is based on? I was surprised back then when I discovered for example Shadow spark is Dark, not FIre even though it looks like fireball ...

It is like: when a person gets debuffed with Surrender to fire, and then Sorc hits him - the damage is higher. But when the person is debuffed with Surrender to water, will the fire damage from Sorc be lower?


Yes.



Side questions: what are Earth attacks anyway?



As stated here (http://l2p.bravehost.com/attributes.html):
Antharas' Breath (monster)
Dance of Medusa
Decay
Spoil (overenchanted only)
Spoil Festival (overenchanted only)
brother earth basic spells is a mystery as old as nature her self BD got a dance protection earth, SpS got a skill surrender earth but what a earth spell realy is i dunno hearly think it's worth if only root is a "earth" spell who knows