Maj Set heavy/light nerfed "adjusted"????

General Discussion Started Last reply 22 posts
Ok 2 of us 1 in Heavy and myself in Maj light set have been testing the "stun resist" on the sets and what Ive found with the light set is I now resist stun 2/10 times now.. when it used to be at least 5/10 times. My friend in Heavy is alittle better odds but still says he sees a huge drop in the resist rate. He averages 3 or 4/10 times he resist. So my question is has anyone else had this encounter with not resisting stun as much before C5... If it was adjusted or nerfed why even have the set anymore. If so I might just switch to NM or DC on my SR no point to having Maj if your goin to get stunned just as much as if you were wearing another set. So can anyone else confirm that they might be seeing samething or maybe even a Mod post some info.

And my tat setup is +5 Dex, -2 Str, -3 Con same as it was before C5.
Stun is overpowered! Nerf nerf!

Is this pve or pvp? Pve stuns work differently.
Both pve wise I got chain stunned by a Doom knight Green to me, and before C5 that stun would only land 1/5 or 6 times maybe now it seems almost every other stun lands. PvP side Stun lands more often then it use to seems some classes are stunning easier then others on Maj users now also when it used to be about 50/50 chance on stun landing, now its not... In all Stun seems to land more in general
Good. Frail elves and pansy humans shouldnt be able to resist stun at all. Only sturdy dwarves and fearsome orcs should have that possibility ;) Get over 50 con, Lionheart and War Frenzy(or what the heck it was) and then you can start complaining about stun landing too easily.

DEATH TO LOWER RACES!

Good. Frail elves and pansy humans shouldnt be able to resist stun at all. Only sturdy dwarves and fearsome orcs should have that possibility ;) Get over 50 con, Lionheart and War Frenzy(or what the heck it was) and then you can start complaining about stun landing too easily.

DEATH TO LOWER RACES!



Human con is as different from dwarves as dwarf con is different from orcs. The whole range varies by 10%. Only the elf races are weak to stun. And that's from a shield stunner.
Kinda funny you say that, cause I tried it on my 74 destroyer in the arena with Maj heavy and Stun was landing more didnt use Lionheart though wanted to test Heavy for myself. So still question is.... Has the stun resist on Maj sets been nerfed "adjusted as NC would say"?
Or the Stun skills just been boosted? And sith, Lionheart and War Frenzy do make a difference, as does the amount of overall Con.

It's still rare that I get stunned, so I think it's only positive that those archers running in maj now get stunned to kingdom come. Good riddance!
before C5 destroyer was a joke to archer, 1 reason why I rerolled couldnt stand how slow they are.... Also not like destroyer got close enough to archer to try stun lol, but still either stun has been boosted or Maj set really sucks now. Either way you look at it something isnt right :(
Maybe in open pvp, but you can fight in places where range doesnt help a thing ;) And a stun boost is a welcome one. Hope it's a boost to the overall stun and not just a nerf on the maj set.
It's neither, more archers are just rooted long enough by arrest/shackle to actually get touched.
Hmm, that was something I didnt even think about, haha.
Same goes for mages. All the sudden all these kiting classes are commenting how much harder the game is when they can't outrun everyone else.
OR sleep them.
Technically root/sleep are all kiting techniques...anything that prevents a player from hitting you IMO
Ye, but a melee rooting another melee doesnt get as much out of it as a ranged class does. Unless it has devastating ranged attacks aswell or is trying to escape.
hmm does root have a longer range then entangle? And you think its so easy but you keep forgetting archer can still stun till you get close enough to do any real damage and if 1 stun lands your done, cause your root doesnt last as long so in all its just how the range classes play style is now. :p
Stun and root actually have exactly the same length...and absurdly different land rates. Especially considering you will be trying to stun the tank classes that are rooting. Archers have been tamed some by this in 1v1, it's mass ranged that still dominates. When you can assist and drop targets without warning, that ends fights before they start. It's still a step in the right direction.
Root seems to have a much better land rate when a guild member's club is used. ^^
o.O Stun?
Maybe they nerfed the majestic sets to make war frenzy a bit more useful.

That skill is still really awkward to use in pvp because of toggles making you stop dead. I can't see why it would be so hard to have them turn on and make your char instantly resume whatever he was doing.
It's definately not nerfed...stun has a very high land rate. It also lasts only 8 seconds, and can break very easily on being hit. That makes it far weaker than para or sleep.
Well Im still wondering if thats the case why even put 50% resistance on the set when infact it doesnt work 50% of the time. I have talked with several others and all have said pretty much the same thing that they are getting stunned alot more then they did in C4. So in all Maj set is almost pointless now :(