Baium????

General Discussion Started Last reply 33 posts
What the hell is up with baium?? Was an enjoyable boss to do. Was this the answer for raid farmers so people could do their quest? This isn't even a single ally boss anymore. I know that bosses are more difficult in C5, but making them near impossible without bringing the server with you is hella ghay imo.
yep made him 3 or 4 times the HP he used to be.
only problem is, his HP regen rate is like 4x as fast aswell....
lol korea failed miserably with like 40 parties or something.
Oh wow I can just imagine what the prices on boss jewellery will be like in a month or twos time :S
Well Epic bosses i guess should be a bit more "epic". We cried for a solution to raid boss farmers, upping the difficulty level seems like a simple and effective solution. It will be intersting to see how long it takes for them to adapt.
IDK how long my post will remain...but

I hear from a friend that baium now has 3.4m HP.

which is more then double then what he had in C4.

they said they couldn't kill him.
Does that mean there is some chance it will be up for people doing subclass quests?
Usually it disappeared withing few minutes after respawn.
how would I know..I'm no where near thinking about him. lol

I was just casually talking to my friend as he told me about it.

Does that mean there is some chance it will be up for people doing subclass quests?
Usually it disappeared withing few minutes after respawn.



Probably, this will make it much easier to do the Baium part of the subclass quest.....however the chests from 3 lesser bosses will probably now take longer to get.

What the hell is up with baium?? Was an enjoyable boss to do. Was this the answer for raid farmers so people could do their quest? This isn't even a single ally boss anymore. I know that bosses are more difficult in C5, but making them near impossible without bringing the server with you is hella ghay imo.



In a way I'm really glad to see this change. The lower raid bosses--even little ones that were lvl 20 or 23 or 25 have been toughened to the point that it takes 18 people to kill them. And getting 18 strangers together isn't a simple or quick thing to do for new players.
When I posted my first C-5 raid experiences and pointed out this was a rough change for newbs/lowbies, most experienced players on this forum responded with: "good! shouldn't be so easy!" or "we never had raid bosses after beta--noobs should just adapt to new bosses!" and "just adapt, you don't ask NCsoft to change things--go find 17 noobs and take the boss!!!!".

Looks like all bosses have been "improved". Too bad about those high ones, wouldn't you say?

Oh wait, to the folks who have to take down high bosses let me just say in sympathy.......

" quit your whining! Baium never should have been that easy anyway! You'll just have to adjust--so what if it takes 350 people to take him down--you don't ask NCSoft to change it, you ADAPT, Noob "

There--feel better about the change to Baium now?

Yeah, I didn't feel better after getting that ridiculous, callous, and useless feedback in response to my posts either.
*pulls out the fire extinguisher and hoses Drakkos down*

Down boy!

But... I do happen to agree.
Our alliance got him down under half HP and he started going crazy. Smoking people for over 30k damage. He is much, much harder now.
Ouch!
lol no more nuker subs.
now nuker rerolls.
As you only need to hit him with the pipette once for subclass, i would say that more people will get it now than in C4 when Baium was farmed as soon as he spawned.
Umm except those smaller RBs you need to slay in order to get the quest going. That could make some hard times for 75s not in uber alliances.
longhorn is insane now.

here is his stats in c4 and c5

Longhorn Golkonda (C5 Info) 1,974,40 Hp, Gives 2,346,616 Exp, 1,166,150 SP
Longhorn Golkonda (C4 Info) 510,317 Hp, Gives 2,346,616 Exp, 1,166,150 SP


btw whose dumb idea was it to up his hp and not his xp and sp? 1 xp per hp point? lol

he has 4x the hp he did in c4. Major real person raiding clan failed longhorn. they had 50 something people and couldnt do him no more.

This is NA you will never see true 3 120 people clans in any alliance. There was only handful of 400 person alliances in c4 in all the servers.

I think ncsoft screwed the pooch on this one (football analogy if people know what im talking about not degatory in case the mods get the wrong idea lol)

longhorn is insane now.

here is his stats in c4 and c5

Longhorn Golkonda (C5 Info) 1,974,40 Hp, Gives 2,346,616 Exp, 1,166,150 SP
Longhorn Golkonda (C4 Info) 510,317 Hp, Gives 2,346,616 Exp, 1,166,150 SP


btw whose dumb idea was it to up his hp and not his xp and sp? 1 xp per hp point? lol

he has 4x the hp he did in c4. Major real person raiding clan failed longhorn. they had 50 something people and couldnt do him no more.

This is NA you will never see true 3 120 people clans in any alliance. There was only handful of 400 person alliances in c4 in all the servers.

I think ncsoft screwed the pooch on this one (football analogy if people know what im talking about not degatory in case the mods get the wrong idea lol)



we defeated queen stactko , alligator boss, decabria with 30ish people.

I know people who can do raids with 9 people now at lvl 70+


longhorn is insane now.

here is his stats in c4 and c5

Longhorn Golkonda (C5 Info) 1,974,40 Hp, Gives 2,346,616 Exp, 1,166,150 SP
Longhorn Golkonda (C4 Info) 510,317 Hp, Gives 2,346,616 Exp, 1,166,150 SP


btw whose dumb idea was it to up his hp and not his xp and sp? 1 xp per hp point? lol

he has 4x the hp he did in c4. Major real person raiding clan failed longhorn. they had 50 something people and couldnt do him no more.

This is NA you will never see true 3 120 people clans in any alliance. There was only handful of 400 person alliances in c4 in all the servers.

I think ncsoft screwed the pooch on this one (football analogy if people know what im talking about not degatory in case the mods get the wrong idea lol)



we defeated queen stactko , alligator boss, decabria with 30ish people.

I know people who can do raids with 9 people now at lvl 70+



Oo back in the end of C4 farmers used to do Baium with 1 single group (Or was it Zaken don't remember and frankly for me they are about the same Epic typed bosses = so equally hard to take down)

Nothing has changed then?



longhorn is insane now.

here is his stats in c4 and c5

Longhorn Golkonda (C5 Info) 1,974,40 Hp, Gives 2,346,616 Exp, 1,166,150 SP
Longhorn Golkonda (C4 Info) 510,317 Hp, Gives 2,346,616 Exp, 1,166,150 SP


btw whose dumb idea was it to up his hp and not his xp and sp? 1 xp per hp point? lol

he has 4x the hp he did in c4. Major real person raiding clan failed longhorn. they had 50 something people and couldnt do him no more.

This is NA you will never see true 3 120 people clans in any alliance. There was only handful of 400 person alliances in c4 in all the servers.

I think ncsoft screwed the pooch on this one (football analogy if people know what im talking about not degatory in case the mods get the wrong idea lol)



we defeated queen stactko , alligator boss, decabria with 30ish people.

I know people who can do raids with 9 people now at lvl 70+



Oo back in the end of C4 farmers used to do Baium with 1 single group (Or was it Zaken don't remember and frankly for me they are about the same Epic typed bosses = so equally hard to take down)

Nothing has changed then?



baium has changed, the rest of the raids havn't. 9 person raids are still very viable but the classes have change dramtically, people just have to learn and adapt
archers better than mages since they won't run out of mp before the boss is dead now. 9 person raid parties are still very viable as tokara is saying.. they just take longer than 40 seconds to kill it.

archers better than mages since they won't run out of mp before the boss is dead now.



SH don't run out of MP in raids ;) If I am running out of MP I'm probably pulling aggro away from the tank by spamming CDL (like I did once before - never believe a tank that says "yeah I can hold aggro").
they do now, plus any mage crit = boss agro. archer crit agros less often, but they can generally kite and tank the bosses.. mages can't.
How can you even suggest a SH doesn't run out of mana before an archer? Umm rofl?

they do now, plus any mage crit = boss agro. archer crit agros less often, but they can generally kite and tank the bosses.. mages can't.



Yes, in C4 you could do raid bosses easily without having to give the nukers even one single recharge. Now when we did the noblesse quest boss, nukers ran out of mp halfway through - and archers/melee did the rest, lol.
Or you could try doing what one of the heros did on Kain. He got hold of the Demon Sword and put like 850 PKs on it and proceeded to solo raid bosses with a WS and WC along for moral support. LMAO

Or you could try doing what one of the heros did on Kain. He got hold of the Demon Sword and put like 850 PKs on it



leme stop you right there. the sword lives for 150 hours. each time you kill someone, 1 hour is deducted.

so anyway, yes having someone with a powerful zariche makes raid bosses very easy. we did that too.


Or you could try doing what one of the heros did on Kain. He got hold of the Demon Sword and put like 850 PKs on it



leme stop you right there. the sword lives for 150 hours. each time you kill someone, 1 hour is deducted.

so anyway, yes having someone with a powerful zariche makes raid bosses very easy. we did that too.


umm, no. The sword doesnt disappear after you pk 150 people. My clan member had 350+ pks on it and still had 45 hours left on it.

You are also wrong with the 1 mage crit and boss aggros you. MAYBE if you have a lowby tank that cant hold aggro, but the only times that we have lost aggro they have went after a sniped archer. All our nukers have PoWind+Siren and they rarely if ever get aggroed.

How can you even suggest a SH doesn't run out of mana before an archer? Umm rofl?



B2M restores 61 MP. Death Spike takes 50 MP. You do the math. With full buffs casting B2M takes insignificant time. Now, if the mob is weak to sacred or dark resist have to swap Hurricane for Death Spike, Hurricane costs 69 MP so have to do slightly more than 1 B2M. Hence my argument that an SH can easily never run out of MP. They may need to pop GHP to keep up with heals if Group Heals are not covering the HP loss but that is probably it.
Meanwhile an archer will be firing 2:1 while you cast like that...

Does that mean there is some chance it will be up for people doing subclass quests?
Usually it disappeared withing few minutes after respawn.



Three of my clannies did Baium last night. They all got their pipettes and used BSOEs. Baium hit one of the orc toons 4 times for about 1k damage each time. Luckily the orc had about 16k health, so was in no real danger.

Supposedly Red Guard tried to do Baium, and got their heads shoved up their bungholes.

So questing is in, raiding is out.
Archers do much more dmg to both Baium and raid bosses and it is much easier to keep their mp up.

Supposedly Red Guard tried to do Baium, and got their heads shoved up their bungholes.

So questing is in, raiding is out.


just wait a few weeks and everything will be how it was before .... they just need to adapt to the c5 changes ....