This could possibly be the most overpowered skill introduced to the game. Just when NC seems to be striking a balance, I watched a party of nine basically dabilitate 70 people. How in the world did this skill get through testing? Sieges have a chance to be golden again with the zero xp loss scrolls, and now we have to deal with Heroic fear... Dropped the ball again =(
This could possibly be the most overpowered skill introduced to the game. Just when NC seems to be striking a balance, I watched a party of nine basically dabilitate 70 people. How in the world did this skill get through testing? Sieges have a chance to be golden again with the zero xp loss scrolls, and now we have to deal with Heroic fear... Dropped the ball again =(
Zero exp loss scroll? WOW I never heard of this, where do you get it? & how is it used exactly? :confused:
Zero exp loss scroll? WOW I never heard of this, where do you get it? & how is it used exactly?
buy em at ivory tower zero xp loss in a siege zone
my vote for second dumbest idea ever
I love the 0 xp loss scrolls. This game is all about MASS PVP. Now there are no consequences to mass pvp'ing. The grind at the higher levels is insane, why should we be penalized for partaking in the pinnacle pvp event that this game offers? However, this mass fear from hero's will quickly ruin sieges unless it is fixed...
Zero exp loss scroll? WOW I never heard of this, where do you get it? & how is it used exactly?
buy em at ivory tower zero xp loss in a siege zone
my vote for second dumbest idea ever
I love the 0 xp loss scrolls. This game is all about MASS PVP. Now there are no consequences to mass pvp'ing. The grind at the higher levels is insane, why should we be penalized for partaking in the pinnacle pvp event that this game offers? However, this mass fear from hero's will quickly ruin sieges unless it is fixed...
ruin sieges depending on which side has the most hero's etc.. Um I thought the 0 loss exp scroll is only for sieges right?
i think ncsoft should really look into the account shared and non orginal owners of hero accounts i mean there are numerous on many servers and should be permantly banned with no chance of reclaiming their accounts.
On devianne there are several nobles/heros that are account shared as buff slaves when those people arent on. So sometimes the hero is never logged out little common sense is all it would take for ncsoft to realize no one human can actively play 24/7
i think ncsoft should really look into the account shared and non orginal owners of hero accounts i mean there are numerous on many servers and should be permantly banned with no chance of reclaiming their accounts.
Explain how, exactly, you prove someone account shared? I've logged into L2 out of state on my laptop so you can't go by IP address. I know people that play from different locations all the time and on the same day. How do you prove that?
i think ncsoft should really look into the account shared and non orginal owners of hero accounts i mean there are numerous on many servers and should be permantly banned with no chance of reclaiming their accounts.
Explain how, exactly, you prove someone account shared? I've logged into L2 out of state on my laptop so you can't go by IP address. I know people that play from different locations all the time and on the same day. How do you prove that?
your ip doesnt go from germany for example to Toronto in 30 minutes by the same person using it now does it?
Or toronto to LA in an hour lol
All takes is a little common sense and a lot of the heros would be banned. If your IP moves a thousand miles in less then an hour give them a 3 day ban. Moves like that again you get a 7 day ban and inegiable for hero status for 3 months. Moves a third time your perma banned no appeals.
Also non orginal account owners here is a clue if the IP Email and Billing information change over night might be a good sign that account was just bought.
never says anywhere you can account share with family members
4. ACCOUNT
(a) Eligibility. Accounts are available only to adult individuals 18 years of age or older. If you are less than 18 years of age and wish to use the Service, your parent(s) or guardian(s) must complete the registration process, open an Account in their name(s) and accept full responsibility for all obligations under this Agreement. Those who have completed these steps and who maintain their Account in good standing are sometimes referred to in this Agreement as Members. By clicking the I Accept button you represent that you are an adult 18 years of age or older. Only one person may use an Account. The registered user of an Account may use the Account or may choose instead to permit a minor child of the registered user to use the Account. You are liable for all activities conducted through your Account, and parents or guardians are liable for all activities of their minor child conducted through the Account.
tell me where your allowed to account share with a family member?
hero Fear and hero ud have 20 min recharge rate. you can't spam it.
in C4 heros were bascially people who were glowly (very easy target in pvp) got a chat channel (which everyone spams pms for them to say something in it) and got some adena. Alot of people didn't fight for it cause it wasn't worth it to them.
Now people fight for it. The idea was to make heros a determining factor in seiges and PvP. Yes botters are there but I hope as real people get up there they will work to prevent the botters.
Now people fight for it. The idea was to make heros a determining factor in seiges and PvP. Yes botters are there but I hope as real people get up there they will work to prevent the botters.
yeah good idea
the problem arises when you basically have 99% of the hero population in one clan and not 1 single person earned it
cant beleave noone else hates the siege charms
im as much of a carebear as the next guy and i hate loseing xp, but what exactly is the point of a siege if all the other side loses is some adena?
Think you missed the part where NO ONE has been banned for account sharing in past 2.5? years. It's pretty much the most petty EULA violation and without account sharing, many many many alliances simply couldnt exist. Good we're all 100% legit (lol) now right? Oh wait you cant do anything in this game without a buffer. Lets quit. Idiot.
Think you missed the part where NO ONE has been banned for account sharing in past 2.5? years. It's pretty much the most petty EULA violation and without account sharing, many many many alliances simply couldnt exist. Good we're all 100% legit (lol) now right? Oh wait you cant do anything in this game without a buffer. Lets quit. Idiot.
cant beleave noone else hates the siege charms
im as much of a carebear as the next guy and i hate loseing xp, but what exactly is the point of a siege if all the other side loses is some adena?
I think NCSoft was trying to cause deflation here. Together with the spirit ore requirement for some spells, and increased port fees, that definitely seems to be the direction they've moved.
The problem is, I don't think it'll be able to suck away enough to make a difference, the scrolls really aren't priced very high.
And at any rate, we've had level 76 toons in our clan take an entire week to make up for one siege before (we had to fight an ebay clan and got crushed). That's a bit excessive isn't it? To lose a week's worth of grinding in 2 hours (well, 1.5). Instead, people were bringing level 60ish alts to sieges where the fighting would be uphill instead of their mains because they stood to lose too much. No, its a good change. Much more exciting sieges.
And at any rate, we've had level 76 toons in our clan take an entire week to make up for one siege before (we had to fight an ebay clan and got crushed). That's a bit excessive isn't it? To lose a week's worth of grinding in 2 hours (well, 1.5). Instead, people were bringing level 60ish alts to sieges where the fighting would be uphill instead of their mains because they stood to lose too much. No, its a good change. Much more exciting sieges.
/continue derailing
Totally agree, some people were avoiding siege or bringing their alts... that just annoyed me.
And at any rate, we've had level 76 toons in our clan take an entire week to make up for one siege before (we had to fight an ebay clan and got crushed). That's a bit excessive isn't it? To lose a week's worth of grinding in 2 hours (well, 1.5). Instead, people were bringing level 60ish alts to sieges where the fighting would be uphill instead of their mains because they stood to lose too much. No, its a good change. Much more exciting sieges.
/continue derailing
Totally agree, some people were avoiding siege or bringing their alts... that just annoyed me.
I seiged more than a month ago against a huge force.
...
I have yet to get back to the xp amount I was at before the seige.
Hero fear is the most over powered skill ever put into this game. I do not care what side your on. That skill is stupid and just might have ruined seiges.
The dev's are saying that the hero's are to be feared on the same level as Antharas? LAME
C4 Hero skills were totally useless, C5 hero skills are totally crap overpowered...
**** is NCSoft know something about balancing stuff ?
No they do not know about balance...lol
Even if there were equal amounts of hero's on each side.
They want us to fight, but then make a skill that doesnt make us fight lol. NCsoft is trying to say that the hero's are to be feared just as much as Antharas... who is roughly the size of Godzilla. LMAO
If you guys are whining over a few hero skills better not move over to Archlord!
Not gonna play Archlord.
Besides, at a seige would you rather fight or have everyone running away from you? Even if both sides had equal hero's ? Lets just fight and take out the Antharas fear ;)
heros arent suppose to be feared they are suppose to be reveared. Ncsoft not thinking anything through of course i already seen heros using this to grief just fear people into argo mobs so they die to mobs...... Now what a great idea from ncsoft lol
It is a good idea. Do you always have to look at the bad side of everything? Hero was lame in C4 because all you had was a new pretty decent weapon and could glow and had a couple hundred more CP. Now being a Hero helps your clan, gives you a reason to become one, gives you stronger skills. If a Hero wasn't uber then you wouldn't have a reason to become one, would you?
It is a good idea. Do you always have to look at the bad side of everything? Hero was lame in C4 because all you had was a new pretty decent weapon and could glow and had a couple hundred more CP. Now being a Hero helps your clan, gives you a reason to become one, gives you stronger skills. If a Hero wasn't uber then you wouldn't have a reason to become one, would you?
Good idea? LOL
Hero's in general were a bad idea. Besides the weapons were good enough. The way the olympiad was flawed most of them had thier hero status handed to them with out even fighting anyways :(
heros arent suppose to be feared they are suppose to be reveared. Ncsoft not thinking anything through of course i already seen heros using this to grief just fear people into argo mobs so they die to mobs...... Now what a great idea from ncsoft lol
Can anchor people who have mobs on them if you're at war. The hero skill changes nothing, it just has a much cooler effect on people.
It is a good idea. Do you always have to look at the bad side of everything? Hero was lame in C4 because all you had was a new pretty decent weapon and could glow and had a couple hundred more CP. Now being a Hero helps your clan, gives you a reason to become one, gives you stronger skills. If a Hero wasn't uber then you wouldn't have a reason to become one, would you?
Good idea? LOL
Hero's in general were a bad idea. Besides the weapons were good enough. The way the olympiad was flawed most of them had thier hero status handed to them with out even fighting anyways :(
my hero weap = my reg weap with mana up. Good yes, but in any way great? no.
its gonna be impossible to ballance the whole server if one side gets some more heros.
hero~
a mythological or legendary figure often of divine descent endowed with great strength or ability b : an illustrious warrior c : a man admired for his achievements and noble qualities d : one that shows great courage
now we got 4 ways to discribe a hero, and i feel it shouldnt be the first, c works best. a man admired for his achievements and NOBLE quilities :P how will there ever be some decent world pvp if you have 2 9 man groups, ow but one has 2 heros in it :/ Bsoe will be the most sold item in c5
They could easily add some fun, non ridiculous skills to Heroes without making them so overpowered as they have done now.
I find a walking UD for every class that regens every 20minutes to be a little too much. Most Heroes were extremely hard to fight before these skills came along and now you might as well just logout if you see one.
I'm all for rewarding those that earned their place in the Olympiad but reward them with something that fits into the game more.
To be able to make half the enemy siege force run away against their will for 30seconds 5-6 times per siege in addition to a walking UD 5-6 times per siege, it's a bit much.
The whole thing is made even worse based on how broken the Olympiad competition is and the fact it's almost always a giant fix.
They could easily add some fun, non ridiculous skills to Heroes without making them so overpowered as they have done now.
They could. But they could easily have balanced healers, they could easily have balanced critical damage, they could easily have balanced everything, so why does everyone suddenly believe NCSoft will do something right just because it's obvoiusly messed up? In all honesty, this is not really much worse for the game than stacking crit and cast speed buffs, except that there are only 31 people on the server who can do this, but there a certainly many more who can take advantage of the other glaring issues.
I'm not big on calling the GMs to resolve things like name-calling in game, but force-logging is an exploit that bypasses the valid strategy of keeping the hero in combat mode to prevent him from relogging and getting a "fresh" special.
Could one of you clearly detail what this Hero Fear does ?
I think it could be wise for a better understanding that you describe it fully: effect, range, duration, can you resist it, can you protect yourself from it, ect...
Thanks.
####### EDIT ###########
Ok I just found out that now Hero can do to everyone, what any random Nuker can already do to every Summoners: fear them. Glad to see you understand how lame fear is.
It seems that summoners are the Guinea pigs of L2: nobody bothered when we were screaming against fear.. so they though Fear was good for pvp... next move will be to either extend Erase to player and/or to apply our HP/LvL **** to the rest of the player base in C6...
We told you they are totally ******ed in terms of gameplay and balance..
12 heroes on one side? How many were on your side? If the answer is zero...yeah...I think they should easily win.
Typically, they would unless the heros faced an overwhelming force.
You'll be one of the peeps in here [censored] as soon as you get hit with this though, so I wouldn't be too loud about it. ;)
I'm all for strong heros, I have no beef with the UD or any of their other skills.
Fear is broken though, and IMO it's going to ruin sieges. Even if both sides have an equal number of hero's, sieges are just going to devolve into a game of who can get their hero in position to fear the opponents first.
No, because the game shouldn't be based around those reasons. Since people can unfairly gain levels and become a hero doesn't mean Hero's should be nerfed. End the illegal activities then it would be balanced.
As far as the relogging thing. You should keep that on the downlow. People are already freaking out that it's 20 minutes.
hero skills should have max uses per 24 hours like D+D rules since hero skills are game ending skills.
like each skill can only be used 3 times a day. Want to use them all in like 10 minutes well now your screwed for the rest of the day.
Still gives them a huge benefit as a hero but wont allow the total unbalance of the game.
1vs1 hero will win everytime
9vs9 party with heros will win everytime
mass pvp side with more heros will win everytime.
kind of makes people see a hero and log or bsoe no point in fighting a walking UD nuker or archer i mean really an archer can already do 3 - 4k crits lets give them 2k mdef and pdef on top of that do the devs think anything through before they implement it?
I'm curious, wouldn't it be easiest to 1) change the hero fear/UD to 1/hour or such and 2) fix it so that it doesn't refresh on relog? I imagine the logging in/out thing is a bug.
A problem that means that my class is doomed to die in PvE if I try to PvP near aggro mobs is a game-breaking problem for me also - but that doesn't make NCSoft fix things fast. :D
And yes, fixing it and increasing resist rates/reuse delay would make sense. But eh. Giving complete bypassing to hero skills to Noblesse might be a nice touch also, I'm not sure - I doubt they'd be as affected by it, since they're good enough to theoretically qualify for the title.
It would give the noblesse something to be happy about again, since their ports got nerfed pretty hard.
12 heroes on one side? How many were on your side? If the answer is zero...yeah...I think they should easily win.
So we might as well resign Lineage 2 as "Heroes Online"? and have a note on the login screen "To get anywhere, plesae go to <censored>.com and purchase a hero character".
The game should be designed to make cheating difficult, not as if every player would definitely cheat to reach their goals. If you start desgining primarily with cheating players in mind, you might as well wipe once every month.
Most players will cheat to reach high goals, thats just how things are. You *have* to design around that, while at the same time making the features appealing for the regular players, thats a hard juggle, but its what has to be done, much like in real life.