C5>emp

General Discussion Started Last reply 15 posts
maybe its just me but i seem to be 2 hitting alot more mobs without emp than i used to in C4

did they change it so nukers can now lvl effectively without emp?
I hope some people don't take this thread as an opportunity to start whining about SE getting stealth nerfed :p

I although I'm a melee I was beginning to suspect that some of the mobs I have been hunting have changed in C5 (casting zerk for example), so I guess it isn't just new mobs that have altered stats.

maybe its just me but i seem to be 2 hitting alot more mobs without emp than i used to in C4

did they change it so nukers can now lvl effectively without emp?


Developers changed mobs quite a bit. Nearly every mob gets new +- on their PAtk, MAtk, PDef and MDef. Some mobs were changed so that you can 2-shot them now (even though there was a fraction of hp left in C4), some changed the opposite way (mostly ppl complain about vampire spot in FoTD).

Also there are some immediate-use potions that make leveling easier in solo areas. Apart from "mp potion" (Herb of Mana) there is "empower potion" (Herb of Magic) that adds empower-like effect (stacking with empower if you have one).
Herb of magic lasts 2 minutes and adds a bit less than empower lvl 1, but it's still a viable option for soloing.

I hope some people don't take this thread as an opportunity to start whining about SE getting stealth nerfed :p

I although I'm a melee I was beginning to suspect that some of the mobs I have been hunting have changed in C5 (casting zerk for example), so I guess it isn't just new mobs that have altered stats.


They have altered some of the mobs, by adding stats that are visible. I went hunting with my nuker outside Giran, orcs, harks etc.. & instead of it taking me 1-2 shots, it now takes me 3-4 shots.... Then I realized the mobs have been given
M Def, P Def, more HP etc.. so I changed locations to mobs who only had 1/2hp not double. I'm not sure if nukers are hitting harder without Emp, comsidering my SO doesn't have that skill yet, but I will find out once I get her 3 more levels.
Its really annoying though, it puts the final nail in the coffin for nukers and melee plaing together, because most areas (like the cats and necros were) are now just for one or the other.
Hmmm, and I was called a liar in one of the C5 Sleep nerf threads when I mentioned that the mobs I hunt are taking more shots to kill now.

Hmmm, and I was called a liar in one of the C5 Sleep nerf threads when I mentioned that the mobs I hunt are taking more shots to kill now.



LoL, I posted there. I thought there was going to be a fight ><

Anyway, there are a couple of factors to this.

You already mentioned the Visible stat changes, but a lot of the group mobs are now casting Zerk on each other, which lowers their M.Def. This could be accounting for the extra damage, if the mobs you're hunting are doing so.

Damage itself hasn't increased or decreased as far as the nuker's ability is concerned. It's been caused by changes to the mobs.

Hmmm, and I was called a liar in one of the C5 Sleep nerf threads when I mentioned that the mobs I hunt are taking more shots to kill now.


How rude eh! :mad: No one had the right to call you a liar for stating your opinion.
I don't remember that thread over all the rest of the sleep threads that were made heh.
I never noticed mobs being harder for a nuker to kill till C5 came out. :p
It wasn't his opinion, it was a fact.


Hmmm, and I was called a liar in one of the C5 Sleep nerf threads when I mentioned that the mobs I hunt are taking more shots to kill now.



I don't think I actually typed it (what I thought at least and hope I managed to type was something along the lines of "I don't think you'd lie about something so easily reproducable"). Who else would be idiotic enough to say something like that?

And yeah, a lot of things have changed - the back of NoS is sweet now, it used to be "way iffy".
No MalineII it wasn't you.

We may have differences of opinions from time to time but I think (hope) that we have a mutual respect regarding the integrity of the facts we bring to support our arguments.
As I said - I don't think you'd lie about something obvious as multi-hitting. '__'; Oh well!

This change means more careful picking of hunting grounds and smaller groups yet again - are the groups too large in Korea or something?
would rock with empower reist mobs :D
since the discussion is about mob changes, i really get the sense that the same old mobs drop a little more adena.
I have about 16 toons on 3 servers--since I just started on Devianne and tried a couple on Franz, I have 8 toons under lvl 20 on those two servers alone.
I've been playing around with them lately--and my impression is that adena drop amounts (not necessarily rates) have increased a bit.
It seems to me the amount of adena (outside of starter areas) like in Langk area, wastelands, orc barracks, around floran, etc--seem just a wee bit higher.

Maybe it's my imagination but i've been leveling a LOT of toons in those hunting grounds over the past 2-3 months and it sure seems just a bit better.
It would be a whee bit higher because gaining special properties like M- or Phys resistance ups the exp rates - and thereby also the average monetary value of a mob, usually adjusted in the adena drops.
not really sure if its the change to mob stats or not
i just realized when walking around my usual hunting spot buffless i can 2 hit a higher number of mobs than i would have in c4

just saying emp doesnt seem quite as important in C5 as it was in C4